View Full Version : [REQ] Invert Mouse Axis
03-03-2010, 11:06 AM
I have no idea how or why this was not included.
Me too! It's a shame. "Invert y-axis" is a standard option in EVERY game that uses first person 3D environments. I also miss a mouse speed slider. And lots of other things... :dead:
Did anyone already find a way to flip mouse axis? I almost can't play without this option and if i try i ruin my shooter skills :-?
03-04-2010, 06:39 PM
yea same here.
problem, and answer to OP question, might be that it only needs to inverse FP/movement mode.
All other views could or should be untouched (binoc, scope, UI mouse, etc)
Im afraid only a hardcoding patch will do.
03-04-2010, 11:12 PM
Same... It is unbelievable that something so simple was left out. I'm useless in the game without the correct Y axis on my mouse. It's like my poor avatar has a bad case of cerebral palsy. I've been driving myself crazy trying to get used to it for the last several hours to no avail... apparently I'm too old to change.
Everything else looks great so far, I've been looking forward to playing this game for months. Unfortunately its unplayable until I get a fix for the mouse.
...a mouse sensitivity slider would be nice too.
03-05-2010, 12:39 PM
I agree... I struggle greatly to move around my ship.
03-09-2010, 04:22 PM
I will pay $10 to a paypal account for a Mod for this.
03-10-2010, 03:17 AM
You can make this with Autohotkey.
see you here (http://www.autohotkey.com/forum/topic19376.html&highlight=invert+mouse)
03-11-2010, 09:49 PM
Cool! That sort of worked!!
I downloaded the utility and launched the autohotkey script exactly like that "Lazlo" guy said, except I mapped it so that the mouse would only invert when pressing Alt-Y. I compiled it and tested it out and everything worked flawlessly... When I pressed Alt-Y, the mouse Y axis inverted as expected and turned off when I pressed Alt-Z. The pointer would not get stuck in the edges or anything.
In the game however, things didn't go as smoothly. I fired up SH5 with the script running in the background, and when I pressed Alt-Y, the Y axis did indeed invert, but the POV kept getting stuck everytime looked up or down at too high of an angle :cry: It's a start, perhaps with a little tweaking this could become a great little work around until ubisoft implements a real fix.
I fear that I am a bit over my head with this sort of thing. Would any of you smart people out there care to give this a shot and see if they make a custom invert Y axis script for SH5? You'd be my hero!
11-26-2011, 03:42 AM
I found this in an old post on Ubisoft forums and it seems to work beautifully for SH3:
Find the file: silent hunter 3/data/Cfg/Commands_en
and open it with Notepad. Then switch all instances of the word "up" to "down", and vice versa (there are only three each). Then save the file of course.
Maybe it will work for SH5 too.
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