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View Full Version : [TEC} ATTN: Campaign scripters. Special note on crew ratings


Ducimus
03-06-10, 05:25 PM
Campaign scripters.

Be mindful of crew ratings. They have a tremendous impact on the performance of warships.

Here is some hard data for you:
(All numbers plus or minus 200 meters or so.)

Test run 1: Daylight
Parameters:
- Stock AI settings
- Player sub bows on to a destroyer at a distance of 15KM away.
- Wind speed at 15 kts
- No fog.


Results:
Destroyer crew rating 0: -> Max visual distance of 6700 meters.
Destroyer crew rating 1: -> Max visual distance of 7800 meters.
Destroyer crew rating 2: -> Max visual distance of 9200 meters.
Destroyer crew rating 3: -> Max visual distance of 12,500 meters.
Destroyer crew rating 4: -> Max visual distance of 13,700 meters.

Test run 2: Night time
Parameters:
- Stock AI settings
- Player sub bows on to a destroyer at a distance of 15KM away.
- Wind speed at 15 kts
- No fog.


Results:
Destroyer crew rating 0: -> Max visual distance of 550 meters.
Destroyer crew rating 1: -> Max visual distance of 850 meters.
Destroyer crew rating 2: -> Max visual distance of 1400 meters.
Destroyer crew rating 3: -> Max visual distance of 4300 meters.
Destroyer crew rating 4: -> Max visual distance of 6700 meters.

bigboywooly
03-06-10, 05:30 PM
Hmmm thanx

Something to bear in mind when ramping up crew stats as war goes on

Saved that info to notepad

Highbury
03-06-10, 11:15 PM
Good info. Should be added to a faq or sticky somewhere :up:

gutted
03-06-10, 11:26 PM
Destroyer crew rating 0: -> Max visual distance of 550 meters.Brace for impact!!!!

CaptainHaplo
03-07-10, 12:47 AM
That scale is wacky - and explains a lot if it is similiar to SH3/4.

No way a lookout on a ship could see a bows on sub at near 7km in the dark.

One question - what speed was the sub going? Does increased speed increase the distance you can be spotted?

I don't have SH5 (and won't for what looks to be a while) so I am curious.

Max should be maybe 3- 4km out - well outside a good shooting distance - with numbers like that - an elite crew simply NEGATES the possibility of a Night Surface attack. The jump between 2 and 3 is way to big.

Since supposedly this game is more moddable - can those numbers be changed?

Ducimus
03-07-10, 03:18 AM
No way a lookout on a ship could see a bows on sub at near 7km in the dark.

One question - what speed was the sub going? Does increased speed increase the distance you can be spotted?


having acutally been detected has nothing to do with those numbers. Those numbers only represent the maximum visual distance of the AI that i observed in the stated conditions. Unlike Sh3 and Sh4, you can watch the sensor rings in the map grow or shrink, depending on conditions.