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New SH3 GWX Screens has two aims in mind:
1) To (hopefully) improve the visual aspect of many of the ingame screens used by GWX3 with authentic black and white fotos of U-Boots in action and
2) To give the game a more immersive feel to it.
The fotos used in my mod are all real representations of U-Boots performing various actions during the 1930's and 1940's. The U-Boots depicted are all historically accurate and photographed performing tasks such as receiving supplies, loading of the deck gun, leaving port, conning tower views, deck views and so on.
I attempted to apply a 'Black and White' feel to this mod due to the fact (imho) opinion that some of the ingame screens are very colourful and perhaps a bit 'cartoonish' and in turn making the player lose some of that immersiveness perhaps, when loading a campaign, or viewing the Campaign log files, or putting in for a transfer, etc etc.
I am very happy with the outcome of this mod and i hope you enjoy it and enjoy the new visual representations i came up with.
Compatibility:
JSGME-compatible
GWX IS REQUIRED to use this mod because the files edited are GWX files.
NOT compatible with GWX Alternate Loadscreen Full Circle or any other Loadscreen mods.
NOT compatible with any mods that overwrite the tga's located in the following Install path:
SH3 Commander has a folder called 'Date' in its install folder.
This folder contains all the 'numbered' date folders pertaining to the game.
Within these folders are stored in most but not all cases the 'startcampaign' tga, which is used as the loading screen, when starting a campaign.
SH3 Commander WILL over-write my edited tga file in most cases.
To avoid this from occurring, replace all the stock tga startcampaign files in the date folder with my new tga startcampaign file.
I could have included a fixed SH3 Commander date folder with my tga, however that would have increased the d/l size.
I may fix this in the future, if i get enough requests or negative feedback.
Apologies in advance.
NOTE: I have fixed this. See the thread concerning this mod for d/l link of fix.
See bottom of page for link to thread.
INSTALLATION:
Place this mod into the MOD folder in your SH3 GWX install directory
and enable mod with JSGME.
To uninstall, use JSGME. Simple. Install paths are:
data\menu\data
data\menu\net
data\menu\gui
data\menu\loading
Credits:
The Grey Wolves Team for producing a awesome expansion to Silent Hunter 3.
Without their hard work, Silent Hunter 3 would have died a slow death long ago.
And for giving me access to the files needed for editing.
Special mention also to Jim(buna).
The Modding Community here at Subsim.
You, the downloader
Disclaimer:
This mod is freeware
NOT to be used for commercial purposes
Subsim-exclusive, do NOT upload to other sites without my permission
If using any or all part of this mod in future mod releases, credit me.
This took some hours to complete and its only fair and common courtesy
Screenshots, Feedback, Comments:
Questions? Comments? Feedback? Requests? Want to see what this mod looks like ingame?
Go and check out the thread dedicated to this mod here:
Please post any comments in that thread. Much more likely to get a response there.
Thank you.
Images
None
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