What's New in This Release:
· Improved AI. Play it and discover the changes
· Fully remodeled aircraft
· All new high detail aircraft skins
· Planes now have squadron specific camouflage patterns
· Planes now have squadron and individual specific designation system
· Redone boat textures, now with more realism and detail
· New FX including explosions, water bursts, damage effects, smoke effects and bullet tracers
· Game can now be played in 16-bit texture mode for improved speed
· Added a slider to allow user to control distance that particles are displayed to help frame rate
· Also added a slider to control FX ranges to give even more flexibility for frame rate
· Ability to select targets by right clicking in main view or by centering on them in binocular view
· New voice commands. See in-game help (F3) for a full list.
· New optional camera mode. Now players will really feel like they are on the high seas
· Optimized and compressed our textures to conserve memory on video cards
· New random patrols for a true challenge and infinite variety.
· Fixed mission bugs
· New environmental effects including a sun position that is accurate to the current time and location of the battle
· Smoke is now properly affected by wind
· Fixed LOD issues when using binoculars and periscopes
· New flags that move realistically and flap in the wind
· New custom, context-specific cursor
· Improved ship sinking. Cumulative damage results in a faster trip to Davey Jones' Locker
· Ships now come with a fire team to put out those annoying deck fires
· Some aircraft now have the ability to put out their own fires
· Improved collision code, now ships and subs will react better to a collision
Images
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