You must be registered with this forum to download files. If
you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been
temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.
The function of this mod is to provide unrealistic advantages in many aspects of the game. These aspects are not limited to, but include superior submarine armor, more effective weaponry and equipment, and improved crew performance.
This mod Includes it's predecessor mod "American UltraSubs v4.3.1"
Submarine Changes
Changes on Both Uboat IX-D2 and XVIII
Armor Set to 255
Repair Time on all Weapons, Parts, and Equipment Set to 0.05 Hours
Max Speed set to 60 both Surfaced and Submerged
Diesel and Electric engine HP increased significantly
1,500,000 Hitpoints for subs, and related equipment, weapons, and parts
All Upgrade packages set to be available at game start.
All Ranges significantly increased.
Max Officers changed to 60 - I know this is overboard but it greatly reduces the "Too Many Officers" problem
Max Petty Officers changed to 60 - Same reason as above.
Max Torpedo Launch depth Set to 300meters
Speed Ratios Set to allow for slow speeds
Changes to Uboat 9d2
Fore Storage Torpedo Capacity increased to 30
Aft Storage Torpedo Capacity increased to 15
Changes to Uboat XVIII
Fore Storage Torpedo Capacity increased to 60
Torpedo Changes
T-3Torpedo
Speed 300 knots
Range 20km
Damage Increased
T-VII Torpedo
Speed 300 knots
Range 15km
Damage Increased
Blast Radius 3200m
T-XI Torpedo
Speed 200 knots
Range 20km
Damage Increased
Crew Changes
All have 1,500,000 Hitpoints
All injuries healed in 0.05 hours
Almost all skills are 100+/100 on every crew member/officer/leader
Some Crewmembers have pre-existing special abilities from the start
Weapons
All Weapons Deck Guns and Flak Guns
Rate of Fire increased
Shell speed on all weapons increased to 3000
Shell Capacities increased
Ammo Damage increased on all acceptable types of ammo for the Uboat Deck Guns and Flak Guns
Sensors
Max Range on all sensors changed to 100,000
Periscope extension time reduced to 1 second
Precise Ranges on all sensors changed to 100,000 (where applicable)
Tarnmatte Radar and Sonar Reduction increased to 50%
Tarnmatte Improved Radar and Sonar Reduction increased to 75%
Conclusion
This Mod is made available for free and is not for commercial use
This mod may be modified and re-released provided proper credit is furnished
SloppyMk27
Images
None
You must be registered with this forum to download files. If
you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been
temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.
no torpedo works as expected. The Zaunkönig with 200 knots turns sharply right after 400 yards and then continues straight ahead. without hits anything. Also the normal Zaunkonig with 24 knots do exactly the same. only slower. The Steinarsch Torpedo does not even hit its target 500 yards away with automatic target setting. The other Torps (ALL) pass the Merchants. I use only the standard version 1.5 without mods for the German side. Useless Mod sorry, some things are not working. So now i am playin the standard version again. I rate with a D cause the Torpedo numbers are increased, also by disable the mod. what went wrong with the mod? cause i tested it on 2 differen PC's - everwhere the same.