View Full Version : Escort Commander

08-27-2006, 03:33 AM
Apologies if this has been discussed before, but I could not find it. In the dev interview, the following was posted:

Subsim: So, what's the main improvement planned for multiplayer?
SH4 Dev Team: The addition of an adversarial multiplayer mode – escort’s commander vs. player wolf pack – will greatly enhance the competition feeling and the online appeal. Also, we feel that multiplayer will be more stable overall. (emphasis by Subsim)

Anybody have any info on how playing as escort commander is being planned to be implemented? Sounds interesting. (Just wish I could play as escort commander in SHIII)

08-27-2006, 03:46 AM
From the Gamespot Q&A: "The most visible improvement will be the addition of the escorts commander player--coordinating AI-controlled destroyers that work against the other players--which will boost the challenge level and replay value immensely."

You probably can give them waypoints and other basic commands.

08-27-2006, 03:55 AM

Sadly sounds a bit dull for the escort commander.

Takeda Shingen
08-27-2006, 08:46 AM

Sadly sounds a bit dull for the escort commander.

Not really. It will probably be a lot like Fleet Command, a great sim in it's own right.

08-27-2006, 09:24 AM
Sadly sounds a bit dull for the escort commander.Never played an RTS game, have you:p?

It'll be big fun, if you ask me. As a matter of fact, it's the new feature I'm looking forward to the most. I hope someone mods it so that you can command more than just destroyers (if you can't already;)) and make it so that more than one player can control a task force.

Imagine two players head-to-head, each commanding a huge task force spearheaded by a battleship.