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View Full Version : Little Mods, Big differance


Dogfish40
12-03-10, 11:50 AM
I have been using a lot of the various Graphics and Sound mods available from the downloads page. I have downloaded quite a few.
Yesterday I thought I really screwed up as I am in the middle of a very long Carrier with several long patrols.
I broke one of my rules yesterday and loaded up three mods without checking the game. Well, I got a message on startup that it couldn't find some file and the game would not start. I pulled ALL of the mods out. I got the same result. So I uninstalled the game and reloaded it plus the 1.4 patch and everything was back to normal.
It's just that I am an eye candy freak. The more realism I get from visual and sound, the better my experience is. These are the Mods I am running with no problem (seemingly in any order):
1.Captain midnights CBS...
2.EAXsoundsim without Websters...
3.Speech fixUS Rev2
3.TMO19_interior3d_Gato_overhaul
4.Websters Selected new sounds for 1.4&1.5
5.Websters upgraded deck gun for 1.4

Here are some mods I would like to check out;
1. Mush Morton and the Wahoo mod
2. Better rock mod
3. Better sand mod
4. Midwar AA towers 1.0
5. 600 Slightly sub-nuclear Deck Gun
Question, Does anyone know of any particular problems that any one of these mods has had in the past that would cause major game malfunctions?
I know that this question is very open and difficult because of differing systems and combinations, what I am asking is if someone has had specific problems with any of these mods that reoccur or the mod just doesn't work for one reason or another.
I really love the mods that have worked so far and they have made playing the game a better experiance.
By the way, Hats off and a salute:salute: to the Mod writers, these mods are great.
D40/ On my way back to Japan
USS Drum

Armistead
12-03-10, 03:11 PM
If you're an eye candy freak why haven't you loaded a supermod like TMO as it has it's on enviroment mod and a lot of eye candy or at least load an env mod.

Diopos
12-03-10, 03:24 PM
Because, in TMO, eye candy comes with a cost!

:03:

.

Dogfish40
12-06-10, 10:58 AM
If you're an eye candy freak why haven't you loaded a supermod like TMO as it has it's on enviroment mod and a lot of eye candy or at least load an env mod.

I plan to load up TMO at some point. I want to have my ducks in a row before I jump into that one. I have still been discovering approach tactics in 4.1 that (hopefully) will help me in TMO or any other supermod and as I've mentioned before, I'm still having a ball with 4.1 (it hasn't gotten boring yet).
TMO will come soon enough and I plan to be playing SH for quite some time.
I hope that doesn't make me too JV, but this game is still heart-pounding and I try to play as if it were not a game. The realism comes from inside but that TMO Gato overhaul really helped out a lot!
Thanks :salute:
EDIT: By the way, Armistead. I might want to load up TMO pretty soon anyway and have a question. What do you run with TMO? TMO plus RSRD? Is GFO necessary, in fact, should I be running GFO now??


D40

Armistead
12-06-10, 10:19 PM
You would have to check GFO as I've never used it, but you wouldn't use it with TMO.

Here is my mod's list, but it changes some depending on style of play.

TriggerMaru_Overhaul_2
TMO_20_Beta_update
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Fixed Zero Bomb Load RSRDC
Fixed_CD_sonar_RSRDC
IJN_Radar_Fix_for_TMO2_v1
TMO_Visuals_for_RSRDC
TGT DIALS TO PK FIX - TMO
TGT AOB TO PK FIX - TMO
Webster's Smaller Rain for TMO
EAXsoundsim_without_WebstersManeuver_TMO19
MaxOptics IV for TMO_2
SCAF for RSRDC v502_2.0
TBT filter green TMO 1.9 and Stock
glen ford, plus custom sounds
Gramaphone One
3000 Yard Bearing Tool (1280x)

jldjs
12-07-10, 09:13 AM
Quote:
I plan to load up TMO at some point. I want to have my ducks in a row before I jump into that one

I am relative newbie, playing since February (I think?). I went from stock to environment mods and then TMOwtw. That was the big difference for me. I highly recommend it. After about a month on that I "jumped" to TMO 2 then Beta. It's not as big an impact as you may think. But, it surely (not to be confused with Shirly) makes the game play awesome. I learned most from taking Saves, and replaying, and posting questions to this forum and the Fleetboat Workshop forum. I still only play 15% realism, manual targeting is a must for me. Not ready to deal with frustrations of torpedo problems and fuel management yet. You should be able to learn quickly with TMO, and I like to use Armistead's MOD list as well. Good luck and jump in as the "water" is nice and warm with TMO/RSRDC.

MaddogK
12-07-10, 01:13 PM
There's alot of good things in GFO, but sadly because it's such a large mod it's not quite compatable with other mega-mods. RSRDC is not one of them- RSRDC and GFO work great together.

IMHO if you must run a mod that can't play nice with GFO, pull out the rocks and plant files used in GFO (I can't remember the filenames, I'm at work and can't check the names) and make your own minimod. GFO uses the small rocks mod and IIRC a tall plants mod. The effect is small rocks on the ocean bottom but very tall bottom vegetation, tall enough to hide a sub in without sitting on the bottom.

Dogfish40
12-07-10, 01:20 PM
You would have to check GFO as I've never used it, but you wouldn't use it with TMO.

Here is my mod's list, but it changes some depending on style of play.

TriggerMaru_Overhaul_2
TMO_20_Beta_update
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Fixed Zero Bomb Load RSRDC
Fixed_CD_sonar_RSRDC
IJN_Radar_Fix_for_TMO2_v1
TMO_Visuals_for_RSRDC
TGT DIALS TO PK FIX - TMO
TGT AOB TO PK FIX - TMO
Webster's Smaller Rain for TMO
EAXsoundsim_without_WebstersManeuver_TMO19
MaxOptics IV for TMO_2
SCAF for RSRDC v502_2.0
TBT filter green TMO 1.9 and Stock
glen ford, plus custom sounds
Gramaphone One
3000 Yard Bearing Tool (1280x)


Thanks for the info; I'll be a downloading fool today. One more thing, I noticed that SH1.5 isn't listed, is TMO ready to run without 1.5 being loaded?
D40

I'm goin' down
12-17-10, 05:09 PM
Armistead, playing with map contacts off are you? what about easy Aob? If map contacts are off, what about Nigisis 3D TDC? I also use Easy Plot so I get the ship silouttes, show airbases, and nav map makeover. Other than that, we match up. I play with Map Contacts enabled because playing with them off and using the 3D TDC takes so long I might as well join the Navy and play for real.

If map contacts are off, how do you track targets?

Armistead
12-17-10, 10:19 PM
If I play with map contacts off sometimes I use the radar mod, sometimes not, mostly do. Either way I use radar and visuals to plot. Once I'm close I'll do a long end around and keep in front until I'm where I want to be, then I'll pull the escorts to me by getting in their radar range. Once I'm ready to attack, I'll use stad and easy aob.

It doe's take a lot of time....you can spend hours of play just doing one attack. Can't use a lot of TC....You may remember my attack on the Yamato with cams and contacts off. Although I got hits with each attack, I had to do 3 end arounds. I bet I had 7 hours in that attack.

If I don't have a lot of time, I'll leave contacts on, cams off...good balance of play.