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Fish
01-09-06, 05:51 AM
Anyone found a way to remove the inflatable craft after arriving at a certain point?
I have a special forces group picked up by a fishing boat, but can't find a way to remove the craft after delivering the special forces.

Miika
01-09-06, 01:40 PM
I think there are two ways:

1) put a goal to the special forces, that will be triggered by the presence of the fishing boat (approach goal, if I remember right), in the last page, select the option "remove attached platform" (i.e. the special forces).

2) use a script, "remove...". In the appropriate goal's (either attached to the fishing boat or the special forces) last page, select "run script" and select the script.

You can check my missions, I have used these techniques in them...

Miika

Fish
01-09-06, 03:36 PM
I think there are two ways:

1) put a goal to the special forces, that will be triggered by the presence of the fishing boat (approach goal, if I remember right), in the last page, select the option "remove attached platform" (i.e. the special forces).

2) use a script, "remove...". In the appropriate goal's (either attached to the fishing boat or the special forces) last page, select "run script" and select the script.

You can check my missions, I have used these techniques in them...

Miika

Sorry, I wasn't clear enough. The special forces will be launched from a sub.

TLAM Strike
01-09-06, 04:00 PM
Can't really be done Fish, no way to attach a goal to an object the player launches after the mission starts. You could set a goal that creates a SOF Raft when you reach a location...

Fish
01-09-06, 05:51 PM
Can't really be done Fish, no way to attach a goal to an object the player launches after the mission starts. You could set a goal that creates a SOF Raft when you reach a location...

Yeak TLam, thought so too, but you never know. ;)
I let the sub deliver the goods now.