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File Name: The Wolves of Steel v2.1.0_Update (413.52 MB) Download
Author: vdr1981 (Uploaded by vdr1981)
Date Added: 08-25-2016
Downloads: 11365
Grade: A

The Wolves of Steel v2.0.0 to v2.1.0 Update CHANGELOG:

Snapshot/Patches changes:
- Adjusted stock TDW values for "Players/Units_visual_sensor_available_light" patches.
*Disable all patches and restore snapshot again to activate changes (Generic Patcher).

Other tweaks:
- Few small fixes in fishing boats, common and "Royal Oak" campaign layers.
- "scrollable" inscription in user charts box, for less insightive captains.
- AI nightime visual sensor tweaks/adjustments.
- Lowered water reflections in order to reduce reflections flickering when looking at distant (dat, imported) objects.
- Names.cfg, few ship class/names tweaks.
- Small Replenishment Oiler (Small Oiler's upgraded twin/clone) present in TF with capital ships (required for realistic AI TF behavior).
- Currently installed TWoS version visible in main menu.
- Disabled AI escorts ability to detect surfaced targets with their hydrophone up until late 1942/early 1943 at which point most of in-game escorts will be equipped with on board radar anyway. This should make early war night surface engagements somewhat easier and more realistic ("TWoS Escorts_No Hyd on Surface_Testing" optional addon is not needed anymore).
- Added hydrodynamic drag to submarines conning towers adjusted per towers size, shape and number of AA guns (affects submerged range and speed).
- Dynamic Environment 2.9 realistic colors and env config files.
- TDW tweaks for water reflections intensity determent by available light.
- Free crew spec. abilities active by default.
- Adjusted/revised crew passive and spec. abilities, costs and bonuses. (*requires campaign restart)
- New realistic battery discharging/recharging times set per Gezahu's recent findings (~ 160km at 4kn with ~ 10h recharge). (*requires campaign restart)
- New, more realistic and cool looking (Conus00) GUI dials.
- Removed misleading coalitions dates from flags chart.
- New map gradient, continental parts.
- Few map names location fixes.
- Sim.cfg, Airstrike.cfg, Specabilities bonuses.
- U-flak, corected file.
- Radio Navigation: Added non directional radio beacons in axis ports which should help real nav captains to find their home ports in rough weather conditions (fog, night time ect). Request bearings from your radioman if you find your self "lost in the fog". Radio beacons will be active several hours per day once the port is captured by axis forces and their location can be seen in your nav map. (will became visible in your next campaign chapter)
- Various menu.txt tweaks in order to explain better the function of certain GUI commands.
- Various campaign fixes: Adjusted spawn cool-down days to more realistic values for sea traffic, task forces, U-boats, wolfpacks, ocean liners and other naval traffic.
- Adjusted traffic lines in orders to avoid some illogicality like allied ships traveling to ports under axis jurisdiction.
- Fixed several traffic nodes problems which could sometimes cause ships to spawn over dry land.
- New fishing boats traffic layers in Artic Convoys and Final Years campaigns.
- Adjusted misplaced and added new airplanes threat zones according to historical criteria. Occasional dogfights over Norths Sea or English Canal are now more possible.
- Automatically created desktop shortcuts for contained JSGME, Options File Editor, KSD Commander applications and a donations link for any people of good will out there.
- New icon file for TWoS installers featuring letter "W" (stands for "Wolves").
- Few more minor tweaks and fixes.
- Several secondary missions patrol locations fixes for both encrypted and un-encrypted BdU orders.
- Adjusted/increased crew passive ability bonuses for different crew states (battle stations, silent running ect).
- Slightly decresed sub flags flapping sounds volume.
- Adjusted Enemy Air Strike Probability Increase on Radio Messages Sent values.
- Adjusted radioman's passive ability to lower the chances of being DF-end and getting an aircraft popping on you when sending messages.
- Clouds visible underwater fix.
- Added back previously removed FXU gun shells explosion debris particles.
- Added TDW's bridge crew for AI submarines.
- AI Sub crew "anti-CTD" fixes and TWoS compatibility tweaks.
- Chief engineer, Watch officer and Hydrophone operator dialog menus enhanced with more dialog and command lines taken from very nice archer9's expansion of old MCCD mod. Now it is possible to control your U-Boat only trough interactions with your crew.
- New dialog commands optimized for the use with TWoS megamod, removed some of the unrealistic and redundant commands.
- Several tooltips tweaks which should enhance players GUI functionality awareness.
- If dive command is issued while player is still on the bridge, message will inform him that he needs to first enter the sub.
- Underwater HDR effects adjusted for slightly "colder" appearance.
- Navigation map, edited campaign name font and background colors for better spotting.
- Campaign selection screen, campaign name title fix.
- Few optimization tweaks in Menu.txt file.
- Completely disabled incomplete and redundant stock rec. manual visible in XO's dialog menu when auto target ID is used ([#SHIP#] => #SHIP#).
- Names.cfg, adjusted ship class designations.
- Fixed XO's message box respond when asked to identify target trough added interaction dialog commands.
- New main menu background movie with authentic historical footage.
- Adjusted main menu logo position and size.
- Removed EMCCD v0.3.2 by archer9 extended dialog menu commands until I manage to track down source of game instability caused by interaction with the crew in some situations.
- Fixed missing type VIIB surfacing sounds.
- Fixed problematic simmilarity betewen "Q" and "O" letters in radiomesages and captain's log pages.
- Fixed incorectly placed Independent engine ctr buttons, switched positions (Port-left, Stb-right).
- Added "Start new campaign" informational tooltip which will inform player (once again) to make SAVE/RELOAD uppon first bunker visit.
- Adjusted campaign title font in campaign selection page.
- Adjusted credits logo size and position.
- Ingame credits page updated with a list of outstanding TWoS supporters! Thanks Captains!
- KDB receivers fix , syb systems page. KDB receivers visible only if KDB is upgraded in bunker.
- Tarnmatte Imp. availability date adjusted per Andrey's suggestion.
- Removed some OHII land env objects due game instability (Ch.Church, Asian village).
- Wellington bomber visible in museum, fixed files/controllers.
- tugBoat, removed from museum and campaign, still visible in rec manual though.
- Added more then 40 imported SH3, GWX and SH4 environmental sea and land units, including some variations of already existing ship types. All added units represent a lot of work from various subsim modders even from SH3/GWX era. Appropriate documentation and credits are added to TWoS documentation. New warship types will follow in the upcoming TWoS updates.
- Large number of various files/controller fixes for all imported units.
- Performed extended game stability stress-testing in various test scenarios.
- Added new and edited existing campaign layers in order to support addition of new units.
- Added new historically authentic shipping lines.
- Added illuminated ships for neutral nations. Permanently neutral nations (Sweden, Argentina, Ireland, Portugal and Spain) will exclusively use these type of ships.
- Rearranged nations roster.
- Added large number of port units in order to make harbors more live and immersive (various tug boats, tenders, coastal vessels, light ships, coastal fortifications, floating docks ect...). (*requires advancement to the next campaign chapter or campaign restart)
- Updated credits page: Added names of latest outstanding TWoS supporters (thank You very much Captains!)
- Increased water reflection
- Stock waterPS.fx
- Museum.cfg, hidden duplicated ship variations
- Various file and campaign layers fine tuning tweaks.
- Updated credits page: Added names of latest outstanding TWoS supporters (thank You very much Captains!)
- Adjusted start and ending dates of newly added campaign traffic layers in all campaigns in order to avoid appearance of enemy merchants in axis ports in late war years.
- Added new traffic campaign layer to Turning Point campaign as well, fixed TP campaign start CTD problem previously detected in this campaign chapter in v2.0.9a.
- Added three more new merchant ship types.
- Added Strasbourg battleship.
- Completely removed unused OHII "Z" ships from campaign layers and nations roster.
- Iluminated ships multy paint variations for permanently neutral nations, "Hap" medium TT variation 2-iluminated.
- Various file, nations roster and campaign layers fine tuning tweaks.
- New destroyer type (Chacal, France)
- Important zon file fixes for two imported ship types (damaged unit texture glitch).
- Various file, nations roster and campaign layers fixes and fine tuning tweaks.
- TWoS credits updated with the names of latest outstanding TWoS supporters: Mark "mkiii" Keen, thank You very much Captain!
- New warships type: Gorizia Heavy Cruiser, Italian
- New warships type: London Heavy Cruiser, British
- New warships type: Bourrasque Destroyer, France
- Distance between units/ships in large convoys generally reduced by 100m approximately.
- Improved appearance of RAOBF colored graticules, more precise markings and cleaner look.
- Fixed misplaced traffic in few axis ports.
- Temporally neutral nations will from now utilize both darkened and illuminated merchant vessels. Once joined one of the opposed coalitions, the nation will use darkened ships only (except American illuminated coastal traffic which appearance has been extended to early 1942 in order to simulate conditions encountered by U-boat captains on eastern American coast during the opening stages of "2nd Happy Times" and Operation "Drumbeat").
- Added support for ultra wide triple screen (21:9) in game/display resolutions.
- Added support for two new optional TWoS 2.x.x addons (Harbors Chimney Smoke and Neutrals Exclusively Illuminated until [Date])
- AM1544 to AN1544, patrol grid fix.
- Museum.cfg, hidden few new duplicated ship variations.
- TWoS crew finally crew beard (except Beno of course, he still doesn't have it). Added Kevinsue's Bearded Crew TWoS addon permanently.
- Japanese warships museum and campaign CTD fix (*Ship.cfg, MaxSpeed).
- Various file, nations roster and campaign layers fixes and fine tuning tweaks.
- Updated TWoS credits page. Latest outstanding TWoS supporters/donors: Thomas "excel4004" Pentenrieder and Fernando "Fitzcarraldo" De Cicco - Thank You very much Captains!
- Adjusted convoys and other traffic lines in Mediterranean campaigns in order to avoid occasional odd situations where allied convoys would get too close to axis controlled ports.
- Adjusted U-Boats patrol lines for AI submarines in Mediterranean campaigns.
- Adjusted port traffic lines in few Mediterranean ports.
- Fixed few problems discovered in campaign files regarding assigned convoy leaders.
- Reduced in game appearance frequency of stock "Large steamer" (Liberty clone). Adjusted availability date in order to avoid too early in game appearance of these ships.
- Various "under the hull" campaign layers and other file fixes and improvements.
- Updated and rearranged "TWoS - Documentation" folder for better transparency.
- Updated install instructions. Manual deletion of main.cfg file from documents folder ( Step 4 ) is not required anymore since it will be done automatically by TWoS main installer.
- Updated TWoS credits page. Latest outstanding TWoS supporters/donors: Clement "Siege00" DeLarge and David "HW3" Stevens - Thank You very much Captains!

Added mods:
- EMCCD v0.3.2 by archer9
- AI_sub_crew_1_0_2_TheDarkWraith
- HCT_Deutsche U-Boote Theme
- mtns - more traffic, nations and ships 1_8f by Uekel (parts)

Removed mods:
- EMCCD v0.3.2 by archer9

1. Install "The Wolves of Steel v2.1.0_Update.exe" to your main Silent Hunter 5 install folder (e.g. "C:\Ubisoft\Silent Hunter 5"). Make sure to specify correct path when asked. After the installation, your Generic Mod Enabler will start automatically.
2. Deactivate all activated mods with your JSGME except "The Wolves of Steel 2.0.0" main mod.
3. Enable the Update 2.1.0 2nd in your activated modlist, right after the "The Wolves of Steel 2.0.0" main mod, like this:

The Wolves of Steel 2.0.0
The Wolves of Steel 2.1.0 Update
[other optional TWoS 2.x.x mods/addons]

* Enable the update in port and continue campaign.
* Update 2.1.0 contains changes from all previous updates. Remove/delete previous update(s) from your JSGME.
* Captains who have started their careers with TWoS v2.0.1 and later can ignore following note:
Some changes from v2.0.1 Update require campaign restart in order to be correctly activated. Otherwise, you may end up with somewhat messed up submarine/crew performances in your current campaign play trough ( increased batt. discharge/recharge times, old crew abilities bonuses) until you receive new U-Boat offer in your current career at which point the game will "fix" it self. If you aren't annoyed by this fact, you are free to continue your current career since no other issues are to be expected. [Link for workaround]


*DO NOT add any additional mods if you are not 100% sure what you are doing! Most of the standalone mods are incompatible with this expansion.

The Wolves of Steel v2.1.0_Update by vdr1981 on 05-18-2017
You must be registered with this forum to download files. If you are registered and getting this message, then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members who are in the Subsim Navy (donors). Please try again later.

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!

11-02-2016 at 05:34 PM
10-24-2016 at 05:08 PM
10-29-2016 at 08:38 PM
guys is this actually the 1.06 version although the downloaded file and the name on the page say 1.05?
10-21-2016 at 10:21 AM
oops , i mean wolves of steel 1.06 mod ,sorry
10-21-2016 at 10:07 AM
hello kamarades , i am using silent hunter 5 with wolves of sttel 1.6 megamod and generic patcher and i have 2 questions :
1 - any solution for 21;9 ultrawide displays ?
2 - i finished baltic operations and start breaking the fortress (09-11-1939) but baltic operations appears on going .... why ?? a bug ??

thanks kamarades
Tony Tea
10-15-2016 at 06:40 AM
Thank you so much!!! I couldn't open TDWs Options viewer using the parts 1&2 version and it works perfectly with the RC1. Absolutely brilliant mod, thanks again
10-04-2016 at 02:34 AM
Thank you guy. Its a Wonderfull mod. You're a genius.
09-24-2016 at 06:01 AM
Should there still add the patch 17 (from 21 january) ?
09-18-2016 at 09:45 PM
So ive got wos installed and playing it did a little digging in the files adjusted some things to my liking,my question is the underwater is a little dark for my taste even with gamma how can i configure it to be not as dark like aka dyna env mod high visibility while under water ive tried to add a mod or 2 but with side effects and not playable any advice ideas is greatly appreciated thanks.
09-17-2016 at 04:22 PM
People...If I enlarge direct download link a bit more, it will stick you right in the eye, I'm afraid . Turn your eyes and brains on before posting...
09-18-2016 at 05:46 AM
Apologies for my clear retardation. Thank you for point my backward noggin in the right direction
09-17-2016 at 04:07 PM
chris, just wait a day or two..your clearly a member or you wouldent be not sure what else would be causing it but i know neil has it limited to so many downloads per person per day to nudge you in the direction of donating..still, i download everything i need to play with limits complaints there!
09-16-2016 at 09:24 AM
I really want to download this, but the subsim system won't let me, suggestions?
09-14-2016 at 01:57 PM
WOW! Thank you everyone for your contribution to make this happen.

Admiral, Subsim Navy
01-30-2017 at 07:40 AM
I'm getting a permission denied from Mediafire. Am I doing something wrong?
11-13-2016 at 05:08 PM
Thank you so much!!!Its a Wonderfull mod.Thank you guy
11-17-2016 at 01:23 PM
Greetings, captains. And whether Russian on this assembly is supported?
11-17-2016 at 08:05 PM
11-23-2016 at 12:16 PM
Muy buen mod,lo instale y funciono de maravilla gracias: Kaleun_Salute:
12-01-2016 at 01:47 AM
I was able to download the update, but unable to download the 1.06 main download.

12-01-2016 at 10:42 AM
Be more aggressive !
12-15-2016 at 04:08 AM
can someone PLEASE upload generic patcher snapshot.
12-21-2016 at 04:15 PM
Krieg Francis
12-28-2016 at 07:13 AM
What happened to mediafire? It's a denied access.
12-28-2016 at 09:28 AM
Nothing is denied mate...Try again...
Krieg Francis
12-29-2016 at 06:08 AM
It worked, probably mediafire had some heavy download rate at that moment.
01-10-2017 at 07:45 AM

Thank you, happy to see that there are lots of volunteers who keep this game alive.
Are you keeping updating?
01-10-2017 at 12:32 PM
Not too many though...
01-11-2017 at 06:31 AM
The mediafire download is too slow! Unable to download :/ Why not make a torrent?
01-13-2017 at 03:33 PM
Where is the actual download link? I'm can't see what to click on

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