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keltos01
01-21-11, 07:03 AM
Don't forget that it wasn't just the U, S & T classes that took part in the war, but also the H, L, O, P, R & V Classes.



yeah yeah, but we need 3d models to implement those boats ;)

keltos01
01-21-11, 08:31 AM
http://img524.imageshack.us/img524/9774/prowbo.jpg (http://img524.imageshack.us/i/prowbo.jpg/)

torpedo doors

Hitman
01-21-11, 09:06 AM
rowi58 sent me the files, so maybe we could have two sides to this campaign ?

Hum hold on, let first the british side be ready :DL

I'm not sure how you want to model the fruit machine, but if knowing the lead angle for for firing is the only thing holding you up, I can help you out. I worked out the necessary equations for a zero gyro-angle firing solution since I like to play the S-boats this way (and a 90 deg. track is not required). Any calculator with trig functions will suffice.

Yes of cours an external program one can use by ALT/TABing the game can work, but the thing is we wanted to coax the US TDC into working like the british one did, it is only really a matter of finding a solution of the GA lock, but it eludes us still :hmmm:

keltos01
01-21-11, 09:56 AM
modified the loadout picture to look more like the type I U class ;:

http://img52.imageshack.us/img52/6268/undineloadout.jpg (http://img52.imageshack.us/i/undineloadout.jpg/)

http://img843.imageshack.us/img843/1628/undineii.jpg (http://img843.imageshack.us/i/undineii.jpg/)

http://img21.imageshack.us/img21/1628/undineii.jpg (http://img21.imageshack.us/i/undineii.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

I set the caustics off..

still need to move dg and tower, but the rest is ready !
k

Nisgeis
01-21-11, 12:01 PM
Yes of cours an external program one can use by ALT/TABing the game can work, but the thing is we wanted to coax the US TDC into working like the british one did, it is only really a matter of finding a solution of the GA lock, but it eludes us still :hmmm:

Keltos said he was going to test with 0 degree torpedoes, but never posted his results (specifically what happens to the GA indicator). What are you trying to do to the torpedoes exactly?

Hitman
01-21-11, 12:29 PM
Keltos said he was going to test with 0 degree torpedoes, but never posted his results (specifically what happens to the GA indicator). What are you trying to do to the torpedoes exactly?

Urrr nothing to torpedoes, I was refering to the problem with the TDC's GA indicator you already know. Should have expressed myself better ...

We are clueless, may be you could come up with solution, since you are experienced in tinkering with the TDC??

We need a funtional GA indicator despite the torpedo being locked at zero degrees for straight run shots.

Nisgeis
01-21-11, 12:38 PM
What happens at the moment with a torpedo locked at zero and how are you locking it and what do you want to use the GA indicator for?

Hitman
01-21-11, 02:18 PM
What happens at the moment with a torpedo locked at zero

While keltos has not yet reported results, I'm confident to a 99% that it makes the GA indicator stay fixed at the ship's bow.

and how are you locking it

In the torpedo file, setting a maximum GA of zero

and what do you want to use the GA indicator for?

To display the necessary lead angle, more or less as the real thing did.

If you don't start the position keeper, but enter the solution data (Range/AOB/Speed) the TDC will show the result of the problem but not update it. In the result displayed:

1.- Own course to GA pointer = GA Angle
2.- GA pointer to Line of sight = Lead Angle

Look at this:

http://img197.imageshack.us/img197/583/65669854.png

In this image, the angle between blue arrow (Own ship course) and red arrow (Torpedo course to hit the target) is the Gyro Angle, i.e. the angle the torpedo must turn from the own ship's bow it is shot from, in order to hit the target. And, consequently, the angle between the yellow arrow (Line of sight to target) and the red arrow (Torpedo course) is the LEAD ANGLE the torpedo must have.

Now, I can paint a graded scale with zero starting at the line of sight point (Top of dial) and going +/- 180 either side on the outside of the own ship dial, and because the difference between that point and the one indicated by the GA pointer will always be the lead angle.

Thus, we can have the GA pointer indicate for us on the outside of the dial the lead angle we want, so we can turn the periscope to that angle and wait until the target crosses it to shoot. As the real british submariners did. And in the meantime, we can also use the position keeper to check the exactitude of the solution, by comparing with the target's evolution, also as the british TDC did.

The problem however is that the GA pointer will be locked at the maximum Gyro Angle of the torpedo, and that kills our idea if we lock it to zero degrees. If we leave it unlocked, the torpedo can be fired in any moment and not when the target arrives at the precise lead angle, because the GA is updated on the fly by the TDC. Thus we would no longer need to aim with the whole ship, as british submariners did, and we are screwed :damn:

keltos01
01-22-11, 07:05 PM
U Class type I (copyright UBISOFT for the original model in SH5)

http://img190.imageshack.us/img190/4141/undine.jpg (http://img190.imageshack.us/i/undine.jpg/)

had to tweak quite a few items, but here she is !

keltos

sidslotm
01-24-11, 12:15 PM
U Class type I (copyright UBISOFT for the original model in SH5)



Hi Keltos, are you going to make a patch to install this into WDAD. This would make a wecome addon in the Med.

Need some Italian battleships and heavey cruisers, any ideas?

sid

Hitman
01-24-11, 01:30 PM
U Class Type I is beautiful :up:

keltos01
01-24-11, 01:46 PM
Hi Keltos, are you going to make a patch to install this into WDAD. This would make a wecome addon in the Med.

Need some Italian battleships and heavey cruisers, any ideas?

sid

I would like to try and make an AI sub.

I would use the model from JU_88 of the Tipo 600 submarine, let me think about battleships, but lots of subchasers would already be a plus


as for the model of the U Class from SH5 there are copyright issues...

regards

keltos

Hitman
01-24-11, 02:56 PM
let me think about battleships

Big battleships are always what we all love to find, but realistically speaking the effort is much better put into cruisers, as those had most missions and were more frequently found (and hit) by the british submarines.

keltos01
01-24-11, 05:09 PM
information on italian subs (in italian/english) :

http://www.regiamarina.net/detail_text_with_list.asp?nid=154&lid=2&cid=9

ships :

http://www.regiamarina.net/ship_info.asp?nid=121&lid=1


example :

http://img109.imageshack.us/img109/4673/aquila3u.jpg (http://img109.imageshack.us/i/aquila3u.jpg/)

Aquila (http://www.regiamarina.net/sub_actions.asp?nid=121&lid=1&sub=Aquila)
Aircraft Carrier
Ansaldo, Sestri Levante-
-
-09/08/1943
Captured



cruiser Bolzano :

http://img152.imageshack.us/img152/3558/bolzanoclass.jpg (http://img152.imageshack.us/i/bolzanoclass.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

DeerHunter UK
01-26-11, 07:16 AM
Are there any S class subs in SH5?

keltos01
01-26-11, 11:49 AM
Are there any S class subs in SH5?

I don't think so, there was the U Class which I sported over to SH4, and am still debating copyrights issues with, but I don't think there is a S Class in SH5.

If you find me the S Class 3d model I can make it playable or AI for SH4

keltos

sidslotm
01-27-11, 04:29 AM
Hi all

I don't know if anyone is interested in doing paint skins for the T Class Triton but if you are, here are a set of stencils to help you. You'll have to sort them out for yourself and you will need a DDS compatible image app like photoshop to work with.

I have to say I have not yet mastered the skill of a topdraw skin maker, but we work towards perfection in every way, every day. The one thing that any noob will learn with certainty, is the qualitiy of work that is found in these mod forums

http://www.filefront.com/17854758/TClass-Stencils.rar/

http://img21.imageshack.us/img21/3420/tclassstencil.jpg

also Triton refit 1.1 with a tad of tweaking to the con.

http://www.filefront.com/17848067/WDAD-HMS-Triton-refit-1.1.rar/

sid :yep:

keltos01
01-28-11, 07:24 AM
Here goes the first workable version :

http://img443.imageshack.us/img443/5408/aduasubju88.jpg (http://img443.imageshack.us/i/aduasubju88.jpg/)

http://img51.imageshack.us/img51/5010/aduasubju88tower.jpg (http://img51.imageshack.us/i/aduasubju88tower.jpg/)
3d model by JU_88 and Ref of GWX 3.0 for SHIII

Italian 600 Class Adua submarine (AI)


my only problem is the single mission I ship with the mod : everytime I try it it's night, even though I changed the starttime with the editor and saved the mission. I don't have a clue here, peabody help !



here is the workable version of my AI Adua submarine for WDAD :

http://www.mediafire.com/file/44py5ww44u7s484/WDAD%20AI%20italian%20sub%20Adua%20v1.1.7z



as she uses Lurker's PTvirtualtorpedo from WDAD instead of a DG she only works with WDAD, beware of incoming torpedoes !

also : I had set another submerged sub around but even when you spot the periscope at 1000 y you can't lock... sank it with asdic angle and range :)

hope you like it




http://www.ww2incolor.com/italian-forces/cant-z501.html

keltos01
01-28-11, 07:49 AM
I don't know if Sid will be able to build a Med Campaign for WDAD or not, but I feel research is important.

http://img821.imageshack.us/img821/2470/cantz501.jpg (http://img821.imageshack.us/i/cantz501.jpg/)

Cant Z-501

http://www.ww2incolor.com/italian-forces/cant-z501.html

http://img227.imageshack.us/img227/2779/imamro433.jpg (http://img227.imageshack.us/i/imamro433.jpg/)

IMAM Ro-43

http://www.ww2incolor.com/italian-forces/IMAM+Ro-43+3.html

http://img440.imageshack.us/img440/6321/cantz5061.jpg (http://img440.imageshack.us/i/cantz5061.jpg/)

http://img257.imageshack.us/img257/6444/cantz506400f.jpg (http://img257.imageshack.us/i/cantz506400f.jpg/)

CantZ506-1

http://www.ww2incolor.com/italian-forces/CantZ506-1.html

keltos01
01-28-11, 08:09 AM
http://img39.imageshack.us/img39/1703/sommergzaffiro.jpg (http://img39.imageshack.us/i/sommergzaffiro.jpg/)

Zaffiro

Correction, the Zaffiro was sunk by HM Sub. Ultimatum and not by a Catalina aircraft on June 24, 1942


looks a lot like a US porpoise doesn't she ?

I guess same period same looks

keltos

keltos01
01-28-11, 08:19 AM
Very good site on the Italian Navy, lots of pictures :

http://img121.imageshack.us/img121/840/smgitabordeaux43.jpg (http://img121.imageshack.us/i/smgitabordeaux43.jpg/)
Bordeaux 1943

http://piombino-storia.blogspot.com/2010/08/documentazione-fotografica.html

torpedo tube :

http://img51.imageshack.us/img51/9935/tubox.jpg (http://img51.imageshack.us/i/tubox.jpg/)

http://www.sommergibili.com/ww2.htm

keltos01
01-28-11, 08:29 AM
http://img12.imageshack.us/img12/3/sommergibilegalatea.jpg (http://img12.imageshack.us/i/sommergibilegalatea.jpg/)

Galatea

http://it.wikipedia.org/wiki/Galatea_%28sommergibile%29

keltos01
01-28-11, 02:15 PM
http://img89.imageshack.us/img89/1152/harborattack.jpg (http://img89.imageshack.us/i/harborattack.jpg/)

who said clear waters ? I'll take the north sea any day over this !!!!



I got tired of trying the missions from Trincomalee in 44.. always to the same spot in the adaman sea.. and no traffic there.

started in 1945, have to go from Freemantle to Singapore (near), passing by Xmas Island's harbor : empty

next harbor : ships !

I sneaked by an Asashio destroyer, left it south of me, crept on the harbor : boy is it shallow !

I found a large tanker and a couple ships at anchor, sank one ship in the mouth of the harbor, kindo a blockage wreck now :) , and another freighter.

I then saw a trawler, thought it was AS, and got so focused on it that I didn't see the Asashio, which obviously had seen or hear the torpedoes, bearing down on me..

got sunk :(

http://img11.imageshack.us/img11/4141/undine.jpg (http://img11.imageshack.us/i/undine.jpg/)

80 feet deep


reloaded and attacked from 5000 y : sank the one at the harbor's mouth, missed the tanker, now escaping to the north.




keltos

sidslotm
02-07-11, 07:28 AM
Hi

I was trying to complete a series of 1940 mediterranian missions based out of Malta. Unfortunatly I only managed 4 for the time being and hope to get back to them someday soon. These missions are intended as an Introduction to a campaign out of Malta, this would open SH4 up to futher possibilties including the Western Approaches.


http://www.filefront.com/17882205/WDAD-missions-1940.rar/


sid

JapLance
02-27-11, 04:31 AM
Hi Subsim folks,

this is my first post in these forums in a long time (I used to play with SH2 and Destroyer Command, got SH4 a month ago), and I'd like to express my admiration for the guys who did this campaign, from lurker_hlb3 and keltos01 to all the chaps listed in the credits section (I noticed a couple of well-known names in my SH2 times).

An amazing piece of work that brought me great memories of the old SH2 times, when I used to play with an U-Class sub from Malta using a mission editor called Kriegstanz (which, for what I can see, was very similar to the SH4 mission editor) and the impressive Italian ships and subs that were then created. Hopefully someone will create a similar ship pack for SH4 and allow us to recreate the Mediterranean Theater from both sides in all its glory.

JapLance
02-27-11, 12:37 PM
Hi

I was trying to complete a series of 1940 mediterranian missions based out of Malta. Unfortunatly I only managed 4 for the time being and hope to get back to them someday soon. These missions are intended as an Introduction to a campaign out of Malta, this would open SH4 up to futher possibilties including the Western Approaches.


http://www.filefront.com/17882205/WDAD-missions-1940.rar/


sid

Hi sid,

I just played one of your missions, the Benghasi convoy one :yeah:.

After receiving the message re-routing my interception point and acting accordingly, I got an hydrophone contact to the North of my position early in the morning. After some surface maneuvering my lookouts spot two destroyers coming right to my position. Dive! dive! dive!.

Fortunately, they seem to be useless as ASW units, but that forced me down too far away from the convoy. Maneuvering under the thermal layer I finally get closer to the convoy eluding a lot of escorts... Periscope depth.

I see some of the convoy merchants, but far away, almost at the limit of the range of my torpedoes. As the escorts are all around, no chance of surfacing and look for a new position ahead of the convoy, so I decide to shoot a long-distance 4 torpedo spread (I'm using the U-class instead of the T-Class).

These British torpedoes with no gyro-angle are a PITA, so I'm using Auto-targeting and fire when the TDT shows a 0º gyroangle shot (well, more or less from 2º to 358º). Incredibly, after a while my crew and I hear 4 impacts out of 4 torpedoes!. I had never had such a rate with this British system!. I check the Log a bit later and see that I have been credited with a 8000t tanker (not the ship I had targeted, but very good anyway).

Down again and leave the area without any interference from the escorts. When no sound contacts are around, I surface to recharge batteries and compressed air. Later in the day another contact with another convoy. Lots of almost blind escorts (DD's and armed trawlers) but the same thing again: forced to go down, I have to shoot from a long distance, two torpedoes this time. Both miss their mark. At one particular moment, when I went to periscope depth to check the merchants position, I found myself less than 300 yards from a stopped Italian destroyer!. Still they didn't see or hear me.

With only two torpedoes left (U-class has only 4+4), I set sail for the original interception point. Fog gives me a surprise and an enemy DD apears only about 4000 yards away from me shooting its guns. Crash dive! The U-class really dives fast, and the enemy ships must be very low-level crews because the shots never hit me. Again they never knew where I was once underwater, so I left again the area. I decided to return to Malta and on the way back, another contact takes me to waste the last two torpedoes on a slow two ship convoy with two destroyers as escort. Finally reach La Valetta, but the game won't let me dock, so I finish the mission.

=============================

I enjoyed it all a lot, but I have a couple of things to point out: the first is that the convoys were a tad too big. I don't know how many ships were there in them, but I noticed more than 15 contacts through hydrophones in the first one. That seems way too big for a Med Italian convoy.

Another one would be that in the interception area after engaging the convoy, I had too many contacts with enemy forces, including another big convoy. Too many ships at the same time in the same area, I think. Maybe you could tone down the % chances so not all the ship groups always spawn.

And then I guess that most escorts were of poor quality or their sensors don't work. I never heard any pings, which may be something real as the Italians probably didn't have anything similar to ASDIC (at least in 1940), but their hydrophones should work in some way. They never seemed to have any idea about where I was. Could someone with the right knowledge check the NDD_Soldati ASW equipment?.

sidslotm
02-28-11, 02:23 AM
I enjoyed it all a lot, but I have a couple of things to point out: the first is that the convoys were a tad too big. I don't know how many ships were there in them, but I noticed more than 15 contacts through hydrophones in the first one. That seems way too big for a Med Italian convoy.

Thanks JapLance: To big, I have to confess to not thinking of that one, but in my clients defence I have to point out your honour, we believe the Italian army was drasticly ill equiped for war against the Allies, hence the large supply convoy :salute:

Another one would be that in the interception area after engaging the convoy, I had too many contacts with enemy forces, including another big convoy. Too many ships at the same time in the same area, I think. Maybe you could tone down the % chances so not all the ship groups always spawn.

I recon thats a good point :up:

And then I guess that most escorts were of poor quality or their sensors don't work. I never heard any pings, which may be something real as the Italians probably didn't have anything similar to ASDIC (at least in 1940), but their hydrophones should work in some way. They never seemed to have any idea about where I was. Could someone with the right knowledge check the NDD_Soldati ASW equipment?.

This is where It get harder for me as a noob to mission designer, I noticed the lack of depth charge racks on the Soldati's as well.


There is no doubt in my mind that modding combined with mission design are very skillful persuits and when you think about the scale of the mods by Lurker and commitment it must take to get them completed, my mind boggles.

The idea behind these basic missions, was towards a British campaign that would run the length of the war and start at Gosport. But having the idea is one thing. The knowledge and commitment to build a British campaign is at a higher level than four simple missions. But a year ago, four simple missions would have seemed like a mountain to me, then all at once you see it and there done. Cracking the campaign trail seems like a mountain to me right now, but who knows. :o Keltos has a mission where you hunt a submerged boat of Japan, how cool would that be in the bay of Biscay with Uboats everywhere, heh.

I recon Ubi missed a big chance here with SH4, "the T Class missions", this would have been a cool coarse to set and lift SH4 to whole new level.

sid

JapLance
03-01-11, 11:14 AM
There is no doubt in my mind that modding combined with mission design are very skillful persuits and when you think about the scale of the mods by Lurker and commitment it must take to get them completed, my mind boggles.

I share the same idea. Anybody doing the smallest mod for any game is a hero. When you talk about those Super-mega-mods that change so many things... it's unbelievable that one person can do so much for free on his leisure time.

The idea behind these basic missions, was towards a British campaign that would run the length of the war and start at Gosport. But having the idea is one thing. The knowledge and commitment to build a British campaign is at a higher level than four simple missions. But a year ago, four simple missions would have seemed like a mountain to me, then all at once you see it and there done. Cracking the campaign trail seems like a mountain to me right now, but who knows. :o Keltos has a mission where you hunt a submerged boat of Japan, how cool would that be in the bay of Biscay with Uboats everywhere, heh.

And seems like you're on the right path, the mission was nice. I was just giving my opinion, because I know first hand that when you offer something to the public, the first thing you want to know is "well, how is it going?". I've been through this for other games, and hate it when you see the download counter move but nobody says a word. I'd rather have a bad opinion than none at all.

I was checking the files in the campaign Lurker did, and there are files for the Mediterranean, so not all is lost. A new .mis file for the Italian Regia Marina operations would be needed, but the main problem is Italian warships. Apart from the Soldati, I could find none. I've seen references to some ships done for SH3, but couldn't find them, and even if I could, I have no idea on what to do with them for using in SH4.

By now I took a German Hipper CA and added it to the Italian roster as the Zara class, and did the same with a Liner in the Japanese roster. It's a start :haha:.

I did a quick mission this morning and I can confirm that there is something wrong with the Soldati DD. It only caught my noise when running at flank speed, and the only way it could attack me was by ramming (I was always at periscope depth). It dropped no charges on me even when it was on top. Unfortunately, I don't know how to fix that.

I recon Ubi missed a big chance here with SH4, "the T Class missions", this would have been a cool coarse to set and lift SH4 to whole new level.

And also Dutch submarines in the NEI, and the British/Italian campaign in the Mediterranean... Submarine war during WW2 was much more than U-boote and Fleet Boats.

sidslotm
03-02-11, 02:53 AM
I was checking the files in the campaign Lurker did, and there are files for the Mediterranean, so not all is lost. A new .mis file for the Italian Regia Marina operations would be needed, but the main problem is Italian warships. Apart from the Soldati, I could find none. I've seen references to some ships done for SH3, but couldn't find them, and even if I could, I have no idea on what to do with them for using in SH4


Yes I know what you mean about Italian war ships, I did try a mission using German vessels but this in truth is no good. Lurker has already done most of the work for a successful WDAD campaign, the lack of Italian war ships seem to be a biggest problem . Also the aggression levels of Italian Soldarti/ armed trawler need to be looked at, reguarding the lack of depth charging. Unfortunatly my modding skills are quite limited and finding the files let alone making the right ajustments, well enough said.

If you know how to make a Italian Regia Marine operations mis file, that would be cool. I have modded the Campaign.LOC file by placing more harbours on Meditternian ports, giving more options for a campaign.

Much of the british submarine effort in WW2 was stalking the enemy ports, it creates a tension when taking a boat into shallow waters for a missions. I just wandered if the Brits had a sub in or around the port of Taranto when the bombed the BBs in1940. I read some where that all the uboats sent into the Med where sunk, I think the Med must have been a very dangerous waters for subs during WW2

JapLance
03-02-11, 03:03 PM
Hi, sid

I've spent this afternoon reading around previous posts in these forums (lots of info here), and using the original WDAD mod as a base, I've been able to create a basic campaign from Malta beginning in January 1941.

There are no crashes by now :D. You can start from La Valetta harbour in either a U-Class or a T-Class, and have 14 Patrol Areas around the Central Mediterranean. The traffic is spawned by the layers created in WDAD for the Mediterranean (no new ones for the moment), with dates changed to suit the campaign.

I tried it for a while, and I can confirm that at least around Tripoli there is movement of enemy shipping :yeah:.

If you want to try it send me a PM with an e-mail address.

sidslotm
03-06-11, 01:21 PM
Hi JL,

yeah this works well, good start, there me thinking 4 missions was cool, well done and more please.

sid

JapLance
03-07-11, 02:47 AM
Thanks, sid

I'm now creating a random layer for Regia Marina traffic (using a couple of German ships, unfortunately I can't find any other Italian warships) and adding a few ASW units to the main harbors. I'm yet to learn how to spawn planes randomly.

sidslotm
03-14-11, 10:48 AM
Hi JL,

things are looking good, have'nt gone right through the campaign yet, but there's no doubt you have the whole thing is on the right track.

I'm now creating a random layer for Regia Marina traffic (using a couple of German ships, unfortunately I can't find any other Italian warships) and adding a few ASW units to the main harbors. I'm yet to learn how to spawn planes randomly.

this is cool, a couple of lend lease German cruisers, why not. There are plenty of ships that could be adapted, I believe Keltos is good at this, heh:DL creating AI vessles.

I have made a Axis air Patrol thats being tested right now, if my health had not bit so whimsical I might have managed more.

stay good-----sid

JapLance
03-14-11, 04:06 PM
In this thread (http://www.subsim.com/radioroom/showthread.php?t=136508) there is a number of very interesting ships for SH3 with working links, and the modeler says this:

For everyone interested in see my ships converted for SHIV -> i don't know how to do this, but if you can do, you're allowed! Just inform me ^_^

Any takers for the Duilio (or any others)?. That would be awesome :arrgh!:.

JapLance
03-21-11, 09:14 AM
Well, I contacted VonDos and he gave permission to use his ships in the Mediterranean campaign I'm working on.

Conversion to SH4 has been easier than I expected. Here is the Duilio after an encounter with HMS Thunderbolt:

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/BBDuilio.jpg

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/BBDuiliosinking.jpg

VonDos is also working in three different classes of Italian cruisers for SH3 at the moment, the Trento, the Condottieri I and the Condottieri III. Hopefully they will also work in SH4.

Now I need to find the creator of the Littorio class BB that is in the downloads library.

Jan Kyster
03-21-11, 03:24 PM
http://i189.photobucket.com/albums/z15/subject_rod/smilies/heartbeat.gif



A thread like this beats TV any time! Very interesting! http://i189.photobucket.com/albums/z15/subject_rod/smilies/munching_out.gif

sidslotm
03-22-11, 03:54 AM
Hi


Well, I contacted VonDos and he gave permission to use his ships in the Mediterranean campaign I'm working on.

Conversion to SH4 has been easier than I expected. Here is the Duilio after an encounter with HMS Thunderbolt:


You make this look easy JL, :salute: cant wait to have ago at this.

VonDos is also working in three different classes of Italian cruisers for SH3 at the moment, the Trento, the Condottieri I and the Condottieri III. Hopefully they will also work in SH4.

Cruisers as well, things getting verrrrrry good.


A thread like this beats TV any time! Very interesting! yeah, pass the crisps and a beer please, heh. :rotfl2:

sid

SilentSnake
05-03-11, 05:44 AM
This is a great mod, has this got british voices yet, sorry but it is a large thread.

diesel97
05-03-11, 03:35 PM
This is a great mod, has this got british voices yet, sorry but it is a large thread.

Not yet old chap.

:)

jackcford
05-04-11, 08:40 AM
Some eye candy, JSGME ready:

http://www.jackzone.org/SH_stuff/sh4wdadalt.jpg

http://www.jackzone.org/SH_stuff/Alternate WDAD Loading Screen.rar (http://www.jackzone.org/SH_stuff/Alternate%20WDAD%20Loading%20Screen.rar)

keltos01
05-09-11, 12:59 PM
nice picture !

keltos

JU_88
05-09-11, 01:20 PM
Sorry guys i never completed that new T-class, but have (literally just now) handed the near complete model over to Keltos01 (check your PM box mate), it should just need a few more details from him and its good to go.
Sorry I never got time to complete it myself. To much going on in RL and all that.
If you can credit me (Ju88) alongside keltos for the sub that would be .. er nice, since i put ALOT of time in to the model.
Cheers.

sidslotm
06-21-11, 08:40 AM
Hi everyone,

anyone know what causes this and how to put it right please. As you can see the con is wrong on the UClass, why. The playable unit is fine, just don't get it, I think the T is the same as well.

http://img51.imageshack.us/img51/7907/uclass.jpg

JapLance
06-21-11, 10:12 AM
The .eqp file of the U-Class points to an S-Class boat tower.

I can't remember what happened with the T-Class, but anyway, using them as AI subs causes bugs in the gauges of the 3D interior. I was warned about that in the Mediterranean campaign thread.

sidslotm
06-21-11, 10:42 AM
Thanks JL, recon I'll float a couple of American boats instead then.

joeytom_97
06-23-11, 05:13 PM
The link is dead:nope:

sidslotm
06-24-11, 02:28 AM
which link exactly

sidslotm
07-14-11, 02:05 AM
does anyone else have a diving planes problem after a game save has been saved in WDAD. I have only just noticed that when the game is reloaded the planes no longer work correctly.

I have re-installed and re-download WDAD and the problem persists.

Cukier
07-20-11, 01:37 AM
Our polish boys had two subs - ORP Dzik and ORP Sokol. They had many success in MEd.

http://en.wikipedia.org/wiki/ORP_Dzik
http://en.wikipedia.org/wiki/ORP_Sok%C3%B3%C5%82

Can i see it in wdad? :)

Bubblehead1980
08-02-11, 03:49 PM
Anyone think they could make a British voice patch? To include "Action Stations!" and the buzzer in lieu of the american gong.I played WDAD once and the american voices with gongs for battlestations just killed immersion for me.I know it seems like a small thing but it kills it, just like when I played U boats and it had American voices lol, luckily there was German speed patches.

FurphyForum
09-30-11, 08:18 PM
Could somebody provide me with an alternative DL link to WDAD as the files are removed when you click on the DL in post #1 :wah:

sidslotm
10-01-11, 11:19 AM
try this

http://www.gamefront.com/files/20847636/WDAD_v100_7z

and patch

http://www.gamefront.com/files/20847646/WDAD_V100_Patch1_7z

FurphyForum
10-02-11, 05:11 AM
Thanks Sidslotm :up:

keltos01
10-02-11, 02:12 PM
:salute:

sid !:yeah:

sidslotm
10-03-11, 12:08 PM
Hi Keltos:salute:

Arlo
12-13-11, 08:26 AM
Quick question. WDAD models a T class that has 10 forward facing tubes. Was this an actual variant of the T or should the side tubes be facing to the rear?

Kaleun
12-13-11, 01:23 PM
Hi,

Group one boats of the T-class has 10 forward facing tubes (6 internal)

http://en.wikipedia.org/wiki/British_T_class_submarine

The following groups (2 + 3) have rear facing tube by reversing the 2 external midship tubes and adding stern tube so 8 forward and 3 rear facing tubes.

Hope this helps

Kaleun

Arlo
12-13-11, 03:42 PM
Thanks, Kaleun, for providing some additional historical and technical info. I am definately entrigued with WDAD and plan to give it a serious go as soon as I finish up my TMO career. When I DLed it to just see how it loads and what it looked liked, I was quite impressed. I plan to give all the mega-mods a try but, as we all know, sometimes the machine we play on can have an impact on how smoothly the game plays or how many glitches we experience. My goal is to provide somewhat of a critique or review of the mods for the benefit of other players (new to the community or not) that are considering one or another mod or how best to implement/combine mods. This is really probably a bigger project than I can accomplish alone and I've already experienced some technical frustrations with some mods, so I will gladly include other player's opinions, experiences or screenshots. If you're interested in sharing your WDAD experiences, I'd be grateful. :DL

Kaleun
12-16-11, 06:24 AM
Arlo,

For a more complete RN campaign download Japlance's fine work ( install it over WDAD):

http://174.123.69.202/~subsimc/radioroom/showthread.php?t=181770

It uses WDAD as a base layer but moves the action to the mediterrean as lurker never contiued development of WDAD (also adds the U-class)

Regards

Kaleun

Arlo
12-16-11, 09:29 AM
Arlo,

For a more complete RN campaign download Japlance's fine work ( install it over WDAD):

http://174.123.69.202/~subsimc/radioroom/showthread.php?t=181770

It uses WDAD as a base layer but moves the action to the mediterrean as lurker never contiued development of WDAD (also adds the U-class)

Regards

Kaleun

I'll add that to the list. :)

Bubblehead1980
01-08-12, 11:22 PM
How is this mod doing these days? any Brit voices yet?

janusfrk
02-04-12, 02:12 AM
Been away from Submarine warfare for some time now, but I am glad to return and having to enjoy this great MOD. Thanks for all who put in the the long hours, after the 8th bell.:D

serezha
04-13-12, 12:02 PM
Please re-upload this wonderful mod!

sidslotm
04-18-12, 02:40 PM
try this

http://www.gamefront.com/files/20847636/WDAD_v100_7z

and patch

http://www.gamefront.com/files/20847646/WDAD_V100_Patch1_7z

A couple of notes when downloading anything from Gamefront.com

They suggest clearing all cookies from your browser, the site is having some issues but the WDAD files are still avialable.
To clear your cookies, shift/control/delete :salute:

gerd peter meyer
04-21-12, 10:31 AM
many thanks sidslotm for yuor DL-Links in this post:up:
and thanks to all the other who worked for this wounderfull mod !!

Myszkin
08-01-12, 03:04 AM
Links are dead :( Please help !

sidslotm
08-15-12, 09:44 AM
Hi,

Sorry about this method of file downloading but gamefront does not like huge 1gig plus files stored on it server, crazy people. As a WDAD freak and until WDAD is stored properly on Subsim as a single download file, this will have to do, any problems let us know.

Download the WDAD_V100.rar, including the WDAD_V100_Patch1.rar
then download the 5 files, WDAD_1 through to WDAD_5

1/ Unpack WDAD_V100 first.
2/ Unpack all five files WDAD1 though to WDAD5 into the now unpacked WDAD_v100/Data then place the whole file (1gig) in jsgme and enable
3/ Unpack the WDAD_V100_Patch1 into jsgme and enable.

good hunting :up: click the pic

Myszkin
08-17-12, 06:32 AM
@sidslotm

Thank you very very much !! :up:

chrysanthos
08-28-12, 11:17 AM
can i use it with surface units?

sidslotm
09-01-12, 01:28 AM
HMS Astute works well.

fenian
09-02-12, 12:58 AM
Nothing works

blakjak
09-03-12, 10:25 AM
Would love to try this out but unfortunately the links just tell me "file not found redirecting". :wah:

A Hidden Soul
09-03-12, 10:44 AM
It's a shame because it looked like a really nice mod.:06:

GalaxianFive
09-08-12, 06:22 AM
PLEASE! can anybody out there with this mod either post a working link or upload it. I think that every Britisher is longing to play this campaign. And I know that this is a lot to ask but can anybody build a British "S" class to go with it as this was the other main sub class used by the British in the far east [see the book "one of our submarines"]

sidslotm
09-13-12, 03:46 PM
click me

GalaxianFive
09-14-12, 05:18 AM
click me


Thanks Sid BRILLIANT!!!!!!!

Sepp von Ch.
09-20-12, 03:44 PM
Can someone please reupload this mod?

Affront7
09-21-12, 07:52 AM
Click the picture in sidslotm post above and links to the files.

GalaxianFive
09-24-12, 10:40 AM
If anyone is working on new British voices for WDAD [apart from sidslotm I think he knows this] please remember that in RN boats it is DIVING STATIONS not "action stations" or even worse "battle stations" and RN boats were fitted with a klaxon as everyone who has read "one of our submarines" should know.

GalaxianFive
09-29-12, 06:14 AM
Here is a fix for the airguard radar on the T Class sub, It will now work OK.

http://www.gamefront.com/files/22348479/WDAD+Radar+Fix.zip


Michael.

sidslotm
10-01-12, 12:59 AM
Here is a fix for the airguard radar on the T Class sub, It will now work OK.

http://www.gamefront.com/files/22348479/WDAD+Radar+Fix.zip


Michael.

yeaaah, brilliant .:har:

GalaxianFive
10-01-12, 08:07 AM
I do not take the credit for creating these chrono's, all I did was to convert the file structure so that they could be installed to WDAD with JGSM. Use link to download. Michael


http://www.gamefront.com/files/user/GalaxianFive

sidslotm
10-02-12, 01:27 AM
I do not take the credit for creating these chrono's, all I did was to convert the file structure so that they could be installed to WDAD with JGSM. Use link to download. Michael
http://www.gamefront.com/files/user/GalaxianFive

The chrono is great, thanks G5

CaptainD
12-02-12, 01:06 PM
Maybe I am late but I don't find any living links to WDAV and I don't see any pic in sidslotm posts :o.
I search in Gamefront and elsewhere in the net but all the links are deads.:wah:
If anyone can help:hmm2:

Stratos
12-08-12, 04:50 PM
What I need to install this?

BigWalleye
12-08-12, 05:53 PM
It's dead, Jim.

Mikemike47
12-09-12, 12:54 PM
Maybe I am late but I don't find any living links to WDAV and I don't see any pic in sidslotm posts :o.
I search in Gamefront and elsewhere in the net but all the links are deads.:wah:
If anyone can help:hmm2:

What I need to install this?

It's dead, Jim.

I will see if I have We Dive At Dawn archived at home and upload to subsim after Neal's permission.

CaptainD
12-09-12, 11:07 PM
That will be great!

Possible or not, Thanks Mike:up:

Mikemike47
12-14-12, 08:08 PM
Neal got permission to put WDAD on subsim.

CaptainD
12-15-12, 01:34 AM
That's fine!:up:
A great thanks to all
Maybe we Will be able to sail with HMS Unbroken:)
By the way in which part of the forum will we be able to DL it?

Mikemike47
12-15-12, 03:05 PM
That's fine!:up:
A great thanks to all
Maybe we Will be able to sail with HMS Unbroken:)
By the way in which part of the forum will we be able to DL it?

Neal is working on it. As soon as he lets me know, I will update information.

CaptainD
12-16-12, 02:02 AM
A great thanks again! :up:

arnauld
12-24-12, 04:42 AM
Hello,
something new about the download of WDAD?

Thanks,Arnauld

Mikemike47
12-24-12, 03:06 PM
Hello,
something new about the download of WDAD?

Thanks,Arnauld
Trying make downloads easier. Filefront is not available per post #1 and neither is the modder, lurker_hlb3.

I just gave him a reminder about it yesterday. I uploaded 6 WDAD files to subsim weeks ago. Neal told me he has been out of the office, Neal will work on WDAD and Traveller mod 2.02 for TMO 2.5 and RSRD v502 after Christmas.

Turbografx
05-06-13, 02:30 AM
Does anyone have the WDAD patch 1? Can't seem to get it anymore.

EDIT: NM, found it.

Cybermat47
05-06-13, 03:40 AM
"Ah, what have we here chaps?

Oh dear captain old chap, *sips tea* we appear to be undergoing a most profuse depth charging from a German destroyer *BOOOM!* Oh dear me! *sips tea*"

This looks awesome! Especially the U-class boats!

Mikemike47
05-19-13, 08:19 AM
Does anyone have the WDAD patch 1? Can't seem to get it anymore.

EDIT: NM, found it.

PM the download link to me please.

Thebest
05-21-13, 02:06 PM
There are many people looking for this mod !!!

Someone could post a new download link, please ?

Runnybabbit
05-21-13, 04:05 PM
@Thebest

I think you will find that the WDAD mod, was changed to a bonus mod for site subscribers only, some time ago..:hmmm:

GlobalExplorer
05-22-13, 04:31 AM
That's entirely up to them. But I don't think anyone will become a subscriber just to download a mod.

Judging by this thread there is still demand for this mod.

Mikemike47
05-22-13, 11:29 AM
That's entirely up to them. But I don't think anyone will become a subscriber just to download a mod.

Judging by this thread there is still demand for this mod. It would be nice if someone could upload it to a free site. If the file is too large, there is the option to use bittorrent.

Subscriptions keep subsim alive all these years. File is 390 MB. That is why some newer subsimmers have subscribed.

Thebest
05-22-13, 01:53 PM
Thanks for the info

So much time looking for it, and was by my side.

I can see that i still lack experience

Mikemike47
05-22-13, 03:19 PM
Thanks for the info

So much time looking for it, and was by my side.

I can see that i still lack experience

No problem. Signed up for a few years now, and some things still are time consuming for me, too.:rock:

I am not experienced at some things that other modders are into. Other modders just blow me away at some of the skill/depth of fixing the game with mods. I help out where I can.

This is why the subsim community is so great. We are all helping out each other for the good and enjoyment for all.

Welcome.

periunder
05-22-13, 03:34 PM
Wow, this looks interesting. I'll give it a go.

Mikemike47
05-22-13, 05:00 PM
Wow, this looks interesting. I'll give it a go.

Glad for your interest. Welcome to subsim.

Onkel Neal
05-23-13, 07:51 AM
Your support is greatly appreciated. There are only 5 mods that are donation downloads, and your help keeps Subsim alive. :salute:

in_vino_vomitus
08-07-13, 04:28 AM
I've just downloaded the mod, but I can't find the patch - I'm wondering if the subsim download is a patched version and maybe I don't need to find it?

Also what would a Brit voice pack actually entail? I have no knowledge whatsoever of these things, but if it's just a case of getting the commands spoken in the appropriate accent, then surely we have enough Brits on here to accomplish that? Apologies if I'm missing something really obvious here....

Kaleun
08-11-13, 09:30 AM
Hi,

British Voice pack is in the offin' - project is at stop at present due to RL commitments of author/thread starter:

http://www.subsim.com/radioroom/showthread.php?t=202396

Mikemike47
08-13-13, 11:16 AM
Neal got permission to put WDAD on subsim.

Neal is working on it. As soon as he lets me know, I will update information.

I've just downloaded the mod, but I can't find the patch

Patch got lost somewhere. I believe I still have it archived. I will attempt to reupload to subsim within 12 hours or so from now. I'll update this thread with success or not.

Update at 11:31PM:
WDAD v100 Patch1 uploaded to subsim (http://www.subsim.com/radioroom/downloads.php?do=file&id=4156)

airsangel
08-13-13, 11:38 PM
wish i can get this mod for free : )......though i respect its been in the bonus section

in_vino_vomitus
08-14-13, 01:41 AM
Patch got lost somewhere. I believe I still have it archived. I will attempt to reupload to subsim within 12 hours or so from now. I'll update this thread with success or not.

Update at 11:31PM:
WDAD v100 Patch1 uploaded to subsim (http://www.subsim.com/radioroom/downloads.php?do=file&id=4156)

Thanks :)

c13Garrison
08-20-13, 06:23 PM
Vino/Bubbs, have you tried this? I have plenty of HD room for another install. What's your opinion?

in_vino_vomitus
08-21-13, 03:19 AM
I'm ashamed to say this, but I've rather been obsessing over OM recently, so I haven't done much with this at all, but I'll take the old tub out for a spin shortly, and get back to you some time after tiffin......

c13Garrison
08-21-13, 10:52 AM
Don't apologize over obsessing my friend, that's where good stories come from! :up:

in_vino_vomitus
08-22-13, 04:48 AM
Well - I finally had a couple of excursions. Unfortunately my first Captain, obviously something of a chinless wonder, laid in a course to the patrol area from Tricomalee and retired to his bunk, not realising his course included an overland segment. I suspect his crew thought his continued command was prejudicial to their chances of surviving the war, since they obeyed their orders to the letter and ran the boat aground.

Anyway, his replacement managed to make it into the Malacca strait, where he's seen lots of aircraft and a small fishing fleet and since one does not shell fishermen, we have yet to hear shots fired in anger.

During training though, our intrepid Captain found the Deck gun to be somewhat underpowered, and the torpedoes require some care. My understanding of MkVIII***'s, is that they basically had one gyro angle setting, which was 90 degrees. in the game you can set a maximum of ten degrees each way, I think - anyway, I've decided in this game to just use zero gyro shots and cut out the TDC altogether, so I'm planning on using the vector analysis method pretty much exclusively - we'll see how that turns out.

As it stands the game has a somewhat unfinished feel to it, mainly because it hasn't been finished yet. A British Language pack would go a long way towards helping with the feel of the game, as would a better periscope screen with the British torpedo controls [whatever they were] rather than the US TDC - North Sea and Med campaigns would be nice too.

I suspect that all of the above will be made more likely with greater use of the mod, and there's enough in it already to make it interesting. We'll see what happens when and if we run into any ASW vessels in the shallow waters we're currently patrolling - Watch this space......

Kaleun
08-22-13, 06:18 AM
For a more complete RN campaign download Japlance's fine work ( install it over WDAD):

http://www.subsim.com/radioroom/showthread.php?t=181770


It uses WDAD as a base layer but moves the action to the mediterrean as Lurker never contiued development of WDAD (also adds the U-class), he gave his permission for his files to be used when i asked on the author's behalf (so a kinda official continuation of Lurker's work!).

Regards

Kaleun

in_vino_vomitus
08-23-13, 02:11 AM
Thanks! :)

c13Garrison
08-23-13, 08:29 AM
Thanks for the review Vino. Somebody sometime should finish Lurker's work, that environment holds a lot of "hunters" promise, with the chance to perhaps intercept German raider forrays into the sea lanes. Tonnage wouldn't be the lure, it would be the game that you bagged. However English voices really would be mandatory for immersion to succeed, and furthermore salty, seafaring voices. Not "upstairs" voices, if you catch my meaning.

"I say Mr Keene, do come about to 135, I believe Jerry is having another run at us."

"Yes Sir, very good. It is 1600 hours Sir, shall we hold off on the tea service for now?"

"Oh good heavens no man, what are we in the deep bush surrounded by Zulus? Pull yourself together. Daft."

"Yes Sir. Sorry Sir. - Secure from silent running galley and make water!"

...zounds. that would be delightfully entertaining...

in_vino_vomitus
08-23-13, 08:48 AM
Quite...........

Bubblehead1980
08-28-13, 07:19 PM
Vino/Bubbs, have you tried this? I have plenty of HD room for another install. What's your opinion?


I tried it when it first came out.Has potential but was unfinished and needed british voices for immersion. Much like u boats with non german voices, just kills immersion you know? I believe with British voices and their "fruit machine" i believe it was called, could be great. I just sunk the Ashigara in Bangka Strait in 1945, which the HMS Trenchant actually did.Quite a ballsy move patroling such shallow waters.

in_vino_vomitus
08-29-13, 02:14 AM
Yes - I'm finding it difficult to stay alive in the Med campaign at the moment. seems like destroyers can spot me before I spot them, but the limitations on Gyro angle, make engagements very different from US and German boats. Still worth persevering with on that account

Bubblehead1980
08-29-13, 03:33 AM
Yes - I'm finding it difficult to stay alive in the Med campaign at the moment. seems like destroyers can spot me before I spot them, but the limitations on Gyro angle, make engagements very different from US and German boats. Still worth persevering with on that account


Probably has RSRD's visual settings which were way to too high.RSRD's default visuals give escorts visual range of 7-8 miles on a submarine.Needs some adjusting.If I had the files for WDAD I would patch it.

in_vino_vomitus
08-30-13, 03:36 AM
What files would I need to tweak and how?

Bubblehead1980
09-02-13, 03:51 PM
What files would I need to tweak and how?


Download S3D and the AISensors.dat I believe is one of the key ones. Should see visuals for BB,CV, Escort, merchant and so on. I think some of the capitals were set to 30,000 meters lol Bring it down to about 10, should be good.

in_vino_vomitus
09-02-13, 05:06 PM
Thanks! - Bit demoralising to have shells raining down around me with no clue as to where they're coming from....

Mikemike47
09-03-13, 11:17 AM
Probably has RSRD's visual settings which were way to too high.RSRD's default visuals give escorts visual range of 7-8 miles on a submarine.Needs some adjusting.If I had the files for WDAD I would patch it.

What files would I need to tweak and how?

Maybe this will help?
TMO visuals for RSRD (http://www.subsim.com/radioroom/downloads.php?do=file&id=4056)

I have not looked at the file structures. Hope I am not complicating the situation with WDAD.

in_vino_vomitus
09-04-13, 02:09 AM
It won't hurt - Thanks! :)

Bubblehead1980
09-15-13, 10:08 PM
Maybe this will help?
TMO visuals for RSRD (http://www.subsim.com/radioroom/downloads.php?do=file&id=4056)

I have not looked at the file structures. Hope I am not complicating the situation with WDAD.


That might work, I assume WDAD's file structure is the same since its a lurker mod..

popsbear
09-16-13, 02:42 PM
Downloaded today, and got a lot of rar, z files, how do I mod into S4 please

Onkel Neal
09-25-13, 04:03 PM
Tried downloading WDAD today link seems to be broken all other bonus links work

Link has been fixed. Please PM me if you encounter any issues with Bonus Mods. Thanks!:rock:

Mikemike47
09-26-13, 07:14 PM
Downloaded today, and got a lot of rar, z files, how do I mod into S4 please

Helpful help links on how to mod here (http://www.subsim.com/radioroom/showthread.php?t=204594)

CaptainD
09-26-13, 10:00 PM
I have downloaded WDAD yesterday evening!
All's well for me, files completed and archives can be opened.

cbrown1790
11-06-13, 03:48 AM
Hello everyone!

I just downloaded WDAD last night and have a question.

I am using the generic installer JGMSE to install the files. When I downloaded the base v1.0, I received multiple files including a "patch k". I also downloaded "patch 1" and the Med Campaign".

My question is...

In what order do I apply the mods? Specifically, patch k and patch 1. Which one should overwrite the other? There was also a triton 1.1 file. I am just wondering where that file comes into play...

Anyways, I have not tried the mod, I only started it up to see if it worked....which it did:)

It looks real good...a lot of hard work must have went into making it. Thank you for that!

Are there any other supplements to this mod that would enhance the realism, such as voices or sounds that I missed?

But anyways, thanks again for listening and any help with in which order to install the files would be appreciated.

Thanks.

cbrown1790
11-06-13, 11:54 PM
Okay. After trying the mod out last night, I guess I installed it correctly and in the right order...

So I tried out an introductory training mission and I am really liking this mod. Great job-lurker!

Its almost like an entirely new game. I have been so used to TMO, that I'm not used to the default buttons anymore and the default periscope screen ( I have been spoiled using Optical Targeting Correction by Capt Scurvy).

There is only one thing that I will have to try to change...please dont take this the wrong way...but the range rings around the sub is too dominant/dark. I would like a more of a background/watermark look. The range rings were getting in the way of target and torpedo track...

But other than that....it was fun---too much fun as I got in trouble with the wife for not doing what I was supposed to be doing:) They just dont understand...

spitfire1066
12-13-13, 08:05 PM
Hi,

Ok. I downloaded the file. Do I unzip it into my mods folder for SH4.
And use Jones Generic Mod enabler.

Sorry I am a bit lost and would really like to play this mod.

Thanks for any help.

Steve

spitfire1066
12-14-13, 05:47 PM
Hi,

I manged to install the mods and the game started. But when I click on British Career I get a CTD.

Any help please.

Thanks,

Steve

raymond6751
12-15-13, 07:27 AM
Spitfire, here is my mod list:

WDAD_v100
WDAD_V100_Patch1
WDAD_V100_Patch k
WDAD AI italian sub Adua v1.1
WDAD-HMS Triton refit 1.1
ShipContacts
nosleepmod

... I copied an unmodded game to its own folder called Brits. Then I used Jones mod enabler JSGME to put in WDAD and others. No problems.

The two additional mods are my own ShipContacts - which announces verbally any surface contacts while sub is on surface. ( I like to let the game run in real time and do other things until alerted.) and the nosleepmod fixes a bug in stock version where the whole crew can go to bed at the same time.

Hope this helps. Start with an unmodded game, add Brit mod, test, then add other mods one at a time and test. Testing can be done on single missions.

spitfire1066
12-15-13, 05:59 PM
Thanks Raymond.

I am trying it now.

Steve

spitfire1066
12-15-13, 07:34 PM
Hi Raymond,

I managed to get WDAD installed. The Game started ok.
When I click on Start Mission after starting a British Carrier it tells me
" No primary Objective Found" on the teletyper. Seems it cannot find the mission objectives?

Any ideas.

Thanks,

Steve

raymond6751
12-16-13, 03:39 AM
Hi Raymond,

I managed to get WDAD installed. The Game started ok.
When I click on Start Mission after starting a British Carrier it tells me
" No primary Objective Found" on the teletyper. Seems it cannot find the mission objectives?

Any ideas.

Thanks,

Steve

My Bad. My suggested use of single missions to test mods was wrong for the WDAD mod. There are no single British missions. Launch the campaign to test and you should be OK with the small mod list I mentioned above.
Sorry everyone! :/\\!!

spitfire1066
12-18-13, 09:22 AM
When I click on Start misson after launching a British campaign I get the message.

"Error: No objectives found" on the teletyper.

Any ideas. thanks.

Steve

gord96
03-18-14, 04:18 PM
This mod looks fun. Gonna give it a good try!

Questions...

How does one play in the Med? When starting a career it just gives the options for Eastern command.

Also, is there any special missions? Or is it purely just anti-shipping?

Thanks!

MiG-23Flogger
04-11-14, 10:48 AM
Excuse me but it seems that the links are broken for me :\ it tells me file not found :( help ?
The Following links are dead ..
http://www.gamefront.com/files/20847636/WDAD_v100_7z
http://www.filefront.com/16650691/WDAD_v100.7z/
http://www.gamefront.com/files/20847646/WDAD_V100_Patch1_7z
http://www.filefront.com/16725355/WDAD_V100_Patch1.7z/
Are there any other links ?

captgeo
04-12-14, 09:29 PM
I am pretty sure that the only way to get this Mod is to make a donation to subsim....I could be wrong

merc4ulfate
06-03-14, 02:34 PM
Use the subsim links not game front. This mod is only available through a subsim subscription which I highly recommend.

I have finally gotten around to playing this mod:

This is way to much fun. First my mod list:

Generic Mod Enabler - v2.6.0.157
1WDAD_v100
2WDAD_V100_Patch1
3WDAD_V100_Patch k
4WDAD-HMS Triton refit 1.1
5WDAD missions 1940
EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM
creaksNgroans
SH4 British Dive Klaxon v1-1
BBC World


Between the mod itself and the sound mods I have added I will have to say that to dates this is the best mod I have played. I find it a bit harder to run since there are no stern tubes to play around with and the fish have a maximum turn of 10 degrees but the game play is absolutely lovely.

The damage models on ships, the skins, the realistic sinking times and the click-BOOM of the depth charges is really making this a superb sim.

The EAX sound mod really brings a HUGE realistic value to playing Silent hunter4. Instead of simply lower volume sound on distant there are new sounds which better simulate distance over and under water.

IF YOU HAVE NOT PLAYED THIS MOD YOU NEED TO TAKE A WEEK AND DUMP YOUR OLD MODS, DO A CLEAN INSTALL AND THEN RUN THIS SET UP.

=============

ONCE AGAIN LURKER THANK YOU VERY MUCH FOR YOUR WORK IN PRODUCING A WONDERFUL MOD FOR SILENT HUNTER

kurtz
10-05-14, 03:37 AM
Unbelievable! I paid my subscription and didn't check what I got for it. I've dreamed of such a mod. Downloading now!

Thank you guys!

kurtz
10-05-14, 03:43 AM
Yes action stations is correct.

I'd lean towards,"Chaps, would you mind taking your seats ready for a bit of trouble"

If only one could get John le Mesurier to voice it.

Admiral Faier
11-11-14, 10:02 AM
Hello commanders.

I am having several difficulties in troare the first part of the MOD

(WDAD_v100.7z)

for the campaign in the Mediterranean.:06:

Filefront on the package there is no more. Do you know where to download it?

Thank you very much:up:

Mr Jay
01-12-15, 04:14 PM
I can't seem to be able to download this from the bonus section, keep getting redirected to the invalid file id page.

ReallyDedPoet
01-12-15, 04:18 PM
Welcome to SUBSIM Mr Jay :sunny:

Just tried it, had no issues. Strange :hmm2:

ArditoCorsaro
02-28-15, 05:35 PM
Why can't download WDAD? also in the bonus mod i can't.
Please anwear. Thank you.

sidslotm
03-17-15, 06:38 AM
mmmmm, anyone know if Keltos got his new T Class launched

Chucky
03-20-15, 07:16 AM
Can anyone please confirm that the download links work ok before I renew my subscription? Thanks guys.

Mr Jay
03-20-15, 08:18 PM
I was sent an alternative link by my friend who made the British klaxon mod. On a similar note, fed up of hearing American voices on a British submarine? Well we're currently working on a new mod to do just that, voiced by yours truly as it's kinda my job in the real world. :)

ArditoCorsaro
03-27-15, 07:34 PM
Downloaded! My best challenge will be now attack italians ships. -.- ahuahauahuahu :D

keltos01
03-28-15, 04:41 AM
mmmmm, anyone know if Keltos got his new T Class launched

Nope not yet.. but I might still..

Regards

Keltos

Mikemike47
03-28-15, 08:20 AM
Why can't download WDAD? also in the bonus mod i can't.
Please anwear. Thank you.

Can anyone please confirm that the download links work ok before I renew my subscription? Thanks guys.

The download file works. Bonus mods are for paid subscribers which I am. I went to the WDAD download page, http://www.subsim.com/radioroom/downloads.php?do=file&id=3891. I clicked the download link on the page. Then you are redirected to the thank you message page which has another bonus mod link. Scroll down to the bonus mods and downloads link.

In the future if a download does not work, it is best to contact Neal Stevens. Sometimes a file invalid error shows up, too.

ArditoCorsaro
04-01-15, 07:09 PM
THERE WAS ALSO A U CLASS TYPE I?? (LIKE UPHOLDER??)

Sledgehammer427
04-03-15, 12:39 PM
poof and I'm back to say yes there was a U class boat. I think I might even still have it

ArditoCorsaro
04-07-15, 11:35 AM
i mean the "undine" classs. nothe normal u class. if yes, i don't have why?

GOZO
04-23-15, 04:06 PM
Sorry to be a latecomer but in what order shall the files be installed. Assuming by jsgme....:hmmm:

Guessing WDAD_v100 followed by the patch and later on WDAD_missions, Patchk, Triton refit and finally the Italian submod.

BR

Gozo:03:

Zinmar
06-30-15, 08:26 PM
All I can find is the original WDAD file, the patch link doesn't work and the other WDAD file is also missing. I'm not having much luck with the search engine either.

sidslotm
07-03-15, 05:17 AM
Nope not yet.. but I might still..

Regards

Keltos

Thanks Keltos.

I have a mod for WDAD in which your new boat would fit quite well.
I did try to pm you for your feedback. But it's proving difficult.

Regards. Sid

demononwheels0
08-29-15, 11:49 AM
Hi, I'm really new to these forums and this game, I've installed this mod as well as the Mediterranean campaign mod and I've just completed my first patrol. I encountered several Italian bombers and seaplanes during this patrol none of which seemed to notice me and reading this thread it seems this is a known issue. I wondered if there'd been any sort of new information on this or if anyone knows the reason why?

Aktungbby
08-29-15, 12:47 PM
demononwheels0!:Kaleun_Salute:

Jimbuna
08-30-15, 05:46 AM
Hi, I'm really new to these forums and this game, I've installed this mod as well as the Mediterranean campaign mod and I've just completed my first patrol. I encountered several Italian bombers and seaplanes during this patrol none of which seemed to notice me and reading this thread it seems this is a known issue. I wondered if there'd been any sort of new information on this or if anyone knows the reason why?

Hmmmm interesesting, I honestly wasn't aware of this :hmm2:

Welcome to SubSim :sunny:

demononwheels0
08-30-15, 06:55 AM
Just went out on another patrol, most aircraft once again ignored me but as one flew over me i took a few shots at it and that seemed to get it's attention, it then attacked me as intended and almost sunk me (be careful what you wish for i guess).

Jimbuna
08-30-15, 09:06 AM
That'll larn ya :)

almg
10-31-15, 03:58 PM
Very nice and interesting MOD!
Good work :up:

Alban

Macleod01
06-04-16, 09:44 PM
I know this is an old thread so my apologies about bumping it.

I am having trouble downloading the mod. I go the the page and click the download link but then I get an error page saying that I do not have the privilages. Any suggestions?

Onkel Neal
06-04-16, 10:11 PM
No apologies needed, I will see what I can do to fix this.

THEBERBSTER
06-05-16, 02:35 AM
A Warm Welcome Back To The Subsim Community > Macleoud01
Subsim <> How To Donate <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119)

Sailor Steve
06-05-16, 08:10 AM
We Dive At Dawn is a Bonus Mod, only available to contributing members.

Aktungbby
06-05-16, 09:35 AM
Macleod01!:Kaleun_Salute:

pavane1805
02-25-17, 12:49 PM
Can anyone tell me how i install this mod to SH4 please.

THEBERBSTER
02-25-17, 02:01 PM
A Warm Welcome To The Subsim Community > pavane1805

Just downloaded to take a look at this mega mod.
Make a New Folder.
Download We Dive at Dawn into the New Folder
Unzip the file.
You will now see 6 zip files.
Highlight the first one.
Use the Shift Key and highlight the last zip file.
Press the Copy Tab.
Ok.
All 6 zip file are now in the New folder along with the original zip file.
Unzip each file in turn.
Press the Copy Tab on each file in turn.
Ok each time.
Your New folder now has 6 mod folders in it and 7 zip files.
Each mod folder has instructions as to what each one does.
You will need to read as to whether all 6 mods need to be enabled or are some compulsory and others optional choices.
In any case all of them can be placed in JSGME whether they are all used or not at this current time.

Highlight folder 1
Hold down the Shift Key and Highlight folder 6
Copy and paste to your JSGME mods folder.
The mods are now in JSGME waiting to be enabled.

pavane1805
02-25-17, 02:46 PM
Thanks the help. will have ago at following the instructions when I have some free time soon. thanks again.

Tromp
01-23-18, 04:42 AM
Is there a installation guide to this mod? I can't find it in the download files.

Thx mates:Kaleun_Cheers:

EDIT: Oh, now I see it up here. Thx anyway

pulsera59
01-23-18, 12:55 PM
hola como puedo ver cual es la version de SH4 gracias

Bleiente
01-23-18, 01:10 PM
Hola @ pulsera59
Cuando inicia su SH4, la pantalla principal muestra el número de versión en la parte inferior derecha ... por ejemplo, V1.3 o V1.5 ...

:salute:

propbeanie
01-23-18, 01:14 PM
To discover which version of SH4 you have, go to the game's root folder, which in a near-default install would be "Ubisoft / Silent Hunter Wolves of the Pacific". Right-click on the "SH4.exe" file. If you do not have "show file extensions" turned on, then it is the first "SH4" in the list. Then in that context menu, left-click on the "Properties" choice. That will open a Windows Dialog. Left-click on the "Details" tab, and in the middle of that page should be a "Product Version" listing. :salute:

aanker
01-23-18, 01:30 PM
hola como puedo ver cual es la version de SH4 gracias

hello how can i see which is the SH4 version thanks
Please speak English if you can.

Most Mods are for SH4 v1.5 - the U Boat add on.

This Mod looks like it it a Bonus Mod for members who contribute to Subsim.
http://www.subsim.com/radioroom/downloads.php?do=file&id=4594

Here are Search Results for "We Dive at Dawn":
http://www.subsim.com/radioroom/downloads.php?do=search

-----------------------------
We Dive at Dawn - Google Translate:
https://translate.google.com/

La mayoría de los Mods son para SH4 v1.5 - el U Boat add on.

Esta Mod lo parece una Modificación de bonificación para los miembros que contribuyen a Subsim.
http://www.subsim.com/radioroom/downloads.php?do=file&id=4594

Estos son los resultados de búsqueda para "We Dive at Dawn":
http://www.subsim.com/radioroom/downloads.php?do=search
-----------------------------

Good luck and Happy Hunting!

Tromp
01-24-18, 05:36 AM
Got this to work and it looks great. Really looking forward to serve in the Royal Navy.

:Kaleun_Applaud:

TGJ
03-09-18, 07:51 AM
Britannia rule The waves :Kaleun_Salute:

MK2
07-31-18, 09:21 AM
I might have missed it but looking through the thread and the download section I noticed there is no sound pack for this mod .

I’d possibly like to take a crack at creating one.

Is it more complicated than grabbing samples from the actual movie “We Dive at Dawn” , converting those samples into .ogg files then making sure they are placed in the speech folder under their correct names?

The nine different folders is just variations in voices correct?
The das boot mod for operation monsoon probably is just one folder duplicated correct?

trotski00
04-22-20, 04:31 PM
I have downloaded WDAD and have tried to install it using JSGME however, even though it installs the files , I cannot access ANY of the content at all, I am obviously doing something wrong.

I have SH4 gold installed ( UPlay ) so I have the correct 1.5 version of the sim, I have made a duplicate copy of the game with no mods or anything except JSGME installed into it, like this :-

WDAD_V100
WDAD_V100_Patch1
WDAD_V100_Patch k
WDAD AI Italian sub Adua V1.1
WDAD Missions 1940
WDAD - HMS Triton refit 1.1

I have deleted, re installed, drunk tea, eaten cucumber sandwiches, all to no avail.......I do not understand why this fails to work or show up ( I assume it gives you and option to jolly well sail for the Royal Navy !! ) I have looked at the posts and it appears either I am being exceedingly dense, or havent had enough Tea.....So if some kind soul could possibly point me at the solution I would be awfully chuffed chaps.

3catcircus
04-22-20, 05:46 PM
I have downloaded WDAD and have tried to install it using JSGME however, even though it installs the files , I cannot access ANY of the content at all, I am obviously doing something wrong.

I have SH4 gold installed ( UPlay ) so I have the correct 1.5 version of the sim, I have made a duplicate copy of the game with no mods or anything except JSGME installed into it, like this :-

WDAD_V100
WDAD_V100_Patch1
WDAD_V100_Patch k
WDAD AI Italian sub Adua V1.1
WDAD Missions 1940
WDAD - HMS Triton refit 1.1

I have deleted, re installed, drunk tea, eaten cucumber sandwiches, all to no avail.......I do not understand why this fails to work or show up ( I assume it gives you and option to jolly well sail for the Royal Navy !! ) I have looked at the posts and it appears either I am being exceedingly dense, or havent had enough Tea.....So if some kind soul could possibly point me at the solution I would be awfully chuffed chaps.


You can't just make a copy of SH4. You need to use MultiSH4 to create a different save game directory (at the very least), but creating an entire clean copy of SH4 for WDAD is preferred since you'll need to backup Filemanager.dll and run MultiSH4 every time you want to do a different campaign if you only use MultiSH4 to create a new save game directory. You also need to run Large Address Aware on SH4.exe.

trotski00
04-22-20, 05:57 PM
Large address aware ? what in heavens name is that ? ......Sorry if I seem obtuse but I have been away from Silent hunter for a good while, I dont remember SH3 having these issues, also how can I make a new separate install of SH4 seeing as how it is linked to Uplay, other than by doing the copy paste method, I know there is a fix for doing this with SH3 Steam installations, but I am not aware of any way to do this with SH4 which I am a total noob with. I did wonder if the Multi SH4 dance was needed , so I shall certainly give it a go....However ......

trotski00
04-22-20, 06:16 PM
Yup....that worked.......errrr.....Multi SH gives me the "unknown version " message as I thought it would, is this because its uplay bound ? I dunno, I'm a t a loss here, or is it because mutli SH only works with 1.4 and not 1.5.....or am I just being thick as mince !!

propbeanie
04-22-20, 07:43 PM
The mod has issues. It was not completed by lurker_hlb3, who retired from modding. Another fellow took it up, and attempted to finish it, while a third fellow tried to add more content. It still is not really finished. s7rikeback has a "WDAD - cumulative fix (http://www.mediafire.com/file/i632hg3p23hgmiy/WDAD-Cumulative_Fix_20-03-20.7z/file)" you could try on top of all of the WDAD mod files. It is not considered a "fix", since it has not had thorough testing. It definitely helps. However -

You have to have a "clean" install, either a known-good copy from a Stock install that has not been modded, or an archive containing the same, or a fresh install. You also MUST have an empty Save folder, whether you use MultiSH4 v1.5 (https://www.subsim.com/radioroom/downloads.php?do=file&id=1110) - with it, like several other programs and file packages, the "v1.5" matches the game version. This is important. You should also try to use LAA set on the sh4.exe file prior to the use of MultiSH4, else the executable file (sh4.exe) will not be recognized by LAA as legitimate. So clean install, clean Save folder, and apply s7rikeback's mix, and you should be able to at least play a few locations and missions... :salute:

trotski00
04-22-20, 08:44 PM
Well that is dissapointing, the Royal Navy Submarine Service is a much underated and represented set of scenarios.......I know they weren't as high profile as the UbootWaffe or the US Navy's Submarine arm, but along with the Japanese the RN is sorely begging for a little bit of recognition....oh well, think I'll pass on it , got so much to learn about SH4 as I am really behind on this sim, having spent most of my time on SH3. Thanks for the advice though, I may give it a go at some point.:Kaleun_Cheers:

propbeanie
04-22-20, 09:27 PM
My bad there trotski00... I did a bad link to the update file, which that link is now corrected in my previous post. I am not saying that WDAD is not good. It just has a bit of Med and a bit of Trincomalee & Freemantle, and will not take as long to play through as the base game. Plans, if I am not mistaken, were to have the Atlantic and North Atlantic added, which may happen some day, along with more varied mission assignments. Here's to hoping!

In my opinion, when Ubi was doing SH5 and trying to make it so proprietary, they could have done themselves a favor by making it more like SH4 in the moddability of the game, and even done similar to what Microprose and others did years ago with paid-for additional content for their game. Microsoft & Sony do it now for their boxes. But you would have a Germans / US SH5 that covers the world, and a Japanese and Brit set also, all sets with proper uniforms and choice of languages. Have some Dutch and Italian boats in there also. A Russian add-in pack even, and you get to play for both sides... but alas, they did not...

trotski00
04-23-20, 06:57 AM
This is true, I do sometimes wonder why development of follow on games or sims seem to actually make things worse in some cases, I cannot really comment on SH5 I have no need of it anyhow, as SH3/4 cover it all anyhow and with the plethora of mods available for those 2 sims I see no call for it on my hard drive, maybe if they had done SH5 as a cold war sim, that would have been more appealing , but that is just my opinion.

As for WDAD I will wait out on using it and watch out for further additions if any.

Thanks for the links by the way, I shall grab both of those as well, as I will most likely need to make copies of SH4 for different mega mods.......Mind you FOTRSU Complete is looking promising !! V

Mr Jay
06-04-20, 12:04 PM
Hi all,

I'm having quite the issue trying to get the mod pack to load on SH4. I've recently reinstalled the game from Steam and set up JSMEG and mods as normal, but it won't load in game. I'm a bit lost as this used to work perfectly fine before and I'm loading them in the correct order.

Any advice or guidence would be most appreciated as I'd like to start streaming it on Twitch.

propbeanie
06-04-20, 01:35 PM
Where do you have Steam installed, and is your Library folder inside the Steam install?

Mr Jay
06-04-20, 07:52 PM
Yes it's in Steamapps/Common/Silent Hunter 4

When I load up, I have the changed loading screen but when the loading bar reaches full I get loads of pop up messages saying that files can't be found. I'm very lost as to why as the mod files have all been loading in the right order.

Aktungbby
06-04-20, 09:29 PM
Mr Jay!:Kaleun_Salute:

propbeanie
06-05-20, 12:45 AM
Where is Steam installed?


If Steam is in Program Files, Silent Hunter is usually below that which means it is also in the Program Files folder and will not take mods there, due to Windows "security" issues... You need to move either the Steam install or the Steam Library folder, if you can.

https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129

Mr Jay
06-05-20, 05:47 AM
All the other mods work fine which is what I don't understand. When I load up WDAD there's a never ending list of missing files.

The root address is: C:\Program Files (x86)\Steam\steamapps\common\Silent Hunters Wolves of the Pacific\MODS

Edit: Ok seems that no mods are working now. If the MODS folder is in the data folder I don't think anything is loading.

Mr Jay
06-16-20, 10:14 AM
Bump

propbeanie
06-16-20, 10:33 AM
All the other mods work fine which is what I don't understand. When I load up WDAD there's a never ending list of missing files.

The root address is: C:\Program Files (x86)\Steam\steamapps\common\Silent Hunters Wolves of the Pacific\MODS

Edit: Ok seems that no mods are working now. If the MODS folder is in the data folder I don't think anything is loading.

Bump
Consult Moving a Steam Installation and Games (https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129). Your Steam install and its associated Steam Library folder (which is where the games are), being in a "Program Files" directory is what is "killing" your mods. Old DirectX v9.0c games (which includes SH3 & SH4) will not properly activate mods due to restrictions imposed by Windows UAC (User Access Control) components of the OS. Windows does not consider Silent Hunter nor JSGME as "authorized" programs, and as such, are not allowed to edit files in the "Program Files" folders. The programs were written to WindowsXP specs, not Vista and later. Once you move the install to a folder you create yourself, outside of "Program Files (x86)", then the mods should properly activate, so long as their folder structure is appropriate. If all you have for Steam games is the Silent Hunter series, or just SH4 Wolves of the Pacific and the U-Boat Missions Add-On, then it might be easier to un-install the games and Steam also, then install Steam into a folder, such as "Games", off of the "root" of your hard drive, such that you have "C:\Games \Steam..." which would then have the games in "C:\Games \Steam \SteamApps \ Common \Silent Hunter..." If you have a 2nd viable hard drive, or partition, then you can add a 2nd Library folder in the other drive and be OK that way. Either way, moving or altering a Steam install will take a good while to accomplish, just from all of the file copying... :salute:

Mr Jay
06-16-20, 10:53 AM
All files have been moved to the following as the link outlines
C:\Games\Steam\steamapps\common\Silent Hunters Wolves of the Pacific

Mods are located here
C:\Games\Steam\steamapps\common\Silent Hunters Wolves of the Pacific\MODS

Game loads fine now, however no mods are loading even though JSMG runs as an administrator and the mods are loaded on that.

Mr Jay
06-16-20, 11:15 AM
Update

Now having the same problem as before, despite moving all folders.

propbeanie
06-16-20, 11:20 AM
Check your mod folder structure then. When you unzip the "We_Dive_at_Dawn25x.zip" file, there are more archives inside of that. Each of those must be unzipped also. Therefore, you will have several mods that you'll need to move into that MODS folder. As an example, using WDAD, after drilling down into the folder structure, you should have

"C:\Games \Steam \steamapps \common \Silent Hunters Wolves of the Pacific \MODS \WDAD_v100 \Data..."

with a Support folder also in there. The patch then would be

"C:\Games \Steam \steamapps \common \Silent Hunters Wolves of the Pacific \MODS \WDAD_v100_Patch1 \Data..."

also with a Support folder. Once you have a good folder structure, then it should activate properly. Add the other mods as you want. There are also a few attempts from other modders to add to or enhance the mod, but I cannot find them right now... The most common problem is having two folders of the same name, or trying to use a "package" of mods' root folder, and the other mods are still below that. :salute:

Mr Jay
06-16-20, 11:24 AM
Everything is separate as you have outlined and set up as I had done on my Win10 laptop years ago when it worked.

Are you saying that both patch folders need to be moved inside the original? I never had to do this before and each mod was loaded in order on JSMGE

Bunkiester
06-11-21, 02:59 PM
Hi all,

Playing WDAD Med operations on my brand new WIN 10 machine - everything is fine, until I finally found somebody to sink... The textures weren't displayed on the Coastal Merchant (my target) until I was almost on top of it (view wise). Looking through the periscope it was black - excepting the Italian flag which was properly textured. In external view, I had to zoom in until I was practically on top of the ship before it's textures displayed.

Any ideas what's going on here ? Better yet - any ideas what I can do to fix ?

I have all graphics maxed out - all sliders to the right all the graphics checkboxes clicked "on".

No issues with memory etc. (Nvidia RTX 3080 card).

Hope you're all well b.t.w.!

Bunkiester

Aktungbby
06-14-21, 11:55 PM
Bunkiester!:Kaleun_Salute:

Mad Mardigan
08-28-21, 04:51 AM
All,

due to a fault reported in this thread (https://www.subsim.com/radioroom/showpost.php?p=2764545&postcount=16) and I had some free time:

http://snipboard.io/QD16YZ.jpg

I have made changes to the following file:
Data > Submarine > NSS_Triton > NSS_Triton.dat file

Here is the download (https://www.subsim.com/radioroom/downloads.php?do=file&id=5934) link

I have made the second propeller and rudder invisible, so that they still can control the boat, but are no longer seen ingame.

https://i.ibb.co/5sTX04Q/SH4-Img-2021-08-28-09-04-29-173.png (https://ibb.co/3S153dx)

Regards,
s7rikeback.

2 different rudders... & 2 sets of aft dive planes... BUT...

Thanks for the work you did, s7rikeback. :yep:

Will d/l this & add it to My copy I have of We dive at Dawn.

M. M.

:Kaleun_Salute:

post edit:

:doh: :o :oops:

Color Me, embarrassed...

Did a bit of look up on the Brit T class sub.

Seems that old clunker, did in fact... ironically, have 2 sets of rear dive planes, after all.

Only thing is... not as close together, as was shown in the pic I posted on that thread, s7rikeback.

Also, what was thought of, as to be 2 rudders... was not the case there, either.

I believe the part of the rudder you made invisible, was the part of the rudder that pivots & the one who put the model together for use in game, was off on their computations of placement for it to line up with where it 'needed' to be. Where it ended up after everything was said & done on their part, was being offset up higher than it needed to be.

This can be seen in a 3D model, here:

https://3dwarehouse.sketchup.com/model/221a3da9434ada057744254cd8e24c07/British-T-class-Submarine

A close up view of that area:

http://snipboard.io/oDIctp.jpg

M. M.

:Kaleun_Salute:

s7rikeback
08-28-21, 05:53 AM
Hmmmm Ok.
I will remove the mod and posts..
Perhaps I should have checked also... lol

Update.

Right, I have deleted all my posts and the mod is gone...

JapLance
08-29-21, 04:16 AM
Not long ago I did a few changes to the playable T-Class in WDAD.

One of the main changes was those planes at the rear end, which didn't look quite like the real ones (they were too big). The other main change was aligning the front torpedo tubes doors with the hull. Rudder shape was changed and propeller struts? (don't know the right word) were added.

https://i.imgur.com/6kY5ilD.jpg

I used this image as information

https://i.imgur.com/kbMXBaa.jpg

This is the file:

https: //mega.nz/file/th4DHa5L#y3f-F2lAd9uyD7g0wvmaKO9u2iVp3m8kq_lrtl3dXbQ (link removed)

I did this a while ago, and I can't remember if this involved any changes to other files (playable subs are not my field of operations in SH4). I don't think so but I may be wrong. Test with care :03:.

Mad Mardigan
08-30-21, 12:31 PM
Not long ago I did a few changes to the playable T-Class in WDAD.

One of the main changes was those planes at the rear end, which didn't look quite like the real ones (they were too big). The other main change was aligning the front torpedo tubes doors with the hull. Rudder shape was changed and propeller struts? (don't know the right word) were added.

https://i.imgur.com/6kY5ilD.jpg

I used this image as information

https://i.imgur.com/kbMXBaa.jpg

This is the file:

https://mega.nz/file/th4DHa5L#y3f-F2lAd9uyD7g0wvmaKO9u2iVp3m8kq_lrtl3dXbQ

I did this a while ago, and I can't remember if this involved any changes to other files (playable subs are not my field of operations in SH4). I don't think so but I may be wrong. Test with care :03:.

Downloaded & shall test check it... thanks JapLance... :shucks: :yep:

Will report back on My findings from testing. :yep:

M. M.

:Kaleun_Salute:

Mad Mardigan
08-31-21, 05:19 PM
Have d/l'ed that, from JapLance...

&...

It works just beautifully. Rudder & aft dive planes, are as they should be.. rudder's 1 of a couple I think I recall seeing, used on the T class.

Only thing now, that I'm not sure of.. is if with a career start of June, '40... if I'm supposed to NOT have or am I supposed to have, a deck gun on board... or not. :hmmm:

Other than that... looks great, JapLance.

Many thanks for that file there, that you posted. :yep: :up:

Appreciated.

M. M.

:Kaleun_Salute:

JapLance
09-01-21, 03:54 AM
Have d/l'ed that, from JapLance...

&...

It works just beautifully. Rudder & aft dive planes, are as they should be.. rudder's 1 of a couple I think I recall seeing, used on the T class.

Only thing now, that I'm not sure of.. is if with a career start of June, '40... if I'm supposed to NOT have or am I supposed to have, a deck gun on board... or not. :hmmm:

Other than that... looks great, JapLance.

Many thanks for that file there, that you posted. :yep: :up:

Appreciated.

M. M.

:Kaleun_Salute:

Glad it worked :03:.

In relation with the gun issue, talking about June 1940 I guess you are adding the Mediterranean Campaign on top of the original WDAD.

In the Med Campaign I don't think I changed anything about the subs already present in WDAD, so yes, you are supposed to have a 4in gun in your T-Class submarine.

Mad Mardigan
09-01-21, 02:55 PM
Glad it worked :03:.

In relation with the gun issue, talking about June 1940 I guess you are adding the Mediterranean Campaign on top of the original WDAD.

In the Med Campaign I don't think I changed anything about the subs already present in WDAD, so yes, you are supposed to have a 4in gun in your T-Class submarine.

JapLance... :Kaleun_Cheers:

Thanks, that mod helped. :)

So.... what'd you suggest, slipping the T class fix in... just before the Med campaign mod then. :hmmm:

M. M.

:Kaleun_Salute:

If need be, can dm you the activation list... :yep:

JapLance
09-02-21, 03:25 AM
I've removed the file for the T-Class since M.M. has found that it makes the deck gun disappear. I'm trying to find the cause :hmmm:.

adrianstu98
09-14-21, 04:10 AM
Hi to all!. Is this mod under dev?. There are plans to create an atlantic campaing for it?

Mad Mardigan
09-14-21, 04:41 AM
Hi to all!. Is this mod under dev?. There are plans to create an atlantic campaing for it?

In answer to your query, last known of is plans to work on it... when, is unclear, exactly... as for plans for an atlantic campaign, don't know.

What I know of, thus far... is that Brit sub campaign, is currently in the Mediterranean only.

M. M.

:Kaleun_Salute:

Randomizer
09-14-21, 10:38 AM
Not quite, my version of WDAD v100 contains the following from the readme.doc:
We Dive at Dawn (WDAD) provide users with the ability to conduct RN Submarine operations in various theaters during the Second World War. In the V100 version of WDAD the theater of operation is the Pacific from January 1944 to August 1945 in the Bay of Bengal, Andaman Sea, Straits of Malacca, Java Sea and South China Sea...
The Med campaign was a separate download with the file name:
WDAD_Med_Campaign_2.5_Release.zip
You cannot have both the Med campaign and Pacific/Indian Ocean campaigns active at the same time; it's one or the other.

-C

adrianstu98
09-14-21, 12:48 PM
In answer to your query, last known of is plans to work on it... when, is unclear, exactly... as for plans for an atlantic campaign, don't know.

What I know of, thus far... is that Brit sub campaign, is currently in the Mediterranean only.

M. M.

:Kaleun_Salute:
Well, i'll wait!. Thanks for the answer!

shoiga
09-19-21, 03:19 AM
We cannot download this great mod for free?
We gotta pay for this?

Elchelix
10-01-21, 05:20 AM
We cannot download this great mod for free?
We gotta pay for this?

Of course, in this way we help the maintenance of the page and its download servers, it is also 5 dollars, what a coffee costs you, also not only do you have access to this mod, but you also have access to more content, like other exclusive mods and some famous titles of yesteryear, in addition to increasing your daily download limit. :saludo: :sí:

Bubblehead1980
10-01-21, 05:32 AM
Do we have a british voice pack for this mod yet? If not. lot of Brit's on this site, surely someone could record some dialogue . lol

I downloaded the mod before and enjoyed it but immersion killer having all american accents in a Royal Navy sub.

Randomizer
10-01-21, 12:51 PM
... but immersion killer having all american accents in a Royal Navy sub.
No worse than having English voices on U-Boats but then immersion is subjective and intensely personal. I get mine from the situation, not the simulation.

However, a non-trivial number of Canadian officers and enlisted served in Royal Navy submarines, a couple even achieved commands and we certainly do not have British accents.

-C

Bubblehead1980
10-01-21, 01:33 PM
No worse than having English voices on U-Boats but then immersion is subjective and intensely personal. I get mine from the situation, not the simulation.

However, a non-trivial number of Canadian officers and enlisted served in Royal Navy submarines, a couple even achieved commands and we certainly do not have British accents.

-C


Yes, one reason was difficult for me to get into u boats until hada german language pack as I found running uboat sim without speaking german to be an immersion killer. Kind of like watching the english dubbed Das Boot, much better movie if watch it in German and with subtitles. Just to be clear, I meant no disrespect, just a thought. Great mod.

Canadians have accents all their own lol. I was not aware of Canadians serving in RN submarines. interesting. Going to have to read up on that.

U-190
10-08-21, 02:20 AM
:Kaleun_Thumbs_Up:

Raptor_341
05-24-23, 11:18 AM
Where does one find the WDAD_Med_Campaign_2.5_Release.zip in order to install the Med campaign? On that note, from those with experience, is it a playable mod that is worth the time and effort (the Med sub-mod - - I'm very interested in RN submarine operations in that theatre but I don't know much about the mod itself).


Cheers!

Kal_Maximus_U669
05-24-23, 11:28 AM
Where does one find the WDAD_Med_Campaign_2.5_Release.zip in order to install the Med campaign? On that note, from those with experience, is it a playable mod that is worth the time and effort (the Med sub-mod - - I'm very interested in RN submarine operations in that theatre but I don't know much about the mod itself).


Cheers!

you must be a contributor for this it is in the Bonus mods
:Kaleun_Wink:
https://www.subsim.com/radioroom/downloads.php?do=file&id=3891
:salute::salute:

JapLance
05-24-23, 11:31 AM
Where does one find the WDAD_Med_Campaign_2.5_Release.zip in order to install the Med campaign? On that note, from those with experience, is it a playable mod that is worth the time and effort (the Med sub-mod - - I'm very interested in RN submarine operations in that theatre but I don't know much about the mod itself).


Cheers!

https://www.subsim.com/radioroom/showthread.php?t=181770

propbeanie
05-24-23, 02:02 PM
The problem with any RN mod, is that there are no "proper' English accented voices, no RN submarine uniforms, and no tea time!... There are issues with the mod also, but definitely interesting.

MK2
05-24-23, 10:36 PM
The problem with any RN mod, is that there are no "proper' English accented voices, no RN submarine uniforms, and no tea time!... There are issues with the mod also, but definitely interesting.

I’m working on the British speech pack for it and I’m about halfway done. Should take me a few more weeks. It’s a process. I use text to speech from male British voices , then have to convert the mp4 file to .ogg . It’s working so far .

MK2
05-30-23, 01:31 PM
Do we have a british voice pack for this mod yet? If not. lot of Brit's on this site, surely someone could record some dialogue . lol

I downloaded the mod before and enjoyed it but immersion killer having all american accents in a Royal Navy sub.

I have the British voice pack completed if you would like to help me test it.

flush deck
07-17-23, 05:48 AM
The problem with any RN mod, is that there are no "proper' English accented voices, no RN submarine uniforms, and no tea time!... There are issues with the mod also, but definitely interesting.

I've developed a small mod to have RN crew uniforms, to use with the Keltos Triton class, and others RN submarine you could use in this great mod. I've planed to make also a summer style. It's JSGME ready, just replace the basic game uniform by RN ones for all the crew in all the situation.

Let me know if you could be interested for the WDAD Mod. :Kaleun_Salute:

https://zupimages.net/up/23/29/ue5r.jpg (https://zupimages.net/viewer.php?id=23/29/ue5r.jpg)

https://zupimages.net/up/23/29/1rxi.jpg (https://zupimages.net/viewer.php?id=23/29/1rxi.jpg)

propbeanie
07-17-23, 08:47 AM
Oh! Count me in as definitely interested flush deck!!! :yeah:

Kapitain Oliver Leinkraunt
07-17-23, 09:47 AM
Some time ago I had the idea to rework on WDAD, adding new features:
- a 1939-1941 campagin in north sea and Norway against Germany;
- some missions in 1942 in the bay of Biscay, huntung german u-boats;
- 1940-43 med campaign against the Italians;
- 1943-45 eastern campaign against the Japan.
I always thought it was an impossible dream (I have no modding skills :wah: ), but after seeing all the efforts of you and VonDos on remaking the navies of Germany and Italy, maybe, remake this mod is possible.
it could be also added to the the campaign, the new WoW british sub models, a converted version of the SH5 U class submarine and a nice Parthian class sub on turbosquid (actually i already have all of them), with all the permissions, obviously.
What do you think about it guys? :D

flush deck
07-18-23, 02:32 PM
Oh! Count me in as definitely interested flush deck!!! :yeah:

:Kaleun_Salute: I'm on the way. Pack you that in the next few days.

flush deck
07-18-23, 03:45 PM
Some time ago I had the idea to rework on WDAD, adding new features:
- a 1939-1941 campagin in north sea and Norway against Germany;
- some missions in 1942 in the bay of Biscay, huntung german u-boats;
- 1940-43 med campaign against the Italians;
- 1943-45 eastern campaign against the Japan.
I always thought it was an impossible dream (I have no modding skills :wah: ), but after seeing all the efforts of you and VonDos on remaking the navies of Germany and Italy, maybe, remake this mod is possible.
it could be also added to the the campaign, the new WoW british sub models, a converted version of the SH5 U class submarine and a nice Parthian class sub on turbosquid (actually i already have all of them), with all the permissions, obviously.
What do you think about it guys? :D

That's sound great.:up: Glad to see that our work with Von Dos could be useful and reboost you on this ambitious and so interesting project.

I don't use WDAD, as any big Mod, I just pick some elements that I need on those Mod, like submarine or IA units to built some short missions. I work with a Stock version with U-boat missions. My aim is always to take something and try to update it by reworking textures. Make a sort of homogeneous render for all the units, that's the goal we want to reach for each fleet with my friend Von Dos. We have achieved the Regia Marina, the Kriegsmarine is in progress, we work actually on torpedo and minelayer units, next will be Royal Navy.
So, about all those units, it's SH3 base but I've tested some transfers to SH4 and it work fine for my small test. The plan is to convert all the units we have made and will make for SH3 to SH4 and share them for those who might be interested to build something with.

If I could help you to rework this great Mod, and make an up to date version with our last work, that will be with great pleasure. The Keltos Triton class bring me so much fun, that's the less I can do to thanks him for this great model. It would be a fair return of things.

As I don't use WDAD, I don't know where the development has stopped. What you need ? But I've lot of elements that could be useful to rework campaigns for WDAD.

I've no skills to build a campaign, I just work on texture, and make some stand alone IA units and sub from Mod to my personal use.

What I can propose you, if everyone is agree with this project

- Regia Marina/Kriegsmarine/Royal Navy/French Navy units from my collaboration with Von Dos. That guarantee you an homogeneous render for all the units. I make the conversion to SH4 and test

- The Keltos Triton class model, with reworked textures, Royal Navy crew uniform for 3D crew.
I work actually on the Vicker03 Fleet boats Class S full interior that I've adapted to the Keltos Triton model, and I rework the texture to give a more "Royal Navy" interior finish inspired by HMS Alliance inside colors (what you can see in the picts that show the uniform crew mod)

- Some stuff that you probably already have in WDAD, new crew board with RN face icon and ranks and a new silhouette from my reworked Triton. I'll post you some picts of that stuff.

- New cinematic menu and loading page in more Royal Navy spirit.

- Some battle maps with units movements, dates and times, that could be useful to build campaign and mission if needed.

:Kaleun_Cheers:

And I forget the MK2 speech pack! Top job to complete the board. I guess we have all we need to start an update of this great Mod

Kapitain Oliver Leinkraunt
07-21-23, 01:33 PM
Uuu that’s nice :))
By now we should just find someone to help with the campaign layers. propbeani or bubblehead maybe 🤔

MK2
07-22-23, 02:38 PM
This mod brings the great work of Lurker and JapLance together in one download . This also includes the British Klaxon mod created by Karl Heinrich and the Speech mod I created (their work is untouched and is simply contained in Mod download for ease of install).

The British Speech mod was created using Nakreet,an A.I. online voice app and then another app to convert the MP4 files to .OOG

Use a fresh install of the game for these mods.

Install the JGSME app.Make sure you have a MODS folder in your install.


Place mod folders in MODS directory (created by JGSME) Install just the folders contained in the zip files and NOT the zip files.

Install order

1 - WDAD_v100
2 - WDAD_V100_Patch1
3 - WDAD_V100_Patch K
4 - WDAD AI Italian Sub Adua v1.1
5 - WDAD HMS Triton Refit 1.1
6 - WDAD missions 1940
7 - MedCampaign 2.5 release
7 - British Speech Mod (this mod may take a while be patient)
8 - SH4 British Dive Klaxon

enjoy!

Mk2 (Alex Aguila)


Link and everything you need in one download here:

https://www.subsim.com/radioroom/dow...o=file&id=6357

Karl Heinrich
08-30-23, 10:34 AM
Great to see a voice pack has now been added, I started making one manually last time I was active here but now with decent AI voices (which I've since used for an RAF Battle of Britain project) it's definitely a bit more doable - but still time consuming to do all of the different elements!

Nice to see a bit of life in WDAD again, and for my klaxon to be be bundled in with it, great stuff! Back working on my paper charts again primarily but will be following this with interest, and may be able to contribute a bit more at some point

smm
02-22-24, 03:03 AM
Hullo,
I got WDAD, and am trying to install it, but running into problems.

Here's what I did:
- a clean install of SH4 (all "SH4" references here will be uboat missions, so 1.5) on C drive, and tried to install the mod (using JSGME unless mentioned otherwise), including the med campaign, in the order suggested a few posts above. Result: fails to load, crashes in about middle of the load bar.



- a clean install of SH4, non-C drive, only the base (base base, i.e. only Royal Navy_WDAD_v100) mod. Result: nothing in the menu, no WDAD loading screen either. American career shows, well American career.



- a clean install of SH4, non-C drive, base (all mods in the wdad zip, no med campaign). American career shows British career, but on starting a mission, gets black screen. Tabbing out shows a few "File missing 'DATA/Menu/Data/SubmarineClasses/Triton_Class_01.tga'" dialogs, which when oked, get me into mission, where sort of little works.. Search for this file in the SH4 folder (and sub folders) returns nothing.


Any help appreciated!


--smm

propbeanie
02-22-24, 10:31 AM
After activating the mod, but prior to running the modded game, did you empty the save folder (C:\Users \UserName \Documents \SH)?

Mikemike47
02-22-24, 12:07 PM
https://www.subsim.com/radioroom/dow...o=file&id=6357
PM sent to MK2 about broken download link.

smm
02-22-24, 12:56 PM
After activating the mod, but prior to running the modded game, did you empty the save folder (C:\Users \UserName \Documents \SH)?


Nope.

But even with that, I got the same behaviour - Med tour crashes, w/o med tour it fails to find Triton tga



--smm

propbeanie
02-22-24, 02:29 PM
Nope.

But even with that, I got the same behaviour - Med tour crashes, w/o med tour it fails to find Triton tga



--smm
Open JSGME.exe then, click on the "Tasks..." link in the middle of the app, and use "Export activated mods list to --->", and if you use "Clipboard", you can paste that directly into your next post, or use "Text file", you can copy that and paste the info into your next post. :salute:

smm
02-23-24, 02:17 AM
Open JSGME.exe then, click on the "Tasks..." link in the middle of the app, and use "Export activated mods list to --->", and if you use "Clipboard", you can paste that directly into your next post, or use "Text file", you can copy that and paste the info into your next post. :salute:
Generic Mod Enabler - v2.6.0.157
[G:\SteamLibrary\steamapps\common\Silent Hunters wolves of the pacific\MODS]

Royal Navy_WDAD_v100
Royal Navy_WDAD_V100_Patch1
WDAD_V100_Patch k
WDAD AI italian sub Adua v1.1
WDAD-HMS Triton refit 1.1
WDAD missions 1940
Med Campaign 2.5 Release



Edit:. Doh, stupid me. I assumed the mods were immediately, but in the first two files there's and extra directory. On fixing that, it all appears well!



--smm

propbeanie
02-26-24, 09:36 AM
Generic Mod Enabler - v2.6.0.157
[G:\SteamLibrary\steamapps\common\Silent Hunters wolves of the pacific\MODS]

Royal Navy_WDAD_v100
Royal Navy_WDAD_V100_Patch1
WDAD_V100_Patch k
WDAD AI italian sub Adua v1.1
WDAD-HMS Triton refit 1.1
WDAD missions 1940
Med Campaign 2.5 Release


Edit:. Doh, stupid me. I assumed the mods were immediately, but in the first two files there's and extra directory. On fixing that, it all appears well!

--smm
Yes, you should always check the folder structure of the mod you plan on using. Some are a "package" of mods that must be dragged out of the main folder and into the MODS folder separately. Also, sometimes when using the MS archive utility, you can end up with two folders of the same name, one inside the other. Have fun with it! :salute:

OberstRaul
03-03-24, 07:20 AM
Great mod! Where do I find the Med Campaign 2.5 Release? I didn't see it sadly
Will it still be further developed? :)

Edit: Oh nvm I found the med campaign 2.5 linked earlier here! But yeah, I really love the british subs and would generally drive them more

A question, The torpedos, they really only had such a narrow area they can turn? Just very weird :D But yeah, thank you for such an awesome mod