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File Name: The Wolves of Steel v2.2.x to v2.2.8_Update (23.57 MB) Download
Author: vdr1981 (Uploaded by vdr1981)
Date Added: 08-25-2016
Downloads: 14657
Grade: A
Description
This will update your installed TWoS v2.2.0 and newer to version 2.2.8


Snapshot/Patches changes:
-


Other tweaks:
v2.2.1
- LCD_Bunker_Large.zon / Radio Room dmg zone placed inside Test dmg zone.
- Deck gun shell debris particles replaced with spark particles to prevent CTDs.
- Reverted back Zones.cfg files before v2.1.1. Adjusted entries.
- Few more minor stabilize tweaks.
- Updated TWoS credits page. Latest outstanding TWoS supporters/donors: Peter "bart" Simpson and Manuel Jesus Lagares Calvo - Thank You very much Captains!
v2.2.2
- Edited "Campaign Advance Verifier Testing" output message: removed "save game if necessary" note.
- Added back original SV interior various book and posters visible inside the player submarine.
- Realistic Kriegsmarine grid map visible in the conning tower and command room and fixed incorrectly orientated KM grid map in the command room.
- Fixed all stock historical missions: edited unit class entries for full compatibility with TWoS.
- Added external cargo for merchants in all historical missions and adjusted internal cargo per ships type.
- Revised and adjusted units placement and groups composition in all stock historical missions.
- Added more realistic and better looking crew hats and uniform parts from various mods for SH5 (credits to Pascal and Naights).
- Further adjusted colors and reduced saturation of imported uniform parts.
- Fixed incorrectly placed docked ships in Kiel harbor which could sometime cause damage due to coast proximity and shallow waters.
- Added couple of Junkers Ju 88 bombers overflowing Kiel harbor, for better immersion.
- Added Microsoft .NET Framework 4.7.1 (Web Installer) to the main TWoS package which will be offered during the megamod installation.
- DirectX 9.0c installer from the main TWoS package is replaced with web installer in order to reduce overall archive size.
- Updated FAQ and Gameplay tips documentation.
- Updated TWoS credits page. Latest outstanding TWoS supporters/donors: Thomas "excel4004" Pentenrieder, Luca "Hauangua" Guastalli and Kenneth Jorgensen - Thank You very much Captains!
v2.2.3
- Fixed damage zones problem which was causing patrol torpedo boats to spontaneously catch a fire in rough seas.
- Fixed deck awash appearance of AC Komet/Ems Type freighters in axis harbors.
- Fixed incorrect Ju-188 designation.
- Fixed typo in one grid patrol mission assignment from Western Approaches campaign chapter.
- Fixed incorrectly placed harbor traffic in few British ports.
- Slightly adjusted shape of low wind speed waves and increased overall water reflection intensity.
- Room_QR1_silentmichal.sim, missing controllers fix.
- Added new optional add-on which will make interior even more cramped by adding Silentmichal's extra food supplies (food crates and salami) visible inside your U-Boat - "TWoS SM Interior_Food Stocks".
- Updated TWoS credits page. Special thanks to the latest outstanding TWoS supporters/donors who are making this expansion to keep going: Michael "Skin-nl" Kotte and Brighter Walls - Thank You very much Captains!
v2.2.4
- Microsoft NET Framework 4.7.1 web installer had been replaced wilt older version 4.0 for better compatibility with older OS. The installation will be rejected if you already have same or newer version of NET framework installed on your computer.
- Reorganised and renamed some of the in game charts for easier handling.
- Added recognition manual aditional info entries for several more ship types(catapult ships, light vessels, C-3 cargo ect).
- Several more minor "under the hull" tweaks and fixes.
- Updated TWoS credits page. Latest TWoS supporter/donor: petes-ponderables - Thank You very much Captain!
v2.2.5
- Fixed bug where player could see trough the wall if entered aft toilet (missing texture fix).
- Added patrol radius info in Monsun Gruppe secondary missions (e.g. Patrol Area 1, Radius 250km). Note that most of the MG secondary patrol missions require at least one sunk ship in order to complete the mission and move to the next patrol area.
- Fixed script problem where warning message would enter indefinite loop if maximum underwater speed with snorkel raised is exceeded. CE will now automatically reduce speed to 2 knots.
- Improved appearance of radio room light bulbs (system related, may effect only some players).
- Several precautionary stability fixes. ( VIIB files)
- Revised and adjusted food diminishing time intervals for food storage in radio room (Salami, SM Interior Food Stocks addon).
- Food stored in command room and aft quarters room will now also diminish over time for players who are using SM Interior Food Stocks add-on. Still looking solution for "camera out of sector" problem caused by this addon.
- Improved TheBeast's submarine smoke exhaust effects.
- Added recognition manual additional info entries for several more ship types, more stuff to read during long patrols (Ehrenfels type freighter, Orion auxiliary cruiser, parcel ships ect...).
v2.2.6
- Reduced appearance of Brazilian merchant ships in allied convoys in order to avoid player's unnecessary penalty points for neutral kills.
- Fixed "Panama_T" group, Norwegian merchant replaced with Panamanian.
- Revised and tested scripted historical events and units transfers.
- Reduced UnderwaterDispMap effect.
- Several minor "under the hull" tweaks and fixes.
- Special credits to the Captains who have supported my work in last two months trough the available TWoS PayPal link: Jason Jara and Andrew Zamic, Peter "Theberbster" Scott and Jan "Muckenberg" Somsag - who have also made several donations so far, and especially to Andreas Vogt for his enormous 100 euro donation which left me quite speechless!
v2.2.7
- Added back classic SH style binoculars and UZO apereance with bearing marks, for more enjoyable gameplay.
- Removed dripped effects from nav map plastic cover for cleaner look.
- Reduced ability for all in-game guns to perfectly track targets in vertical axis in order to achieve more realistic hit/miss ratio and to simulate traditionally inaccurate WW2 naval gunnery.
- Added recognition manual aditional info entries for several more ship types.
- I also submitted large number of false positive reports to various AV vendors in order to reduce number of unjustified detections.
- Updated install documentation.
- Several more minor tweaks and fixes.
- Special credits to the Captains who have supported my work during the last two months trough the available TWoS PayPal link: Philippe "RealMadDad" Kogler, Eric MacLuchlan, Noel Bennett, Patrick Cremona, Elvin Vega, Sebastian "Nixis" Walter and Andrey Surzhykov-Tsarykevich! You guys are truly awesome!
v2.2.8
- Initial loading screen updated with additional "Black screen pause" note and "Best of Subsim 2017" badge.
- Edited appearance dates of FuMB-1 Metox radar warning receiver, FuMO-29 radar and Bold1 decoys according to historical apereance dates in single missions and few months earlier in the campaign in order to simulate new test equipment for successful captains.
- Radar display will now show airborne contacts as well.
- Added ability to manually turn off radar at captains discretion which wasn't possible before (radar was always radiating EM energy regardless of On/Off state).
- Incorrect South African flags are now fixed, together with few more flag problems like incorrect German flag shown in the museum (info card) and missing "Free Netherlands" flags on ships.
- Soviet and New Zealand navy and civilian vessels now have correct ensigns.
- Various flags chart fixes.
- Moved flag position to ship's stern for Medium troop transport. More to come in future updates...
- Send weather report command from radiman's UI command menu is now functional! Use it at your own discretion but be aware that, just like a normal status report, your weather report can be intercepted and triangulated by allies.
- Enabled previously blocked torpedoman special ability to pre-heat/overcharge torpedoes in order to somewhat increase their range (*restore the snapshot again using Generic File Patcher to activate the changes).
- Increased range of TII but somewhat reduced range of TIII electric torpedoes so that both types can have maximum range around 5km in their pre-heated state. However, newer TIII type will still have slightly better range than it's predecessor.
- Edited and adjusted torpedoman's special abilities: "Pre-heat/overcharge torpedo" (for range and reliability) and "Torpedo Warhead" (slight damage increase).
- Increased duration time from 10 to 30 mins for "Pre-heat/overcharge torpedo" and "Torpedo Warhead" abilities so that player can have enough time to issue an order to the torpedo-man well before the engagement.
- Edited numerous ingame texts and tool-tips for better understanding of certain GUI command functions.
- Removed some of the non-implemented and redundant GUI commands in order to avoid confusion.
- Better description for some TWoS optional mods and add-ons. (Campaign Advance Verifier Testing, More info)
- Added "Russian fonts patch" to TWoS Documentation folder with the appropriate install instructions.
- Various smaller tweaks and fixes.
- Special thanks to the latest outstanding TWoS supporters/donors who are making this expansion to keep going: Richard Roberts, David "HW3" Stevens, Ales "Kikinado" Bily, Dale Francisco, Christian "Kuddell1982" Eilmes, Yangfan Xu, Garry Dragon, Steven Reynolds, Andrew Cummings and especially to Grant "CaptBones" Graeber for his enormous 100 USD donation! Thank you very much Captains! Have fun and sink 'em all!



Installation:
- Install the archive and follow installers instructions.
- Install anytime, in port or patrol.


Note for anti-virus software users: Because TWoS is actually an unofficial installer (Winrar Self Extracting SFX archive), there is a possibility that some antivirus programs will falsely recognize it's parts as a threat, compromising your installation in the process. Of course, the warnings are false positive which means that you should disable your protection during the mod installation or even submit the files for further analysis and wait for the results, if you prefer.

DIRECT MEDIAFIRE DOWNLOAD
Images
The Wolves of Steel v2.2.x to v2.2.8_Update by vdr1981 on 02-15-2018
You must be registered with this forum to download files. If you are registered and getting this message, then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members who are in the Subsim Navy (donors). Please try again later.

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!



Comments
carls68
11-02-2016 at 04:34 PM
carls68
10-24-2016 at 04:08 PM
Pandur
10-29-2016 at 07:38 PM
guys is this actually the 1.06 version although the downloaded file and the name on the page say 1.05?
allandidonifajardo
10-21-2016 at 09:21 AM
oops , i mean wolves of steel 1.06 mod ,sorry
allandidonifajardo
10-21-2016 at 09:07 AM
hello kamarades , i am using silent hunter 5 with wolves of sttel 1.6 megamod and generic patcher and i have 2 questions :
1 - any solution for 21;9 ultrawide displays ?
2 - i finished baltic operations and start breaking the fortress (09-11-1939) but baltic operations appears on going .... why ?? a bug ??

thanks kamarades
Tony Tea
10-15-2016 at 05:40 AM
Thank you so much!!! I couldn't open TDWs Options viewer using the parts 1&2 version and it works perfectly with the RC1. Absolutely brilliant mod, thanks again
gutsystudio
10-04-2016 at 01:34 AM
Thank you guy. Its a Wonderfull mod. You're a genius.
ybar
09-24-2016 at 05:01 AM
Should there still add the patch 17 (from 21 january) ?
GaRebel
09-18-2016 at 08:45 PM
So ive got wos installed and playing it did a little digging in the files adjusted some things to my liking,my question is the underwater is a little dark for my taste even with gamma how can i configure it to be not as dark like aka dyna env mod high visibility while under water ive tried to add a mod or 2 but with side effects and not playable any advice ideas is greatly appreciated thanks.
vdr1981
09-17-2016 at 03:22 PM
People...If I enlarge direct download link a bit more, it will stick you right in the eye, I'm afraid . Turn your eyes and brains on before posting...
chrisdeary1982
09-18-2016 at 04:46 AM
Apologies for my clear retardation. Thank you for point my backward noggin in the right direction
Akotalaya
09-17-2016 at 03:07 PM
chris, just wait a day or two..your clearly a member or you wouldent be commenting..im not sure what else would be causing it but i know neil has it limited to so many downloads per person per day to nudge you in the direction of donating..still, i download everything i need to play with limits lol..no complaints there!
chrisdeary1982
09-16-2016 at 08:24 AM
I really want to download this, but the subsim system won't let me, suggestions?
dkelley254
09-14-2016 at 12:57 PM
WOW! Thank you everyone for your contribution to make this happen.


Dan
Admiral, Subsim Navy
Andayle
01-30-2017 at 06:40 AM
I'm getting a permission denied from Mediafire. Am I doing something wrong?
Lestart44
11-13-2016 at 04:08 PM
Thank you so much!!!Its a Wonderfull mod.Thank you guy
varyag_173
11-17-2016 at 12:23 PM
Greetings, captains. And whether Russian on this assembly is supported?
dwassllir
11-17-2016 at 07:05 PM
\m/
pvtoloko
11-23-2016 at 11:16 AM
Muy buen mod,lo instale y funciono de maravilla gracias: Kaleun_Salute:
SubBrew
12-01-2016 at 12:47 AM
I was able to download the update, but unable to download the 1.06 main download.

vdr1981
12-01-2016 at 09:42 AM
Be more aggressive !
vudriga
12-15-2016 at 03:08 AM
can someone PLEASE upload generic patcher snapshot.
GavJam
12-21-2016 at 03:15 PM
Krieg Francis
12-28-2016 at 06:13 AM
What happened to mediafire? It's a denied access.
vdr1981
12-28-2016 at 08:28 AM
Nothing is denied mate...Try again...
Krieg Francis
12-29-2016 at 05:08 AM
It worked, probably mediafire had some heavy download rate at that moment.
Dr_Fu_Manchu
01-10-2017 at 06:45 AM

Thank you, happy to see that there are lots of volunteers who keep this game alive.
Are you keeping updating?
vdr1981
01-10-2017 at 11:32 AM
Not too many though...
Baboon
01-11-2017 at 05:31 AM
The mediafire download is too slow! Unable to download :/ Why not make a torrent?
ronin677
01-13-2017 at 02:33 PM
Where is the actual download link? I'm can't see what to click on


DownloadsII 5.1.0 by CyberRanger & Jelle
Based on ecDownloads 4.1 © Ronin
Graphics by Danlisa

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