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File Name: The Wolves of Steel 2.2_SH5 Exp.Pack_v2.2.5_Full (2.05 GB) Download
Author: Subsim modding community (Uploaded by vdr1981)
Date Added: 01-21-2016
Downloads: 26148
Grade: A+
Description





All credits go to contributing authors of every individual mod!





Quote:
Originally Posted by vdr1981 View Post

Full standalone TWoS v2.2.5 installer for stock Silent Hunter 5 v1.2.0
Full game reinstallation is highly recommended when replacing old with new megamod version (for example v2.1.x to v2.2).
TWoS v2.2.x should be gamesave compatible with v2.0.1 and newer although there is a possibility that some changes won't be visible until your next fresh career start or advancement to the next campaign chapter (this depends largely of your TWoS version at the moment of your career start)...

Note for anti-virus software users: Because TWoS installer is not certified by windows, there is a possibility that some AV programs will recognize it as a threat. Of course, the warning is false positive which means that you can ignore it or even submit the files for the analysis, if you like.
Quote:
TWoS 1.06 to v2.2.5 changelog:
 


v1.06.01
- SM Interior QR1 room swinging lamp, re-added by Torpedo.
- New imported SH3/4 ship types: Coastal Freighter and Medium Steam Merchant (2nd variation of Granville type, presented as British Steam ship Waziristan).
- Few more controllers fixes for several dat ships.
- Updated New Merchant Fleet mission, added new Coastal Freighter and Medium Steam Merchant.
v1.06.02
- New T3 Tanker and Large Liner variations.
- New SH3/GWX medium tanker.
- More controllers/cfg files fixes for several imported dat units.
- Updated New Merchant Fleet mission.
- Added search lights, Medium Composite Merchant.
- Zones.cfg, Weaponslight zone, destructable=No, revised HT/armor values.
- Musem.cfg, removed from museum, ClassName=Z-ships,NECT
- HanSolo78's old style explosion effects/sounds tweaks, Sober's smokescreen compatible.
- Added The Beast's Ho-229B(Flying Wing) and the Me-262A jet aircraft with an appropriate campaign layers. The jets can be seen from early 1944 around Kiel, Wilhelmshaven and Bergen Bases. Unlike Me-262A, Horton-229B is not part of active German squadrons and it will be engaged only in test flights around Kiel and Wilhelmshaven area from mid 1944.
- Removed Snorkel mounted RWR, doesn't work.
v1.06.03
- Updated Menu.txt battle stations level 2 tool tips.
- Updated FAQ and Tips pdf documentation.
- Fixed notorious CTD issues involved around German type II AI U-boat, visible in the museum again.
- Additional AI type II 3D model and sensors tweaks.
- Added to campaign AI Type II sub, together with an appropriate campaign layer which will add Type II as static units in German ports and as active operational units in British coastal waters, Baltic and Black Sea areas within historical date span.
- Added Jace's Flower Class Corvette paint and equipment improvements.
- Merged Choum's UpgradePacks.upc tweaks and fixes.
- Fixed stock issue in FY campaign radioman's interaction script (kudos to The Beast).
- Hingnd snorkels files/controllers fixes.
- UZO and UBold damage zones - Destructible=No, to prevent possible issues when destroyed completely.
- Deamplified annoying radio room telemetry sound.
- Increased volume of DC explosion sounds (heard from inside).
- Removed unnecessary files from the update in order to reduce size of the archive.
- Environmental layers tweaks.
- Revised/Fixed Zones.cfg Father=XX dependencies to prevent possible CTD in situations when player's unit suffers heavy damage.
- Slightly decreased "LargeWavesCoef" values in SeaParameters.cfg file in order to reduce number of premature detonations in sea state with medium wind speeds, hopefully...
- Laboe Mausoleum (Credits to GWX team).
- Few precautionary Zones.cfg tweaks - removed unused effects from sub compartments zone definitions.
- Few minor tweaks/fixes.
- Coastal defenses campaign layers fixes.
- Danzing objective end date - 04/9/39.
- Sim.cfg : Lost contact time=20 (was 30), Max fire range=7000 (was 8000).
- TG_BoG, mission radius adjustments.
- AI Subs sound fix: AI subs can be heard on hydrophone again.
- Removed static AI subs from Kiel until some more testing is done.
v1.06.04
- U-Flak museum missing coning tower rendering fix.
- Monsun campaign, added missing allied Subs campaign layer.
- Harbors air raid warning sirens in allied and axis ports.
- Addressed rare CTD issue caused by an unknown AI script when friendly warship detects enemy unit while friendly AI subs are present in the area.
- Added docked/inactive sub units to axis ports which will not cause CTDs.
- Submarines generator nodes moved away from home ports.
- Revised Type II campaign layers.
- Added submarines to recognition manual.
- Revised air raids threat zones for all campaigns.
- New historical mission : 1943 Brest Air Raid.
- Added ships warning sirens/horns and star-shell guns for several more merchant types.
- Removed rusty VIIA external textures since many players didn't like them.
- Few minor tweaks and fixes.
v1.06.05
- Patrol zone location fix for one secondary mission from CW campaign (the one which starts with AE9911 grid).
- Updated pdf documentation.
- Removed useless stock tutorial mission, changed/simplified megamod's install instructions accordingly.
- Campaign layers optimization tweaks (env, mines/nets, port defences ect).
- Camp.layers tweaks: Mines/Nets, FWCD, skapa mission.
- Removed imported SH3 Medium Tanker from nations roster due to occasional CTD issues.
- Reduced HP values for AI subs from 250 to 150.
- Lighting storm CTD fix which will completely eliminate small possibility of game crash during rough weather.
- Compatibilty updates for stock multiplayer missions.
- Redline202 new buoy bell sounds, further edited by vdr1981.
- New instructional "Campaign Transfer Orders" flotilla objective available at the end of every individual campaign chapter.
- Alternative campaign progress workaround PDF documentation.
- Optional encrypted BdU combat orders for "Final Years" and "Operation Drumbeat" campaigns.
- Few minor tweaks and fixes.
- OldCoder's Campaign Advance veifier scripts.
- Campaign Transfer Orders objectives, edited starting date.
- Few Tooltip tweaks in Menu.txt file in order to explain some less understandable GUI commands and to support recent changes.
- Torpedoman pasive and special abiities point costs.
- Set of instructional campaign/flotilla transfer radio messages at the end of every campaign chapter.
- Removed OldCoder's Campaign Advance veifier scripts untill more testing is done. The updated sctipts are now available in the form of aditional test mod which will automatically be added to your JSGME.
- Added missing file from updated OldCoder's Campaign Advance veifier scripts (optional test mod).
v1.06.06
- Adjusted dates and content of instructional campaign/flotilla transfer radio messages.
- Main.cfg file tweaks.
v1.06.07
- German Voices sound pack. Optional "German Voices_Uplay_for TWoS 1.06" is not longer needed for people who were using it.
v1.06.08
- Removed optional "Campaign Advance Verifier Testing_For TWoS 1.06" addon until some more testing is done.
- Corrected installer's default game path.
- Updated SH5 Validator default "ignore" exceptions in SHValidatorSH5.cfg file.
- Few precautionary tweaks in main.cfg file.
v1.06.09
- Targor's wooden lifeboats.
- Adjusted content of instructional campaign transfer radio messages.
- Updated "New Merchant Fleet" mission.
- Removed few non-essential test missions, edited mission names.
- Changed file structure in order to avoid possible "Destination Path too long" errors caused by Windows 260 characters limitation.
v1.06.10
- Disabled interaction menu for crewman Max Bauer (the guy in stern torpedo room) since he hasn't any interaction options.
- Removed unnecessary leftover mods from "Generic Patcher/MODS" folder.
- Katze's Moon phase fix.
- Revised few first Enigma messages.
- Waves shape tweaks.
- Merged several environmental "RealEnvironment" and "DynEnv v2.9" tweaks in order to get the best from both quality Env mods for SH5 (Kudos to W clear, gap and all modders involved in development).
v1.06.11
- Updated effects from the Beast's EUF_UBoat_FX mod (revised bubbles and water splash generators, added submarine exhaust smoke).
- Few optimization tweaks for env/static subs.
- Various files/controllers fixes which will (finally) prevent all CTDs when sub flags are used in modded game.
- Added TheDarkWrait's/The Beast's submarine flags (playable subs only, no flags for U-FlAK yet) and turm fixes.
- Added global wind controller to turm flags so that flags can be influenced both by wind and sub's movement.
- Removed some unnecessary files.
- Updated SH5 validator ignore list.
v1.06.12
- More Air/Sea untits files fixes
- Coning tower fixes and tweaks
- submarine upcge rwr bones fix
- U-Flak coatings upgrade pack fix

- Removed wooden lifeboats, certain issues detected.
- WA campaign traning drils encr message fix.


The Wolves of Steel v2.0.0

v2.0.1
- Few small fixes in fishing boats, common and "Royal Oak" campaign layers.
- "scrollable" inscription in user charts box, for less insightive captains.
- AI nightime visual sensor tweaks/adjustments.
- Lowered water reflections in order to reduce reflections flickering when looking at distant (dat, imported) objects.
- Names.cfg, few ship class/names tweaks.
- Small Replenishment Oiler (Small Oiler's upgraded twin/clone) present in TF with capital ships (required for realistic AI TF behavior).
- Currently installed TWoS version visible in main menu.
- Disabled AI escorts ability to detect surfaced targets with their hydrophone up until late 1942/early 1943 at which point most of in-game escorts will be equipped with on board radar anyway. This should make early war night surface engagements somewhat easier and more realistic ("TWoS Escorts_No Hyd on Surface_Testing" optional addon is not needed anymore).
- Added hydrodynamic drag to submarines conning towers adjusted per towers size, shape and number of AA guns (affects submerged range and speed).
- Dynamic Environment 2.9 realistic colors and env config files.
- TDW tweaks for water reflections intensity determent by available light.
- Free crew spec. abilities active by default.
- Adjusted/revised crew passive and spec. abilities, costs and bonuses. (*requires campaign restart)
- New realistic battery discharging/recharging times set per Gezahu's recent findings (~ 160km at 4kn with ~ 10h recharge). (*requires campaign restart)
v2.0.2
- New, more realistic and cool looking (Conus00) GUI dials.
- Removed misleading coalitions dates from flags chart.
- New map gradient, continental parts.
- Few map names location fixes.
- Sim.cfg, Airstrike.cfg, Specabilities bonuses.
- U-flak, corected NSS_Uboat7C41F_shp.dds file.
v2.0.3
- Radio Navigation: Added non directional radio beacons in axis ports which should help real nav captains to find their home ports in rough weather conditions (fog, night time ect). Request bearings from your radioman if you find your self "lost in the fog". Radio beacons will be active several hours per day once the port is captured by axis forces and their location can be seen in your nav map. (will became visible in your next campaign chapter)
- Various menu.txt tweaks in order to explain better the function of certain GUI commands.
- Various campaign fixes: Adjusted spawn cool-down days to more realistic values for sea traffic, task forces, U-boats, wolfpacks, ocean liners and other naval traffic.
- Adjusted traffic lines in orders to avoid some illogicality like allied ships traveling to ports under axis jurisdiction.
- Fixed several traffic nodes problems which could sometimes cause ships to spawn over dry land.
- New fishing boats traffic layers in Artic Convoys and Final Years campaigns.
- Adjusted misplaced and added new airplanes threat zones according to historical criteria. Occasional dogfights over Norths Sea or English Canal are now more possible.
- Automatically created desktop shortcuts for contained JSGME, Options File Editor, KSD Commander applications and a donations link for any people of good will out there.
- New icon file for TWoS installers featuring letter "W" (stands for "Wolves").
- Few more minor tweaks and fixes.
v2.0.4
- Several secondary missions patrol locations fixes for both encrypted and un-encrypted BdU orders.
- Adjusted/increased crew passive ability bonuses for different crew states (battle stations, silent running ect).
- Slightly decresed sub flags flapping sounds volume.
- Adjusted Enemy Air Strike Probability Increase on Radio Messages Sent values.
- Adjusted radioman's passive ability to lower the chances of being DF-end and getting an aircraft popping on you when sending messages.
v2.0.5
- Clouds visible underwater fix.
- Added back previously removed FXU gun shells explosion debris particles.
v2.0.6
- Added TDW's bridge crew for AI submarines.
- AI Sub crew "anti-CTD" fixes and TWoS compatibility tweaks.
- Chief engineer, Watch officer and Hydrophone operator dialog menus enhanced with more dialog and command lines taken from very nice archer9's expansion of old MCCD mod. Now it is possible to control your U-Boat only trough interactions with your crew.
- New dialog commands optimized for the use with TWoS megamod, removed some of the unrealistic and redundant commands.
- Several tooltips tweaks which should enhance players GUI functionality awareness.
- If dive command is issued while player is still on the bridge, message will inform him that he needs to first enter the sub.
- Underwater HDR effects adjusted for slightly "colder" appearance.
v2.0.7
- Navigation map, edited campaign name font and background colors for better spotting.
- Campaign selection screen, campaign name title fix.
- Few optimization tweaks in Menu.txt file.
- Completely disabled incomplete and redundant stock rec. manual visible in XO's dialog menu when auto target ID is used ([#SHIP#] => #SHIP#).
- Names.cfg, adjusted ship class designations.
- Fixed XO's message box respond when asked to identify target trough added interaction dialog commands.
- New main menu background movie with authentic historical footage.
- Adjusted main menu logo position and size.
v2.0.8
- Removed EMCCD v0.3.2 by archer9 extended dialog menu commands until I manage to track down source of game instability caused by interaction with the crew in some situations.
v2.0.9
- Fixed missing type VIIB surfacing sounds.
- Fixed problematic simmilarity betewen "Q" and "O" letters in radiomesages and captain's log pages.
- Fixed incorectly placed Independent engine ctr buttons, switched positions (Port-left, Stb-right).
- Added "Start new campaign" informational tooltip which will inform player (once again) to make SAVE/RELOAD uppon first bunker visit.
- Adjusted campaign title font in campaign selection page.
- Adjusted credits logo size and position.
- Ingame credits page updated with a list of outstanding TWoS supporters! Thanks Captains!
v2.0.9a
- KDB receivers fix , syb systems page. KDB receivers visible only if KDB is upgraded in bunker.
- Tarnmatte Imp. availability date adjusted per Andrey's suggestion.
- Removed some OHII land env objects due game instability (Ch.Church, Asian village).
- Wellington bomber visible in museum, fixed files/controllers.
- tugBoat, removed from museum and campaign, still visible in rec manual though.
- Added more then 40 imported SH3, GWX and SH4 environmental sea and land units, including some variations of already existing ship types. All added units represent a lot of work from various subsim modders even from SH3/GWX era. Appropriate documentation and credits are added to TWoS documentation. New warship types will follow in the upcoming TWoS updates.
- Large number of various files/controller fixes for all imported units.
- Performed extended game stability stress-testing in various test scenarios.
- Added new and edited existing campaign layers in order to support addition of new units.
- Added new historically authentic shipping lines.
- Added illuminated ships for neutral nations. Permanently neutral nations (Sweden, Argentina, Ireland, Portugal and Spain) will exclusively use these type of ships.
- Rearranged nations roster.
- Added large number of port units in order to make harbors more live and immersive (various tug boats, tenders, coastal vessels, light ships, coastal fortifications, floating docks ect...). (*requires advancement to the next campaign chapter or campaign restart)
- Updated credits page: Added names of latest outstanding TWoS supporters (thank You very much Captains!)
v2.0.9b
- Increased water reflection
- Stock waterPS.fx
- Museum.cfg, hidden duplicated ship variations
- Various file and campaign layers fine tuning tweaks.
- Updated credits page: Added names of latest outstanding TWoS supporters (thank You very much Captains!)
v2.0.9c
- Adjusted start and ending dates of newly added campaign traffic layers in all campaigns in order to avoid appearance of enemy merchants in axis ports in late war years.
- Added new traffic campaign layer to Turning Point campaign as well, fixed TP campaign start CTD problem previously detected in this campaign chapter in v2.0.9a.
- Added three more new merchant ship types.
- Added Strasbourg battleship.
- Completely removed unused OHII "Z" ships from campaign layers and nations roster.
- Iluminated ships multy paint variations for permanently neutral nations, "Hap" medium TT variation 2-iluminated.
- Various file, nations roster and campaign layers fine tuning tweaks.
v2.0.9d
- New destroyer type (Chacal, France)
- Important zon file fixes for two imported ship types (damaged unit texture glitch).
- Various file, nations roster and campaign layers fixes and fine tuning tweaks.
- TWoS credits updated with the names of latest outstanding TWoS supporters: Mark "mkiii" Keen, thank You very much Captain!
v2.0.9e
- New warships type: Gorizia Heavy Cruiser, Italian
- New warships type: London Heavy Cruiser, British
- New warships type: Bourrasque Destroyer, France
- Distance between units/ships in large convoys generally reduced by 100m approximately.
- Improved appearance of RAOBF colored graticules, more precise markings and cleaner look.
- Fixed misplaced traffic in few axis ports.
- Temporally neutral nations will from now utilize both darkened and illuminated merchant vessels. Once joined one of the opposed coalitions, the nation will use darkened ships only (except American illuminated coastal traffic which appearance has been extended to early 1942 in order to simulate conditions encountered by U-boat captains on eastern American coast during the opening stages of "2nd Happy Times" and Operation "Drumbeat").
- Added support for ultra wide triple screen (21:9) in game/display resolutions.
- Added support for two new optional TWoS 2.x.x addons (Harbors Chimney Smoke and Neutrals Exclusively Illuminated until [Date])
- AM1544 to AN1544, patrol grid fix.
- Museum.cfg, hidden few new duplicated ship variations.
- TWoS crew finally crew beard (except Beno of course, he still doesn't have it). Added Kevinsue's Bearded Crew TWoS addon permanently.
- Japanese warships museum and campaign CTD fix (*Ship.cfg, MaxSpeed).
- Various file, nations roster and campaign layers fixes and fine tuning tweaks.
- Updated TWoS credits page. Latest outstanding TWoS supporters/donors: Thomas "excel4004" Pentenrieder and Fernando "Fitzcarraldo" De Cicco - Thank You very much Captains!
v2.1.0
- Adjusted convoys and other traffic lines in Mediterranean campaigns in order to avoid occasional odd situations where allied convoys would get too close to axis controlled ports.
- Adjusted U-Boats patrol lines for AI submarines in Mediterranean campaigns.
- Adjusted port traffic lines in few Mediterranean ports.
- Fixed few problems discovered in campaign files regarding assigned convoy leaders.
- Reduced in game appearance frequency of stock "Large steamer" (Liberty clone). Adjusted availability date in order to avoid too early in game appearance of these ships.
- Various "under the hull" campaign layers and other file fixes and improvements.
- Updated and rearranged "TWoS - Documentation" folder for better transparency.
- Updated install instructions. Manual deletion of main.cfg file from documents folder ( Step 4 ) is not required anymore since it will be done automatically by TWoS main installer.
- Updated TWoS credits page. Latest outstanding TWoS supporters/donors: Clement "Siege00" DeLarge and David "HW3" Stevens - Thank You very much Captains!
v2.1.1
- Added water reflections for coastal artillery installations.
- Repositioned/adjusted coastal artillery 3D model bones.
- V-shaped coastal artillery platform replaced with smaller rounded one which should prevent occasional inoperative coastal guns and also fit better into the SH environment.
- Revised and re-positioned coastal artillery installations in order to cover exposed approaches of allied and axis harbors.
- Added destroyable radio room damage zones to coastal artillery installations.
- Revised/repositioned minefield locations. Added new dense minefields to the most likely attack directions near enemy harbors.
- Reduced spacing between individual mines in minefields from 300m to 120-130m which will significantly increase possibility of mine struck when operating in shallow waters near enemy harbors.
- Revised anti submarine nets locations. Still looking for solution for "nets sticking out of the water" issue.
- Improved units dusk/night time visual sensors (re-enable the snapshot via Generic Patcher to activate the change).
- Various "under the hull" campaign layers and other file fixes and improvements.
- Updated TWoS credits page. Special thanks to the latest TWoS supporters/donors: Peter "TheBerbster" Scott, Volker "Lasstmichdurch" Dannenberg, Vasiliy Horbachenko, Thomas "excel4004" Pentenrieder and Brian Imwold - Thank You very much Captains!
v2.1.2
- Zones.cfg, fooding times decreased by aproximatelly 60%.
- New flooding times added to optional TWoS FX addons.
- Added more and revised positions of already existing in-game minefields.
- Adjusted coastal defenses placing positions.
- Updated TWoS credits page. Latest outstanding TWoS supporters/donors: Markus "Tintenfassaffe86" Hübner and Chris Grimes - Thank You very much Captains!
v2.2.0
Re organised main TWoS installer:
- Added to the main installer Sputterfish's automatic steam conversion tool which should finally make TWoS fully compatible with the (v1.2.0) Steam version of the game.
- Added Sputterfish's automatic config file generators for Generic File Patcher and Options File Editor/Viewer. It is not necessary anymore to manually edit any config files during the mod installation.
- Buit in JSGME application will from now contain only optional TWoS mods/add-ons while the main TWoS files will be extracted directly into "data" folder, reducing significantly possibility of user mistake and the duration of mod installation.
- Added set of optional mods and addons to the main TWoS installer, removed some of the less significant (I'll upload them per user request if neceserry).
- Resolution Patches are now named "Aspect Ratio Fix *x*" for better understanding and to keep them on top of the available optional mod list.
- Max time compression is now increased to x1024 due to proven megamod's stability.
- Windowed mod and V-sync options automatically disabled after the mod installation (significantly quicker loading times, enable the options in the in-game options menu if you wish).
- Stock OFEV settings cen be restored by runing "Restore Stock OFEV settings.bat" found in TWoS Documentation
folder.
- Yellow exclamation "new orders/objective" mark replaced with less intrusive black "message log" icon.
- Less intrusive/adjusted in-game rain effects.
- Various "under the hull" campaign layers and other file fixes and improvements.
- Updated pdf install instructions to reflect recent changes.
- Updated TWoS credits page. Latest outstanding TWoS supporter/donor: Andrew Widdicombe - Thank You very much Captain!
v2.2.1
- LCD_Bunker_Large.zon / Radio Room dmg zone placed inside Test dmg zone.
- Deck gun shell debris particles replaced with spark particles to prevent CTDs.
- Reverted back Zones.cfg files before v2.1.1. Adjusted entries.
- Few more minor stabilize tweaks.
- Updated TWoS credits page. Latest outstanding TWoS supporters/donors: Peter "bart" Simpson and Manuel Jesus Lagares Calvo - Thank You very much Captains!
v2.2.2
- Edited "Campaign Advance Verifier Testing" output message: removed "save game if necessary" note.
- Added back original SV interior various book and posters visible inside the player submarine.
- Realistic Kriegsmarine grid map visible in the conning tower and command room and fixed incorrectly orientated KM grid map in the command room.
- Fixed all stock historical missions: edited unit class entries for full compatibility with TWoS.
- Added external cargo for merchants in all historical missions and adjusted internal cargo per ships type.
- Revised and adjusted units placement and groups composition in all stock historical missions.
- Added more realistic and better looking crew hats and uniform parts from various mods for SH5 (credits to Pascal and Naights).
- Further adjusted colors and reduced saturation of imported uniform parts.
- Fixed incorrectly placed docked ships in Kiel harbor which could sometime cause damage due to coast proximity and shallow waters.
- Added couple of Junkers Ju 88 bombers overflowing Kiel harbor, for better immersion.
- Added Microsoft .NET Framework 4.7.1 (Web Installer) to the main TWoS package which will be offered during the megamod installation.
- DirectX 9.0c installer from the main TWoS package is replaced with web installer in order to reduce overall archive size.
- Updated FAQ and Gameplay tips documentation.
- Updated TWoS credits page. Latest outstanding TWoS supporters/donors: Thomas "excel4004" Pentenrieder, Luca "Hauangua" Guastalli and Kenneth Jorgensen - Thank You very much Captains!
v2.2.3
- Fixed damage zones problem which was causing patrol torpedo boats to spontaneously catch a fire in rough seas.
- Fixed deck awash appearance of AC Komet/Ems Type freighters in axis harbors.
- Fixed incorrect Ju-188 designation.
- Fixed typo in one grid patrol mission assignment from Western Approaches campaign chapter.
- Fixed incorrectly placed harbor traffic in few British ports.
- Slightly adjusted shape of low wind speed waves and increased overall water reflection intensity.
- Room_QR1_silentmichal.sim, missing controllers fix.
- Added new optional add-on which will make interior even more cramped by adding Silentmichal's extra food supplies (food crates and salami) visible inside your U-Boat - "TWoS SM Interior_Food Stocks".
- Updated TWoS credits page. Special thanks to the latest outstanding TWoS supporters/donors who are making this expansion to keep going: Michael "Skin-nl" Kotte and Brighter Walls - Thank You very much Captains!
v2.2.4
- Microsoft NET Framework 4.7.1 web installer had been replaced wilt older version 4.0 for better compatibility with older OS. The installation will be rejected if you already have same or newer version of NET framework installed on your computer.
- Reorganised and renamed some of the in game charts for easier handling.
- Added recognition manual aditional info entries for several more ship types(catapult ships, light vessels, C-3 cargo ect).
- Several more minor "under the hull" tweaks and fixes.
- Updated TWoS credits page. Latest TWoS supporter/donor: petes-ponderables - Thank You very much Captain!
v2.2.5
- Fixed bug where player could see trough the wall if entered aft toilet (missing texture fix).
- Added patrol radius info in Monsun Gruppe secondary missions (e.g. Patrol Area 1, Radius 250km). Note that most of the MG secondary patrol missions require at least one sunk ship in order to complete the mission and move to the next patrol area.
- Fixed script problem where warning message would enter indefinite loop if maximum underwater speed with snorkel raised is exceeded. CE will now automatically reduce speed to 2 knots.
- Improved appearance of radio room light bulbs (system related, may effect only some players).
- Several precautionary stability fixes. ( VIIB files)
- Revised and adjusted food diminishing time intervals for food storage in radio room (Salami, SM Interior Food Stocks addon).
- Food stored in command room and aft quarters room will now also diminish over time for players who are using SM Interior Food Stocks add-on. Still looking solution for "camera out of sector" problem caused by this addon.
- Improved TheBeast's submarine smoke exhaust effects.
- Added recognition manual additional info entries for several more ship types, more stuff to read during long patrols (Ehrenfels type freighter, Orion auxiliary cruiser, parcel ships ect...).
Quote:
Known issues:
 

- U-FlaK, few secs game freeze when rendered in the museum.




DIRECT MEDIAFIRE DOWNLOAD
Images
The Wolves of Steel 2.2_SH5 Exp.Pack_v2.2.5_Full by vdr1981 on 12-30-2017
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Comments
Butchi
03-28-2018 at 11:54 PM
super vielen dank auch
motherbrain
11-07-2016 at 08:56 AM
arr
vdr1981
11-05-2016 at 06:55 AM
It's still WIP mate...
Savoyz
11-05-2016 at 06:41 PM
Thx sir, vdr1981... I got it rite now !
Savoyz
11-04-2016 at 11:06 PM
hmmm broken link still....any1 got it? cant wait
allandidonifajardo
11-04-2016 at 09:39 PM
broken link kamarades:k_confu sed:
Tony Tea
09-28-2016 at 07:39 AM
Does anybody know how to stop the periscope view from over riding the UZO - the uzo view appears for a second only and is replaced with the periscope view!
riandraqreen
09-21-2016 at 10:47 PM
riandraqreen
09-21-2016 at 10:48 PM
thank you for the mod
drakkhen20
09-19-2016 at 06:32 PM
so if you have a previous 16.8 version of the patch in the MOD folder. do you remove it before extracting the new 17 version or do you just extract into MODS folder and overwrite or replace the files when prompted ?
lankoo
01-29-2017 at 11:31 AM
Thanks a lot for this great job
Gardin Jean-Pierre
04-03-2018 at 03:29 AM
What to do to end a mission if there is no more fuel in my u boot?
Licht
09-10-2016 at 10:48 AM
yes its broken
Licht
09-10-2016 at 11:39 AM
DIRECT MEDIAFIRE DOWNLOAD its broken
Jokast1001
09-04-2016 at 04:42 PM
Nice mod I really like it.
By the way it's working with Steam. I had first to launch Stean and Uplay.
Then I launch the game for Uplay.
So, no problems with Steam or Uplay.

Thanks again !
Richy.De
09-03-2016 at 09:10 AM
Hello Thank you for your great MOD

is there a way to change the damage control lettering back to English?

-side note
I have followed the instructions on Youtube to edit the game with the HxD editor in order to change the map tool colour scheme, but I get an error code from the steam launcher.

Is there a mod that can do this as the default lines are near impossible to see.
Muckenberg
01-21-2016 at 05:37 PM
Thank you verry verry much Vecko. Amazing job
Cron
09-01-2016 at 10:39 AM
how can i report my position, I think the button is not longer there ?
John Tigers
08-30-2016 at 03:25 AM
Dear Vdr1981,i´ve just your last Update downloaded at three times with 3 update-versions 16.3 ,16.4 and today 16.5 ! But i ask you,why you don´t make a final update,if you´re secure,this is ok? It´s better if you get more times to find some or more fixes.I´ve had your Megamod downloaded already,but I´ve not installed your Megamod at now,cause i think,if the update to become a final update.Then i will installing your Mega-Mod at soon.
Kind Regards John
excel4004
02-21-2016 at 05:06 AM
Thank you!!
samdemange
02-21-2016 at 11:16 AM
thank you very much
greekfire
02-23-2016 at 09:23 PM
wonderful. I've been gone a while but back in it 100% again thanks to you.
dexterteng
03-06-2016 at 02:52 AM
very excited to try this after a long hiatus das boot!!!
siege00
03-07-2016 at 12:01 AM
Big thanks Vecko for this mod, and for keeping it updated and expanded! You've brought me back into the realm of SH5 from SH3, though I may still bounce back and forth.
kennethjorgensen
03-16-2016 at 01:10 PM
As long as you go on, I will go on playing this game. Thanks for all your efforts,
shinzdesu
03-19-2016 at 06:15 PM
Thanks for this update
MADKALEUN
03-30-2016 at 02:31 AM
Thank you so much for staying with it ... the "ugly duckling" is becoming a beautiful swan
vdr1981
03-31-2016 at 07:10 AM
MADKALEUN, I'm drawing strength and patience from comments like yours...
Thanks!
sobermanssecret
04-05-2016 at 08:02 AM
Fantastic Work, long time fan of SH just got my hands on SH5 to find it was knackered from the outset. Huge hand to the Modders keep up the good work
couger
04-17-2016 at 07:03 PM
thank you


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