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v1.05
Erased the possibility of linked contacts from either Triumvir
v1.04
Fixed triumvir disposition towards player platform so no weapon shall be discharged. It's a minor tweak yet sensible changes since detection already failed the game.
v1.03
Fixed scoring from 400/700 to 400/400
Tried to make the stationary target to remain stationary in last seconds before impact. It was
already stationary when torpedo is attacking just that in the last seconds it would try to move.
v1.02
Refined scoring system such that no further points will be given once you're detected.
Known issue: Points percentage is messed up. It was supposed to be 400/400 now it becomes 400/700
v1.01
Fixed point allocation
Tried to make the stationary target to remain stationary when fired upon by torpedo
Changed difficulty rating to 2
You're in command of the Type 212 SSK participating in exercise codenamed Triumvirate. . . . .
It's now 6AM and the exercise has just commenced.
Your live fire target lying in wait for you...if you can pass the opposing forces undetected....
Picture perfect!
Torpedo test, Hit! Some spectacle for the VIPs!
Note on scoring:
it may be an easy mission to defeat but in this scenario your performance as a skipper would be scored based on the number of objectives that you accomplish.
A 60% score would be rewarded as the bare minimum to finish all the critical objectives that is to elude the triumvir, get within 3 NM of the stationary target to take last picture of it and for sinking the target with torpedo.
Additional 20% would be awarded should you able to take picture of either of the surface triumvir within 4NM for a total possible score of 40%.
If you think you're a good skipper try to get the maximum possible score in this mission (100%).
At any time when you get detected by either of the Triumvir it's advisable to restart the game as you'll not be allowed to complete any of the remaining objective
Feedback pls contact me via subsim
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