SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Downloads > Silent Hunter 4 > Gameplay mods
Mods, missions, patches, & files for every subsim there ever was!
Forget password? Reset here

Navigation

If you are experiencing trouble downloading, it could be due to an ad-blocker or extension in your Chrome browser.
Try turning off the ad-blocker or whitelisting www.subsim.com in your ad-blocker extension
or switching to Microsoft Edge browser or Firefox to complete the download. Thanks.

Main | Legacy Downloads | Utilities | Category Tree | Stats | Search

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!

File Name: German UltraSubs v1.0 (445.4 KB) Download
Author: SloppyMk27 (Uploaded by SloppyMk27)
Date Added: 04-16-10
Downloads: 1550
Grade: C
Description
German UltraSubs v1.0

  1. Description
    1. The function of this mod is to provide unrealistic advantages in many aspects of the game. These aspects are not limited to, but include superior submarine armor, more effective weaponry and equipment, and improved crew performance.
    2. This mod Includes it's predecessor mod "American UltraSubs v4.3.1"
  2. Submarine Changes
    1. Changes on Both Uboat IX-D2 and XVIII
      1. Armor Set to 255
      2. Repair Time on all Weapons, Parts, and Equipment Set to 0.05 Hours
      3. Max Speed set to 60 both Surfaced and Submerged
      4. Diesel and Electric engine HP increased significantly
      5. 1,500,000 Hitpoints for subs, and related equipment, weapons, and parts
      6. All Upgrade packages set to be available at game start.
      7. All Ranges significantly increased.
      8. Max Officers changed to 60 - I know this is overboard but it greatly reduces the "Too Many Officers" problem
      9. Max Petty Officers changed to 60 - Same reason as above.
      10. Max Torpedo Launch depth Set to 300meters
      11. Speed Ratios Set to allow for slow speeds
    2. Changes to Uboat 9d2
      1. Fore Storage Torpedo Capacity increased to 30
      2. Aft Storage Torpedo Capacity increased to 15
    3. Changes to Uboat XVIII
      1. Fore Storage Torpedo Capacity increased to 60
  3. Torpedo Changes
    1. T-3Torpedo
      1. Speed 300 knots
      2. Range 20km
      3. Damage Increased
    2. T-VII Torpedo
      1. Speed 300 knots
      2. Range 15km
      3. Damage Increased
      4. Blast Radius 3200m
    3. T-XI Torpedo
      1. Speed 200 knots
      2. Range 20km
      3. Damage Increased
  4. Crew Changes
    1. All have 1,500,000 Hitpoints
    2. All injuries healed in 0.05 hours
    3. Almost all skills are 100+/100 on every crew member/officer/leader
    4. Some Crewmembers have pre-existing special abilities from the start
  5. Weapons
    1. All Weapons Deck Guns and Flak Guns
      1. Rate of Fire increased
      2. Shell speed on all weapons increased to 3000
      3. Shell Capacities increased
      4. Ammo Damage increased on all acceptable types of ammo for the Uboat Deck Guns and Flak Guns
  6. Sensors
    1. Max Range on all sensors changed to 100,000
    2. Periscope extension time reduced to 1 second
    3. Precise Ranges on all sensors changed to 100,000 (where applicable)
    4. Tarnmatte Radar and Sonar Reduction increased to 50%
    5. Tarnmatte Improved Radar and Sonar Reduction increased to 75%
  7. Conclusion
    1. This Mod is made available for free and is not for commercial use
    2. This mod may be modified and re-released provided proper credit is furnished
SloppyMk27
Images
None

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!



Comments
Bobganger
10-28-10 at 06:49 PM
How do you install it?
beowolve
03-21-13 at 10:36 PM
ever heard about "JSGME"? if not "google" oh my god...
sito30
11-06-13 at 05:16 PM
gracia un saludo
petitspieds
04-07-16 at 05:10 AM
Merci !!
Deputy
12-17-16 at 12:00 PM
Awesome mod. It will put a SEG on your face for sure. Especially if you just want to kick back and "blow shi* up".

Dep
michaelhartley09
10-01-19 at 07:37 PM
TheUBoatGirl
12-10-19 at 09:01 AM
no torpedo works as expected. The Zaunkönig with 200 knots turns sharply right after 400 yards and then continues straight ahead. without hits anything. Also the normal Zaunkonig with 24 knots do exactly the same. only slower. The Steinarsch Torpedo does not even hit its target 500 yards away with automatic target setting. The other Torps (ALL) pass the Merchants. I use only the standard version 1.5 without mods for the German side. Useless Mod sorry, some things are not working. So now i am playin the standard version again. I rate with a D cause the Torpedo numbers are increased, also by disable the mod. what went wrong with the mod? cause i tested it on 2 differen PC's - everwhere the same.


DownloadsII 5.1.0 by CyberRanger & Jelle
Based on ecDownloads 4.1 © Ronin
Graphics by Danlisa

All times are GMT -5. The time now is 10:50 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.