SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Downloads > Silent Hunter 4 > Gameplay mods
Mods, missions, patches, & files for every subsim there ever was!
Forget password? Reset here

Navigation

If you are experiencing trouble downloading, it could be due to an ad-blocker or extension in your Chrome browser.
Try turning off the ad-blocker or whitelisting www.subsim.com in your ad-blocker extension
or switching to Microsoft Edge browser or Firefox to complete the download. Thanks.

Main | Legacy Downloads | Utilities | Category Tree | Stats | Search

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!

File Name: IJN Depth Charges Y thrower Fix (16.51 MB) Download
Author: tater (Uploaded by tater)
Date Added: 08-21-09
Downloads: 403
Grade: A+
Description
IJN Depth Charges Y thrower Fix

This mod fixes the YGun which has always been broken in SH4. Before this
fix, each Y-thrower throws both DCs in the same direction, instead of
one in each direction as they should.
Because of this failure, many ships never got the Y-throwers that they
had historically. In order to make this mod useful (the only stock ship
with a Y-thrower is the SC Subchaser)I changed the dats of the IJN escorts
to have centerline W nodes so that they could utilize the new YGun.
Since I was doing this, I also used the new IJN DCs created about a year
ago, and now used in RSRDC and RFB.
Thanks to Lurker, and also the RFB Team (I used their DC files as a baseline,
though they are altered from my original mod based on the IDs---I believe
someone fixed a broken rack at some point. I have changed the loads slightly
from what they are in those two mods.
Where possible, I have tried to have the number of DCs carried correct,
but when that was not possible I tried to err on the side of too many
carried instead of too few. Due to a lack of data, most all of the change
dates are conjectural.

New racks (name of rack, then = the DC it fires):
Roll Racks:
DCRack_TYPE95_1 = Depth_Charge_TYPE95_1 (18 DCs)
DCRack_TYPE95_2 = Depth_Charge_TYPE95_2 (8 DCs)
DCRack_TYPE02_1 = Depth_Charge_TYPE02_1 (18 DCs)
DCRack_TYPE02_2 = Depth_Charge_TYPE02_2 (6 DCs--parachute retarded 95s))
K throwers:
KGun_JP_02 = Depth_Charge_TYPE95_1 (9 DCs)
KGun_JP_03 = Depth_Charge_TYPE02_1 (10 DCs)
Both have 50, 75, 120m ranges (unchanged)
Y-throwers:
YGun_JP_02 = Depth_Charge_TYPE95_1 (10 DCs (5 per side))
YGun_JP_03 = Depth_Charge_TYPE95_1 (18 DCs 9 per side))
YGun_JP_04 = Depth_Charge_TYPE95_1 (20 DCs (10 per side))
YGun_JP_05 = Depth_Charge_TYPE02_1 (18 DCs (9 per side))
Since they only fire 2-sided, I used the 75m RL range, and added slop.
So they shoot to 70, 75, and 80m.
YGun_CD = Type 2 Mod 1 (18 DCs (9 per side) (lower, wider stance to look right
on the CD ships) Heavier charge thrown 55, 65, 75m.
The "stock" stuff:
DCRack_SH4 = Type 2 Mod 1 (18 DCs (modded down from the stock number, 40))
KGun = Type 2 Mod 1 (12 DCs (modded down from the stock number, 40))
45, 70, 100m ranges.
YGun = Type 2 Mod 1 (18 DCs (9 per side)---modded down from the stock
number, 80)
Range is 55, 65, 75m

New Ships:
NDD_Kagero
The Kagero Class was an improved Asashio Class DD. The most notable visual
change was having the reserve torpedo storage for the forward tubes moved
alongside the front stack.
NDD_Yugumo
The Yugumo Class was an improved Kagero Class DD. Visually nearly identical
to Kagero (needs a bigger bridge someday), the Yugmos never had their X
turrets replaced with AA guns since their DP turrets could elevate higher.
In addition, later in the war Yugumos received a 2d AA platform just abaft
of the forward funnel.
Images
None

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!



Comments


DownloadsII 5.1.0 by CyberRanger & Jelle
Based on ecDownloads 4.1 © Ronin
Graphics by Danlisa

All times are GMT -5. The time now is 03:39 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.