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File Name: New UIs with TDC v6.3.7 (34.26 MB) Download
Author: TheDarkWraith (Uploaded by TheDarkWraith)
Date Added: 04-27-10
Downloads: 8065
Grade: A+
Description
NewUIs with TDC for SH5 by TheDarkWraith
version 6.3.7

YOU HAVE TO BE PATCHED TO v1.2 OF THE GAME!!!

COPYRIGHT NOTICE:
The code changes made to the .py files are the intellectual property of TheDarkWraith and may not be used, modified, or duplicated in whole, or in part, without the express written permission of TheDarkWraith. The code changes made to these files may not be used in any commercial application of any form without the express written permission of TheDarkWraith.

To install this mod correctly do the following:
Navigate to where you unzipped the mod to and open it up. Select the 'MODS' folder and right click on it. Select copy. Navigate to your '\Ubisoft\Silent Hunter 5\' folder and open it up. Right click in an empty area and select paste. Enable 'NewUIs_TDC_6_3_7_ByTheDarkWraith' via JSGME FIRST then enable any additional add-on mods you want (this assumes you setup JSGME to use the 'MODS' folder as default)

NOTE: is this mod perfect? NO WAY. It will continue to evolve as I learn more about the files and the game itself. Does the mod contain any bugs or errors? I hope not but to say it doesn't would be foolish. I will address errors/bugs as users find them and post them in my UIs thread. If the automatic mast height function isn't working correctly please start the game with Admin rights (right click the SH5 icon and select RunAs-->Administrator)

This mod will bring the several new UIs to SH5. Currently the list of UIs are:
- SH3 style
- SH4 style
- SH5 Enhanced

SH3 style UI consists of:
- familiar 3 dials (throttle/speed, heading/rudder, depth25/depth260).
- Officer shortcut bar with commands for officers.
- TDC. Each scope's TDC mode can be set to: no TDC, minimal dials, all dials
- Fuel, CO2, O2, and battery levels bargraph. Used to monitor levels of each. Current level displayed on bar graph.

SH4 style UI consists of:
- familiar 3 dials (throttle/speed, heading/rudder, depth25/depth260).
- TDC. Each scope's TDC mode can be set to: no TDC, minimal dials, all dials
- Fuel, CO2, O2, and battery levels bargraph. Used to monitor levels of each. Current level displayed on bar graph.

SH5 Enhanced UI consists of:
- TDC. Each scope's TDC mode can be set to: no TDC, minimal dials, all dials
- Heading bar integrated into the speed bar. Clicking the heading bar readout will reveal a heading/rudder dial. The dial is switchable from heading mode to rudder mode by clicking on the button under the dial. Clicking on the heading bar readout again will hide the dial (it retains the mode it was in when revealed again). Mousing into the heading bar readout and pressing the appropriate keys will set the ordered heading. You can press and hold the appropriate keys to keep changing the ordered heading. The appropriate keys (and all options) can be changed by editing \MODS\NewUIs_TDC_6_3_7_TheDarkWraith\data\Scripts\ Menu\TheDarkWraithUserOptions.py). Mousing out of the heading bar readout with a new ordered heading will cause this ordered heading to take effect. The dial can also be used to set the ordered heading / rudder angle. A tooltip has been integrated to be shown when you mouse into the heading bar readout. It will either display the current heading or if you have requested a new ordered heading the current ordered heading. Once within 5 degrees of the ordered heading the tooltip will start to display the current heading. The heading/rudder dial can also be cycled on/off using a hotkey. The state of the dial (rudder or heading) can be switched via hotkey also.
- Officer shortcut bar with commands for officers.
- optional integrated levels that gives the user Fuel, CO2, O2, and battery levels bargraph. Used to monitor levels of each. Current level displayed on bar graph.

Common to all UIs:
- Option to enable heading display in Binocular view
- Added skwasjer's digital clock to top right

For those UIs that utilize the familiar 3 dials:
- The dials have two states.
- The first dial has the states of: engine order telegraph and speed.
- The second dial has states of heading and rudder angle (though angle displayed on dial doesn't match rudder deflection currently. Still sorting that out).
- The third dial has states of shallow depth and deep depth.
- To change states simply click on the button below the dial.
- The dials will expand when the mouse is inside them and they will contract when mouse is outside them (like zoom in/out). Individual zoom levels can be set for throttle, speed, heading, rudder, depth260, and depth25.
- User can lock out each individual dial (and each state of the dial) from zooming.
- The animation rate of the dials expanding/contracting can also be changed.
- The dials can be customized by using a different .dds file. See the readme.txt file in \Dials.

For those UIs that utilize the TDC:
- There are four versions of the TDC included - All dials, minimal dials, spread angle only, and no TDC
- All dials will take control of the functionality of the SH5 interface for a torpoedo solution (and associated controls in the SH5 stock UI are removed).
- Minimal dials just exposes the dials not exposed by the stock SH5 UI and also uses the stock UI.
- spread angle only just adds the spread angle dial to the TDC
- No TDC removes the TDC from the mod.
- The TDC interfaces have been included on the obs periscope, attack periscope, and UZO. User has option to disable TDC on each station mentioned.

There are four versions of the TDC included - All dials, minimal dials, spread angle only, and no TDC. All dials will take control of the functionality of the SH5 interface for a torpoedo solution (and associated controls in the SH5 stock UI are removed). Minimal dials just exposes the dials not exposed by the stock SH5 UI and also uses the stock UI. Spread angle only just adds the spread angle dial to the TDC. No TDC removes the TDC from the mod. The TDC interfaces have been included on the obs periscope, attack periscope, and UZO.
xxx = Attack, Obs, or UZO
To install All dials (for each scope):
In the options file set: xxxTDCMode = TDCAllDials
To install minimal dials (for each scope):
In the options file set: xxxTDCMode = TDCMinimalDials
To install spread angle only dial (for each scope):
In the options file set: xxxTDCMode = TDCSpreadAngle
To install No TDC (for each scope):
In the options file set: xxxTDCMode = NOTDCDials

All user configurable settings can be found in the file '\MODS\NewUIs_TDC_6_3_7_TheDarkWraith\data\Scripts \Menu\TheDarkWraithUserOptions.py'

********** NOTE: ***********
In order to receive messages from the ship's journal feature of the mod you need to ensure the following is set like the below in your \Documents\SH5\data\cfg\main.cfg:
[DEVELOPING]
Modding=Yes
MenuEditor=No
DebugScripts=Yes

This mod also saves and restores position information of certain draggable items. Those draggable items that do not have dragging enabled via the options file will not be updated at game start - they will default to their default position information. The draggable items are:
- Officers
- SH5 Enhanced mode heading/rudder dial
- Clock
- XO TDC Dialog box
- Otto's integrated Chalkboard mod
- Messagebox
- Gramophone
- Radio
- Enhanced Recognition Manual add-on mod
The position information is stored in a file for each page. The files are located in your SH5 install path (...\Silent Hunter 5). The files are named as follows: pagex_Draggables.TDW. The information in the files is stored in binary form and can be viewed using a hex editor if one wishes. To erase all stored position information simply delete the pagex_Draggables.TDW files. Upon restart of the game new files will be created and the items will be at their stock default location.
NOTE: if you are having trouble with items not repositioning or the likes it is probably because Windows is enforcing a privilege level on the game. Simply start the game with Admin rights (right click the SH5 icon and select RunAs-->Administrator)

Automation has been added to this mod. Automation is exactly as it sounds - the automatic carrying out of orders defined by the user via scripts. All scripts and available commands are defined in \data\Automation\TDW_Automation.txt (this file can be opened with Notepad). NOTE: if you open up Automation in game and nothing is in the boxes (categories, available scripts, activated scripts) then you have re-installed your game at some point and changed where you had originally installed it. This is an installer bug present in the game's installer. What the game installer fails to do when you do this is to update the registry with the new path. You'll have to update this registry key with the correct path to your SH5 folder: HKEY_LOCAL_MACHINE\Software\Ubisoft\Silent Hunter 5\GameUpdate.

A BIG thanks to maerean_m for information and assistance he gave in helping me make the TDC come to life for the obs periscope, attack periscope, and UZO. Thanks again!!

The default text is English. There is a new folder called '\Text'. In it you will find folders of all the different languages I have for the mod. Navigate to you language and then copy the menu.txt file and paste in '\MODS\NewUIs_TDC_6_3_7_TheDarkWraith\data\Menu'. Then copy the 'MODS' folder to your '\Ubisoft\SilentHunter5\' folder (this assumes that you setup JSGME to use the MODS folder as default). Enable via JSGME.

Current languages supported by this are:
English
German
French
Polish
Spanish
Russian
Italian

I urge you to play the game with the enhanced SH5 UI. I prefer this UI to even the SH3 UI (familiar 3 dials). I still haven't gotten around to fixing the problems with the SH4 UI command bar yet.

Manos scope mod is the default scope mod for this mod. The default aspect ratio is 4:3
NOTE: The default RAOBF graticules for the scopes are calibrated for the attack, obs, and UZO. Calibrations are:
attack - 1x and 6x
obs - 1x and 6x
UZO - 7x
If you are using a mod that changes the zoom levels of these scopes (i.e. Arclight's periscope mod) then you'll need a patch to change the graticules to the correct 'value'.

NOTE: Teleporting is not perfect! If you find yourself 'outside' of the sub press shift+U to get back inside. Hopefully you never find yourself in this situation.....

See the included documention for a complete list of features contained in the mod (\data\Documentation)

Changelog (complete changelog available in \Documentation):
.......
v6.0.0 - disabled Navigator's ability to calculate position celestially when at Battlestations
- added a new Automation command - Wait_for_time
- fixed bug of if submerged and Navigator was asked for a celestial fix nothing would happen. Now he will take a dead-reckoning fix if this happens (real navigation only)
- fixed bug of if conditions for a celestial fix weren't satisfied nothing would happen. Now a dead-reckoning fix will be called for if the conditions for a celestial fix aren't satisfied (real navigation only)
- added the ability to save supermarks and navigation fixes to the ship's journal
- some changes to the ship's journal save and import functions
- updated Ship's Journal Editor app with new changes
v6.1.0 - added radio messages to the game. The radio messages are located in \data\RadioMessages\language (where language = language to use - specified in options file!). Currently there is only one language and that is English.
- added a new user option that controls the language of the radio messages. Default value is English (RadioMessageLanguage)
- radio messages are available in historical missions and career. You can not save the radio messages when doing a historical mission. The radio messages will be automatically saved and restored with your career. New radio messages are signified by the radio messages icon in the top right lower bar flashing. When the radio messages UI is opened all new radio messages (and those that haven't been 'read') will be highlighted with a grey background. Click the radio message to acknowledge it and flag it as read thus removing the grey background. Now you have the option to delete the radio message by clicking delete.
v6.1.1 - changed how the mod processes hotkey presses
- fixed errors in the radio messages feature for users whose OS isn't set to en-us region/locale
- fixed error when trying to save radio messages in career at game end
v6.2.0 - fixed some errors in the radio messages
- added BDU asking you to report in and possibility of sending a contact report back when you send in a status report
- added support for enigma messages in the radio messages
- added a new user option that defines the maximum radius a contact can be from your sub to be considered for a contact report (contact must be less than this distance). Default value is 45000m (RadioMessagesContactReportMaxRadius)
- added a new user option that defines the minimum radius a contact can be from your sub to be considered for a contact report (contact must be greater than this distance). Default value is 15000m (RadioMessagesContactReportMinRadius)
- added a new user option that defines the chance that when you send a status report to BDU they will send a contact report back. Default value is 20 (meaning 20%). (RadioMessagesContactReportChance)
- added a new user option that defines whether travel mode is enabled at game start or not. Default value is enabled (True). (TravelModeEnabled)
- added a new Automation command - Set_travel_mode. When enabled it will activate travel mode.
- Radioman's 'Send patrol report' icon is now limited to use every 2 hours (i.e. if clicked you won't be able to click it again for another 2 hours)
- removed stock radio message display and replaced it with new radio message
- every radio message that comes 'in' from the new radio message feature will now also have an entry in the messagebox saying "New message received"
v6.2.1 - fixed python error that can sometimes occur when the mod generates a report to BDU radio message
- squelched stock 'Radio Message Received' and added my own for the new radio message feature (this prevents the immediate radio message received when sending a status report)
- added my own version of the radio message received message for the messagebox
- added a new user option that lets the user define the color and opacity of the supermarks (in RGBA format). Default value is 0xFFFFFFFF which is white with 100% opacity (SuperMarksColor)
- added a new user option that lets the user define the color and opacity of the navigation fixes (in RGBA format). Default value is 0xFFFFFFFF which is white with 100% opacity (NavFixesColor)
v6.3.0 - added filters to the scopes. The filter color and opacity is user-defined by clicking the HUD button on the torpedo box in the scopes
- added crosshair highlights to the scopes. The highlight color and opacity is user-defined by clicking the HUD button on the torpedo box in the scopes
- added ability to change RAOBF graticule color. This is done by clicking the HUD button on the torpedo box in the scopes and editing the entries for RAOBF
- swapped SO and RO icon graphics in main mod
- added longam's clock graphics to mod to replace stock clock/chrono
- updated lengths of many ships used in the game
- added a new user option that when enabled (True) sets TC to 1 on new radio message received. Default value is disabled (False) (TC1OnNewRadioMessage)
v6.3.1 - fixed bug of clicking X in new scope settings box (to close it) didn't uncheck 'HUD' button in associated scope's torpedo box
- fixed bug of any user option that set TC to some value when enabled could cause multiple radio messages of the same message to appear in the radio messages box
- fixed problem with 5:8 (standard) emtguf cameras.cam file (incorrect angular angle for the scopes)
- changed encoding of options file from ANSI to Unicode. When editing this file ensure you save the file as Unicode encoding in order for non-ANSI characters to be displayed in game
v6.3.2 - fixed bug of not showing the highlighted mission for the selected tutorial when the main page's Historical Missions is clicked
- fixed bug of when scope filter or crosshair is enabled in the file it wasn't being enabled at game start (it would finally enable when you opened the scope settings box)
- fixed bug of celestial fix icon of Navigator's report not available when real navigation not enabled
- fixed bug of crash dive only working once and then locking out until game restart
v6.3.3 - fixed bug of not being able to move mission map when requesting new mission after returning from previous mission
- fixed bug of timers not working correctly after requesting new mission after returning from previous mission
- fixed some other errors dealing with campaign
- fixed bug of TAI map, heading bar, and messagebox not starting in expanded modes if set in user options in campaign mode
v6.3.4 - fixed bug of messagebox not remembering it's status (expanded or collapsed) when TC level causes it to change state
- added the ability for ships to send out radio messages when they have spotted a sub/periscope
- added the ability for ships to send out radio messages when they are destroyed/sinking
- added a new user option that specifies the maximum distance at which a ship can start looking for you for purposes of firing off a radio message. Default value is 8000m (RangeShipSendingSubSightedMessage)
- updated scope mods with information/files from Trevally and toniloCoyote
v6.3.5 - fixed bug of when essential controls scroll is enabled (True) and UIStyle is SH3Style or SH4Style the dials would remain visible until mousing into them when changing to another station, external cam, or another page
- fixed save/load bug of the ingame ship's journal
- updated Ship's Journal Editor application with changes from above
- added error handling code to attack,obs, and UZO scopes to catch possible error when calculating estimated torpedo impact time
- (SH5Enhanced style) fixed bug of tooltip missing in heading bar until user cycled heading bar from closed to expanded
- added a new user option that controls whether ship's radio messages are displayed in the radio message box or not. Default value is enabled (True). (InformShipsRadioMessages)
- added a new user option that controls whether sub sighted radio messages are displayed in the radio message box or not. Default value is enabled (True). (InformSubSightedMessages)
- added a new user option that controls whether BDU messages to your sub are displayed in the radio message box or not. Default value is enabled (True). (InformBDUMessages)
- added a new user option that controls whether unit destroyed radio messages are displayed in the radio message box or not. Default value is enabled (True). (InformDestroyedMessages)
- added a new options box to the radio messages so that users can choose what type of radio messages they want to receive during their game
- radio messages of priority 0 that are to the player's sub are now colored medium red in their background when added to the radio message box
- added a new user option that defines the % chance that the radio operator will intercept radio messages. Default value is 50 (50%) (RadioMessagesInterceptChance)
- sub/periscope sighted radio messages are now influenced by time of day
v6.3.6 - fixed bug introduced when mast heights and ship lengths were updated (those whose mast height was updated would show incorrect mast height of 90.0)
v6.3.7 - fixed bug of track angle dial in way of FaT/LuT dials when those are enabled
- added new user option that specifies the number of times the radio messages icon in the top right lower bar flashes. Default value is -1 (indefinite) (RadioMessagesFlashTime)
- added new user option that specifies whether the radio messages feature is enabled or not. Default value is True (enabled) (RadioMessagesEnabled)
- made Makman94's 'Manos scope mod' the default scope mod of this mod. The default aspect ratio is 4:3. If you are not using 4:3 you need to install a patch from Manos available aspect ratios (\NewUIs_TDC_6_3_7_Scopes (do not enable - read)\Manos scope mod)

TheDarkWraith
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Comments
iceden
03-25-12 at 06:05 PM
All I can say is...Wow. And I think I love you now.

What an incredible mod. I hope you did a bunch of screenshots and made a powerpoint presentation and sent it to Mr Ubisoft.

Also, may you live a thousand years as a reward for your extensive documentation.

You sir ROCK.
PompeyAl
08-13-10 at 07:39 AM
I don't normally post on these things - but this mod is simply genius. Thanks.
subcrash
10-09-10 at 08:35 AM
Thanks made the game playable I was ready to go back to sh4
AS
08-19-10 at 05:48 PM
Maybe Iīm just too stupid, but as a matter of fact Iīm really angry now. Installed the Mod, played for hours, sneaked into a convoy and lo and behold - couldnīt fire a torp, instead i got confusing messages about torp doors opening and/ or closing. Tried salvo, nothing happened when I hit the fire button.

I also realized that the auto aiming (which I actually wanted) was omitted.

As much as I apreciate your work, it spoiled my evening. Maybe I did something stupid? Can someone PLEASE help? Iīd like to keep the interface mod, but I also would like to keep auto targeting. Besides, why is it that I couldnīt fire my torps???

Cheers, AS
Aniuk
04-30-10 at 06:33 AM
The download link is NOT working. Use the link on the thread itself. Great mod, that's for sure!! txs

http://www.subsim.com/radioroom/showthread.php?t=166093
lorka42
05-01-10 at 10:09 AM
not sure if its mod soup, But I'm not seeing any of the tdc dials
lorka42
05-01-10 at 04:36 PM
nvm I'm an idiot, had enabled new i 2.0 instead of newui tdc 2.0
SilentRick
09-05-11 at 06:44 PM
Thank you for your efforts with this mod. What an improvement.
takarag13
05-20-12 at 02:10 PM
takarag13
05-20-12 at 02:18 PM
link for patch 1.2 and crack????
Ivan H
06-17-12 at 07:41 AM
Hi, every time I try to enable this mod my game goes straight from loading to the after game stats. It goes through all the pre-amble and then the "Silent Hunter 5" screen appears with the loading bar building up across the bottom. Once the bar reaches half way the screen goes black and then the "ugame" thing appears with after game stats.

My System is Windows Xp sp3: 3.7 gig Phenom with 4 gig(1599mhz) RAM. with an nvidea450 GTS.

I really want to get this mod working as I desperately need proper control over the TDC.

Thanks to anyone that can help.

Ivan.
peterthegreeksailor
09-05-12 at 10:50 PM
The same thing happens to me it reach the Silent Hunter 5 screen and then after game stats PLEASSSSEEEEEE HELPPPPPPP
The_Fisherman
10-04-12 at 08:40 PM
i'm having a little trouble here... I don't know if I did something wrong, but the fact is that when I load the game, that's what appears

[IMG]C:\Users\Daniel\Desktop\Doc1[/IMG]
The_Fisherman
10-04-12 at 08:42 PM
the icons seem to be stuck, like the game is running in background..
ben45120
11-24-12 at 07:59 AM
great great
goatboy98
11-28-12 at 01:12 AM
i am satisfied
Bautista
03-28-13 at 11:55 PM
: Hmmm:
foxabbis06
07-07-13 at 04:54 AM
merci bon travail
colonel illyasse
10-12-13 at 10:25 AM
Ruvane
03-12-14 at 05:04 PM
Ok umm I did exactly what he said about correctly installing the mod I have V1.2 and nothing is happening in my UI ingame is there a way to enable the mod directly as the copy paste and enable is not working plz or am I missing something
srky22
04-04-14 at 12:40 AM
fantastic
moha14881
05-27-14 at 04:01 PM
I've playing the stock stadimeter with zero results.
Stadimeter is working????
Havan_IronOak
01-09-15 at 05:40 PM
Just started using this mod the other day and am loving it!

I do have a question though about the recognition manual...
I'm seeing a number of "filters" but they don't seem to work. (whenever I select one I generally get an empty page) Is there an option that I'm not setting correctly?

My full mod list right now is:
Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunter 5\SH5 MODS]

01 OPEN HORIZONS II v2.5
02 Real Environment - Revision_3
04 NewUIs_TDC_6_3_7_ByTheDarkWraith
05 NewUIs_TDC_6_3_7_AltAdvSpeedGraphics_by_naights
06 NewUIs_TDC_6_3_7_alt_officer_wounded_by_Torpedo
07 NewUIs_TDC_6_3_7_jimimadrids_map_tools
08 NewUIs_TDC_6_3_7_ERM_Reaper7_NightVision_Black_Ski n
09 NewUIs_TDC_6_3_7_WWIIInterface_by_naights
10 sobers underwater rocks V5 SH5
11 sobers Lights Cfg V10 SH5
88 Equipment_Upgrades_Fix_v1_4_byTheBeast


XmasterbernieX
09-06-15 at 10:18 AM
I was looking fir this mod for a kon. Time because the steering in this game is so bad!! Thanks so much
sweber145
07-25-15 at 05:44 PM
I know I'm a little late to be posting this, but I wanted to go ahead and thank you for this, and all of your other work in making this game so much better than Ubisoft did.
roninchan
08-02-15 at 12:41 PM
Thanks for these great mods!
Twister
04-06-20 at 09:10 AM
I`v used JGSME for this mod.
I have only 1 dial for course . Where are the rest of ols SH4 dials ????
( sorry for english Captains
The_Pro_Spy
07-20-21 at 06:21 PM
I have a problem, for some reason this mod makes my screen get 1/4 of my screen black, the upper left side to be specific. Can somebody help pls?
mastervegito2000
12-23-21 at 07:13 AM
it's broken, has been for years


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