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File Name: Torpex Torpedoes (4.4 KB) Download
Author: NEON DEON (Uploaded by NEON DEON)
Date Added: 04-18-09
Downloads: 834
Grade: Not Rated
Description
Author: Neon Deon

Requirements: SH IV version 1.4

Installation: After unzipping, copy Torpex Torpedoes folder to mods folder in SH IV directory and then use JSGME to acivate mod.

Changes from Stock SH IV Version 1.4:

This mod changes Values for all U.S. sub torpedoes in an effort to reflect the increased damage caused by the Torpex warhead on most U.S. torpedoes. The link to stock being the early war TNT warhead of the Mark 14. It also makes adjustments to the MK 27 Cutie for close in shooting at small escorts.

Mark 10:
497 lbs TNT warhead
Damage points were 80 to 160. Now 78 to 131.

Mark 14:
643 lbs TNT warhead.
Damage points same as stock 100 to 170.
The Mark 14 is now an early war TNT only torpedo and its availability ends on 05/30/43.*

Mark 16:
943 lbs Torpex warhead equivelant to 1,414 lbs of TNT.
Damage points were 180 to 350. Now 221/373.
Blast zone damage changed from 3.5m/8m to 4.5m/8m.

Mark 18:
575 lbs Torpex warhead equivelant to 863 lbs of TNT.
Damage points were 120 to 180. Now 135 to 228.
Blast zone damage changed from 3m/7m to 3.25m/7m.

Mark 23:
643 lbs Torpex warhead equivelant to 965 lbs of TNT.
Damage points were 120 to 180. Now 150 to 255.
Blast zone damage changed from 3m/7m to 3.5m/7.5m
Torpedo cost reduced to zero.*

Mark 27: (Cutie)
95 lbs Torpex warhead equivelant to 143 lbs of TNT.
Damage points were 50 to 100. Now 45 to 50.
Blast zone damage changed from 1.5/5 to 2/5.

Other changes:
Topedo wake length has been increased to 18 meters.
The Mark 27 Cutie has been adjusted so it can work close in on small escorts. Max dive angle has been increased to 45 degrees, arming distance changed to 50 meters, and detonation strike angle has been increased to 45 degrees.

* The game appears not to allow adding of extra US torpedoes. The only major difference between a Mark 14 torpex torpedo and the Mark 23 is the 14 had a slow setting. So the Mark 14 stops on 5/30/1943 and the Mark 23 begins from there at 0 cost.


Issues:
The game will continue to load Mark 14s after the expiration date. You must manually remove them while in port.
When firing the Mark 27 cutie, Please make sure your motors are off. It is very important you do so since the arming distance has been reduced to 50 meters!

Disclaimers and stuff:
Not responsible if this blows up your computer.
Dont try and make money off this it is free.
Use it any old way you want just remember where you got it.
Any questions on the mod please PM me thru the forums of Subsim.com.

Credits and thanks to Keltos whos many threads and mods on torpedoes inspired me to do this mod and credit Keltos for the lengthing the wake on the torpedoes idea. Thanks also to UBI, Neal stephens for his great web site (subsim.com) and Sailor Steve for reminding everyone to sign their mods.

Thanks,

NEON DEON
Images
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Comments
Red Devil
09-22-23 at 06:05 PM
I am in a balao class, torpedoes are so 'weak' that it took me a full Balao load to sink 3 tankers and a destroyer. I do have torpex loaded. so, is it Win 11 or SH4????


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