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Old 12-08-09, 04:49 PM   #1
makman94
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Default [REL] M.E.P v3 ( ManosEnvironmentPro -version3)





link to final version of mod:
www.subsim.com/radioroom/showthread.php?t=204929






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Last edited by makman94; 03-13-15 at 07:20 PM.
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Old 12-08-09, 06:24 PM   #2
Uber Gruber
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Old 12-09-09, 12:58 AM   #3
Rothwell white
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Wow fantastic
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Old 12-09-09, 03:54 AM   #4
Magic1111
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Hello makman !

Absolutely wonderful MOD !!!

Many, many thanks for the great "early Christmas present", makman !

Best regards,
Magic
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Old 12-09-09, 01:29 PM   #5
makman94
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glad you like it guys !

enjoy
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Old 12-09-09, 02:07 PM   #6
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Quote:
Originally Posted by makman94 View Post
hello Di3lta-303,

your question is 'strange' becuase the realweatherfix doesn't have a scene.dat (so ...it is impossiple to have 'conflicts') .
the realweatherfix is an .exe that will make the necessery changes to the values of scene.dat that you are currently using .so , you run the realweatherfix after you have installed the M.E.P and you are ready to go .
if you want to make MANUALLY the changes that the realweatherfix is doing to scene.dat here is what you have to do :
open with s3d the scene.dat of M.E.P and change the follows :



Hello makman !

One question: Is the RealWeatherFix from your post above in M.E.P. v3 included ?

Best regards,
Magic
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Old 12-09-09, 03:29 PM   #7
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What a treat, what a treat Love to see it finished
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Old 12-10-09, 07:16 AM   #8
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Quote:
Originally Posted by Magic1111 View Post
Hello makman !

One question: Is the RealWeatherFix from your post above in M.E.P. v3 included ?

Best regards,
Magic
yes Magic, it is allready included

Quote:
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What a treat, what a treat Love to see it finished
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Old 12-10-09, 09:13 AM   #9
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Quote:
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yes Magic, it is allready included
Many thanks for your Reply, makman !

Best regards,
Magic
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Old 12-10-09, 09:27 AM   #10
Uber Gruber
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Has anyone looked at the first picture...just to the right of the bow, on the horizon.....at first I thought it was some crud on my monitor and tried to scratch it of....but no....look real close....its a SMOKE STACK!!!!!

Absolutely brilliant work Mr Makman94, consider yerself prmoted to Mr Makman100!
 
Old 12-10-09, 09:58 AM   #11
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Quote:
Has anyone looked at the first picture...just to the right of the bow, on the horizon.....at first I thought it was some crud on my monitor and tried to scratch it of....but no....look real close....its a SMOKE STACK!!!!!
Just wait for the NYGM version

In NYGM the older coal powered merchants have a darker, denser smoke, and doing an end-around overhauling a convoy or enemy ship seeing only the smoke column on the horizon, as it was done in real life is .... priceless!

The 20km environment with hull-down effect is as realistic as it gets in SH3, and allows using real life tactics that were until now much more difficult
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Old 12-10-09, 12:36 PM   #12
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thats right Umber Gruber ...it is smoke ...
as Hitman says now you can use the real tactics...you can see the ship vanishing completely its hull and its smoke is fading till the distance of 20km
at NYGM is much better this effect exactly for the reasons that Hitman pointed
here is how this ship you see in first pic looks through binoculars .the ship is about 12km away on gwx:
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Old 12-10-09, 12:36 PM   #13
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I am just wondering how you managed to place the Clouds in the sky a Nori00 TGA perhaps how did you produce it ??.
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Old 12-10-09, 12:55 PM   #14
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Originally Posted by SeaWolf U-57 View Post
I am just wondering how you managed to place the Clouds in the sky a Nori00 TGA perhaps how did you produce it ??.
its the same test mission . the first pic is from that test mission setted its parameters at medium clouds and the pic with bino is from the same mission setted its parameters at clear sky.......
Seawolf , you have an 'eagle eye ' !
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Old 12-10-09, 01:42 PM   #15
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Quote:
I am just wondering how you managed to place the Clouds in the sky a Nori00 TGA perhaps how did you produce it ??.
Nori00.tga is an empty file for clear skyes. If you put some mild clouds there the sky looks much better, as you only rarely see it completely blank. In NYGM this is a must, because the modifications that Stiebler introduced in the campaign layer to further fix the weather bug (persistent bad weather) tend to have it stick oppositely at clear skies. Now they will no longer look that "artificial"
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