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File Name: 100_FalloftheRisingSun_Ultimate_v0.63_PublicBeta_E (1.05 GB) Download
Author: The Fall of the Rising Sun Ultimate Edition Mod Team (Uploaded by Rockin Robbins)
Date Added: 12-20-2016
Downloads: 2968
Grade: A+
Description
NOTICE: FOTRSU v0.63 is back up, corrected on 7/21/2017, 18:25 EDT. If you are using FOTRSU downloaded before that date, you will have to unistall your mods, restore your stock game files by either reinstalling or copying files from a pristine game files directory. We apologize for the error.

New version, 7/18/2017. FOTRSU v0.63 PublicBeta EN. CapnScurvy fixes: Texture fix on Old Tanker, fixed 2 impossible dates in the Gar campaign files. S7rikeback fixes: NDE_Parker had a blank epq file, no weapons - fixed. NOM_Paula Wake no bow wake - now fixed.

New version, as of 6/29/2017. FOTRSU v0.62 PublicBeta EN. Lots of fixes, especially to enemy subs, a couple of missing textures, some invisible ship type fixes. Plenty of bugs to work on, especially bugs introduced by the game devs who did a lousy job on the best submarine simulator on the planet.

New version, as of 6/12/2017. V0.61 Bugfix. The Kongo no longer crashes your game upon detection.

From v0.60 Enemy submarines! Two new team members! Radar refinements! Sonar stuff! New sounds! What's not to like. There are more changes between .60 and .56 than between any two previous versions.

Enjoy! And please comment in the mod main thread.

Fall of the Rising Sun Ultimate Edition Mod Team is:
  • cdrsubron7 (tambor198 at Ubi SH4--mission guru)
  • propbeanie (campaign genie)
  • s7rikeback (game surgeon extrodinaire)
  • xtbilly (worked out importing FOTRS 2.0 into FOTRS 1.3)
  • max-peck (ship architect and camouflageur master)
  • Jeff-Groves (Privateer of GWX Team--master of much)
  • Florida Sailor (dgrayson at Ubi SH4--author of TMO with Training Wheels)
  • CapnScurvy (supermodder extreme thanks for the optics!)
  • ETR(3)SS (enemy submarine evil genius)
  • Keltos01 (enemy submarine evil genius too)
  • Rockin Robbins (wielder of the HAMMER!)
Fall of the Rising Sun Ultimate Project thread


For years the cry has been "Why doesn't Silent Hunter 4 have a mod comparable to the great mods of SH3? Where's the GWX of Silent Hunter 4?" As unfair as that question is, with TMO, RFB, RSRDC, SH4 has been well served with memorable mods, skillfully written.


But my favorite has always been Fall of the Rising Sun 1.3, even though it was plagued by bugs and ultimately was not very playable. Only in FOTRS did I see echoes of GWX in Silent Hunter 4. Only there did I see beautiful ships and a great atmosphere. But because of the bugs, I laid it aside and played TMO--king of gameplay!


Then I saw AOTD_MadMax' video on FOTRS 2.0. I was absolutely astounded. The sound, the graphics were magnitudes better than anything I had seen from the Silent Hunter series. But then the comedown: FOTRS 2.0 was for SH4 v1.4 only. Wouldn't work for U-Boat missions, and it was balanced for multiplayer. That means single player might be pretty daunting. It was.


I found FOTRS vanishing from the Internet, site by site gone. Soon there would be no FOTRS of any version for anyone. Neal Stevens encouraged me to bring those versions home to Subsim so they could live for everyone here. Then fitzcarraldo and xtbilly contacted me about a crazy idea......


The result, well, it's right here. I didn't have to find the fine people on the Fall of the Rising Sun Ultimate Edition team. They found me and volunteered so I can take no credit. But time after time the perfect person for the problem at hand just appeared.


A special shoutout to CapnScurvy who brought his exquisite optics from OTC and Jeff-Groves who showed us how far in the woods we were when we thought we were on the home stretch two months ago. His help has been invaluable in helping us root out the errors and bad translations in the ships, planes, missions and files. He didn't give us many fish. He taught us to fish.


We also thank our closed beta testers:
  • AVGWarhawk
  • BarracudaUAK
  • Gray Lensman
  • Jeffg
  • Lt commander lare
  • Moonlight
  • Navigator857
  • Newinger
  • Platypus65
  • Rabid Wolverine
  • Wizz
Images
None
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Comments
Spaz360
03-21-2018 at 08:28 PM
Just me,

Seems that my sonar can't pick up multiple contacts (I only hear one) and my bridge crew can't estimate range to save their lives. (They report "71,380 ft!...or 23k yds) while sonar reports 4100 yds.

just me,

Matthew
stevepye
12-22-2016 at 04:58 AM
Can't get it to work?
Rockin Robbins
12-27-2016 at 03:50 PM
We are back up. Some glitches from Christmas past were haunting us.
dwassllir
01-01-2017 at 12:51 AM
xian302
01-02-2017 at 07:20 PM
where are the installation instructions, already looked in the support folder
Blackhorse11ACR2003
01-08-2017 at 08:36 AM
I've noticed that firing torpedoes in the American subs nothing happens yet when playing as the Germans there's no issues firing. Does anyone know the path on the files used from the command console when selecting the firing button? If someone knows the path the files involved in the game used to launch the torpedoes, I could copy those files over from a backup that I have stored.
Dr_Fu_Manchu
01-09-2017 at 08:36 PM

Does it fix bugs with original radar systems?
The Old Gringo
01-25-2017 at 07:22 PM
Hey RR & team,
C’mon guys shake a leg, I'm all hyped up to play a stable version of ROTFSU. So where is it, is Oinkel Neal the only hold up? I read somewhere the complete download is around 3.5Gb, much too large for the SubSim site. Normally I’m a patient sort of guy, but not this time. You’ve played up this MOD until I'm near to wetting myself with anticipation. I see you have an up and running nightly at just under 1Gb. Is it possible to split the whole thing into four pieces?
Seriously guys, wish I could help, I'm totally computer literate. As an example; I still hold the high school typing class record from the mid-60’s, of six words a minute with seven mistakes.
Currently I'm playing TMO w/OCT with a couple of Webster's thrown in for good measure at 100%. Can't compute a firing solution worth spit, miss 99.9% of the time. Thank God for saves! Perhaps after this MOD is complete someone can help me with the “Offset Angle” thing (hint hint). I think most of my trouble lies there.
Anyway, I thought I would drop a line of encouragement and advanced thanks for all the, what must be (and impossible for me to fathom), hard work.
With great admiration for all your efforts,
Ben

Alstack
02-15-2017 at 02:42 PM
Hello folks,

I have tried a number of different ways to get this mod to work on m SH4 v1.4. I actually have the original DVD for a clean install. I have tried at v1.3 and v1.4 with the same non result.

The intro works like a charm and the game tries to load. The re, lod bar may or may not make it to the end. Everything hangs.

The error I consistently receive is:

"Can't find data/menu/data/black80.tga"

I have searched for the offending file in a clean extraction of the mod and so far I have yet to find it lurking somewhere.

Thought you might like to know.
Kieldk
03-22-2017 at 03:57 AM
I have now played the mod and i like it very much ..
But...
i got 1 big problem.

When im in the control Room , on the looks of the current angle of the camera when crusing on the surface it looks as if the sub is sinking tail first???

Can u please look into the camera position cause its destroying the game.
hpsxrb
02-26-2017 at 09:14 AM
Hello everyone !

I make a clean install of SH4 v1.4 but it's loading the program but it does not come to an end!

Thank you
Alstack
02-26-2017 at 11:55 AM
DUH!

Sometimes I am just not the sharpest pencil in the box. I realized I was trying to apply the FOTRS mod to my 1.04 version of SH4, not my 1.05 version.

Everything seems happy now except the external camera view.

Gotta luv old people especially when you are one!
hpsxrb
02-26-2017 at 05:37 PM
Hello,
Details of error:

"file not found: data/menu/black80.tga"

Thank you
hpsxrb
02-26-2017 at 09:38 PM
My my mistake !
This addon only works with SH v.1.5 !
Alstack
03-08-2017 at 01:04 PM
One tiny detail I hope is included in the future updates to FOTRS. The external camera, like is available on SH4 1.5. The reason I like this is fairly simple, it looks great.

My other reasoning for all of you purists is simple again. The sailors who sailed and continue to sail our submarines developed incredible abilities in hearing who, what and where things were around them. I like to use the external camera as a visual representation of those abilities.

The event camera is nice, I just like seeing the great renditions of the ships. Of course it could just be something in my setup that is not working. After a number of re installs and checking settings I just can't get that small external camera to work like it is in SH4.

Other than my little SNAFU the FOTRS mega mod is simply amazing!
Kieldk
03-12-2017 at 05:39 PM
This is great

Keep up the good work guys!
love playing silent hunter !
torpedobait
06-12-2017 at 08:08 AM
I'm putting my recently revived GWX3 back on the shelf and downloading this now. Can't wait!

Thanks so much to the team for all the hours and work. I'd buy you all a beer if I could.

Cheers!

Overkill
05-12-2017 at 11:07 PM
It seems that every mega mod I've used for SHIV ends up with the museum crashing to desktop before it loads. Anyone know the cause or a fix for this?
The Old Gringo
06-23-2017 at 06:50 PM
Avast me hardies and offer a hand,

I've downloaded v0.61 twice, neither will install. First time out I decided perhaps my security played with the download. Turned off said security and got the same un-installable v0.61. I'm also using an up to date version of JSGME.

Gandering through v0.61 I see several 7z’s, do I need to open these? Also read many README’s do I need to install these changes individually?

Really could use some help and guidance, for this old addled brain, I guess I'm at an age where I need to be lead like a child. SORRY and most regrettable for getting old.

Great work guys, I anxiously await each installment/upgrade.

Respectfully,
The Old Gringo
The Old Gringo
06-23-2017 at 11:38 PM
Hi guys,

If my last message wasn't deleted (as I attempted to do) please disregard. I figured it out, JSGME would "not respond" for more than 10 minutes. I discovered this when I tried to reinstall v0.56. JSGME does not respond for a few minutes when installing v0.56 too. After installing v0.56, I removed it and installed v0.61, took about 15 minutes.

Now to the purpose of this mess. I discovered a problem in v0.56, I had never tried this, I spent 500 of my renown for the fore DD Gun. Looks great, problem is there is no crew to operate it! On the crew screen, it's just a big blank hole. I even lost my old rear DD Gun crew.

Just a heads up, if that is something you'll can correct.

Great MOD and work.

Respectfully,
The Old Gringo
Capt Dave J. Harper
07-01-2017 at 12:57 AM
soo i enable the mod.. i get in the sub.. i have white boxes for my engine telegrph and compas along the bottem hotbar and my command room is either a black screen or a blue color.. and going to exterior viewcauses a crash...help please
CaptainRich
07-01-2017 at 06:57 PM
Hey Folkes,
I run SH4 on a WIN10 PC. SH4 (with U-boat missions, so its v1.5) is installed with Steam.
this latest FOTRS Mod is the only one installed (using JSGME) and its running nicely .... except I cant fire torpedos! The clean v1.5 Version of SH4 DOES fire torpedos, but as soon as FOTRS is installed i cant fire anymore.

Any suggestions, how to make FOTRS fireing torpedos???

I did some research and it seems this happened before - and the solution was a new installation from CD. But I cant do that, because I used Steam. So, what do I do???

THX in advance, Capt. Rich
RoyAn75
07-03-2017 at 01:27 PM
Thank you for the update, working nicely with one early notice problem. After updating from version 0.56 to version 0.62, it appears I cannot end a mission by docking at home base.

Scenario: Home base = Brisbane. Mission was to conduct a photo recon of a harbor on the west coast of Borneo but I find these missions unrealistic and suicidal. Instead of completing this mission, I attacked shipping in the area around it, expending my torpedoes, then returned to Brisbane. Upon entering Brisbane, I am not given the option to end mission, only re-arm/re-fuel or postpone.

Has there been a change requiring us to complete the given mission before we are allowed to continue?

thank you
CapitaCatalunya
07-17-2017 at 11:05 AM
Hello guys,

Can someone point me to the guide on how to install the mega mod? I just downloaded the 100_FalloftheRisingSun_Ultimate_v0.62_PublicBeta_ file, and I'm trying to make it work with JGSME but I'm really thickheaded today due to some personal problem that has me very distracted and for the love of me I just can't find the way to make it work.

I have the file and the FOTS mod files seem to be in the "data" folder? Do I create a new "FOTS" folder or something, please help....
Shen
07-29-2017 at 07:47 AM
Hello everyone,

I have installed FOTRS Ultimate 0.63 over SH4 1.05.
It seems to be working fine except that when i go to the U-boat side, the menus (school, campaign, mission etc.) are blank so I can't proceed.
Anyone else have this problem? - and if so, is there a remedy?

Thanks.
flamingstar4343
02-07-2018 at 04:31 AM
FOTRS is dead.
altctrlspud
08-30-2017 at 12:21 PM
Hi, the mod's great but when I start a patrol I only get one mission, then "no new objectives" until i start a new patrol. Any fix for this? Thanks.
Chen
09-15-2017 at 12:59 PM
This is fantastic, great work. I've not played any SH since SH2 in years and this MOD makes this the best game I've played in a while.
OCP
07-07-2017 at 05:05 PM
Hello, all

I have a SH4+SH4 U Boat Missions from Steam (therefore v.1.5).
My platform is a Windows10 (64bits) laptop with Intel i7, 24 Gb DDR4 and a GeForce 1060 with 16 Gb.

To make the original game to work fullscreen, I had to use the option of "deactivating redimensioning in high monitor DPI", otherwise it would only run in a windowed mode.

I played some missions in "vanilla" mode and decided to install a mod.

I installed the mod enabler JSGME and this mega mod (100_FalloftheRisingSun_Ultimate_v0.62_PublicBeta_ E).

The issue I would ask the community help solving is that I experience crashes. The game crashes when:
1. after loading a mission played in vanilla, after being in the boat, while in command room, or while in conning tower.
2. after starting a new campaign (US and German), after a few seconds in the boat, the game will crash.
3. It crashed also during a training mission, which, when trying a second time, I was able to complete.

Any help on this subject would be greatly appreciated.
Thanks in advance,
OCP
fla1954
12-07-2017 at 08:53 PM
I've noticed that firing torpedoes in the American subs nothing happens yet when playing as the Germans there's no issues firing. Does anyone know the path on the files used from the command console when selecting the firing button? If someone knows the path the files involved in the game used to launch the torpedoes, I could copy those files over from a backup that I have stored.


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