View Full Version : TMA
08-06-2005, 05:53 AM
:) Just like to draw your attention to an excellent contribution by OKO, and others, on this topic over on Battlefront.
Mods. - excuse - I just havent the time to copy, edit and post it here. :roll:
Link is :-http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=41;t=000869
Thanks for the 'excellent contribution' :lol:
but this is just a draw, very incomplete, with no mention about how to use properly the dot stack
I started to make a tutorial about TMA
this will be a long and exhaustive one, so it won't be finished before some times (and I will go in holidays soon, so not before 2 month I presume)
But you could have the work in process here =>
I just started and will need some times to finish it, because I spend more time editiong mission.
and its with 'oko's english' ......... :88)
08-06-2005, 07:43 AM
:sunny: Will really look forward to this OKO. Thanks. :up:
Theres a lot of us out there still clinging to Auto TMA as a prop. Or as we say having 'belt and braces'
the first day I was buying SC, I played with a friend of mine, who played a lot on 688i.
When I switched on the AC TMA, he just laught at me, saying i'm just a poor noob
I was a bit offended :lol:
so for this day (the first) I used manual TMA
it's about 5 years now, and I learned a lot from this date.
but the TMA of DW is really more technical than the one of SC.
Sonalysts, after LOTS of work on it, released a pure jewel here.
So I just can't let the AI take the most interesting work of this simulation :P
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