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Old 08-20-09, 01:22 AM   #1
Captain America
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[WIP] Officer's Quarters Interior Project

OFFICERS’ COUNTRY

Edit: UPDATED 6/11/10

I’ve always wanted to model the interior of a submarine but the lack of time and motivation has always prevented me. Recently, I was inspired by the excellent work done by Ducimus and Vickers03 in merging the uboat RR with the US subs for TMO 1.8. I started messing around with their work with the intentions of only tweaking a couple of areas. Well….one thing led to another and I ended up making a new interior from scratch.

This project is a learning process. There are many areas that are unfamiliar territory for me. Therefore I am going to need all the help I can get. That is the reason for this work-in-progress thread; to collect as much feedback and technical data as possible to aid the creation process. The success/completion of this mod greatly depends on this.

If anyone has any photos/drawings or technical information regarding the Officer’s Quarters compartment on a Gato, Balao or
Tench class submarine please do not hesitate to share.

Note: Due to all the work done by Ducimus, Vickers03 and the community in general, this interior will be built upon the latest version of TMO.

------------------------------
About the Interior:
------------------------------
The goal is to create the entire Officers’ Quarters compartment a.k.a. Officers’ Country. Due to the lack of a definitive source, all interior geometry is based on various sources of the Balao submarine interior.

My primary source is the USS Ling since I have physical access to her. I have personally visited the Ling on many occasions and was able to take a good amount of photos to help.

USS Ling:
http://www.njnm.com/

My other two secondary sources are the USS Pampanito and USS Cod. Both subs have been restored and are in excellent
condition. The Pampanito has a very complete high quality virtual tour of the interior and has proven very useful to the
project.

USS Pampanito:
http://www.maritime.org/tour/ct.php?pano=fl <--Virtual Tour

USS Cod:
http://www.usscod.org/tour.html
http://www.pbase.com/pixelpusher2/cod&page=all
http://peanutbutterandpickles.blogsp...24-part-2.html

Thanks to Nuc who provided the links, I am using a slightly modified version of SS 381’s blueprints for the layout and scale.



During my research I found that there are many variations between the officers’ quarters compartments even though they are all in the same class (Balao). The different configurations depended on manufacturer and construction date. Couple this with the fact that many of the subs on display today have undergone several modifications/restorations since WWII which make it hard to ascertain what is “original” and what is “new”.

Due to the above, I am not modeling the interior to specifically match any one source. I have decided to use “a little bit of each” to create something in the “likeness” of the real thing.

------------------------------
Performance:
------------------------------
A beautiful interior does no good if it makes the game lag. I was told that sh4 is not optimized like sh5 to have fully rendered interiors so we have to be very careful not to go overboard with complex geometry. Things get even more taxing once we throw in animations, clickable objects and extra textures to the mix. Even sh5 uses low polys in many areas; it’s the lightmap/shadows that help hide this and make everything look more realistic.

I want to point out that I am being very conscious about performance while modeling the interior. I am using low polys
wherever possible and only saving the higher polys for areas where the player’s most attention would be. I have set a quota on the amount of triangles/faces for the interior based on my observations of what the developers used for the existing compartments. Some compromises have to be made in the eye candy department, especially if I or anyone else plans on adding additional compartments in the future.

------------------------------
Compartment Layout:
------------------------------


Most rooms will be fully rendered with some exceptions undecided as of yet. To help with performance, some of the undecided rooms may end up not being modeled at all or with some very simple geometry just in case the player wanders in.

• Captain’s Stateroom –Full Detail
• Chief Petty Officers Stateroom -undecided
• Junior Officers Stateroom #1 -undecided
• Junior Officers Stateroom #2 -undecided
• Wardroom –Full Detail
• Yeoman’s Office –Full Detail
• Officer’s Galley/Pantry –Full Detail
• Store Room -Not Modeled

------------------------------
Renders:
------------------------------
Note the following renders are a work-in-progress; there is a lot of work to be done yet.

Captain's State Room 6/11/10

Comparison #1





Comparison #2





Comparison #3





Misc. Renders:











More renders comming soon....

Last edited by Captain America; 06-11-10 at 03:20 AM. Reason: Update
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Old 08-20-09, 01:22 AM   #2
Captain America
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reserved for future use...
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Old 08-20-09, 01:40 AM   #3
vickers03
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wow this really looks like something!
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Old 08-20-09, 02:17 AM   #4
miner1436
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Wow, this will really add to the immersion, very nice.
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Old 08-20-09, 08:38 AM   #5
razark
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Wow. Nice to see someone working on this. I'm looking forwardto seeing a complete version.

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Old 08-20-09, 08:50 AM   #6
keltos01
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very nice indeed

so if you progress from stern to bow, next is the torpedo room

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Old 08-20-09, 08:54 AM   #7
ETR3(SS)
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Outstanding! Just pick another color other than sea foam green, reminds me of the engine room on my boat.
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Old 08-20-09, 11:29 AM   #8
Sailor Steve
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Looks pretty cool!
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Old 08-20-09, 02:49 PM   #9
Munchausen
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Yes!
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Old 08-20-09, 03:23 PM   #10
Capt.Warner
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Nice
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Old 08-20-09, 04:10 PM   #11
Bartolomeus
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Looks very good! Great work!
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Old 08-20-09, 05:23 PM   #12
Carotio
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I'm wishing you the best of enjoyment of work with this project, and should you get stuck somewhere, maybe Tomi who works on the uboat interiors may have some suggestions, one might never know....

Anyway, will look forward to see this ingame some day...
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Old 08-20-09, 08:05 PM   #13
virtualpender
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Amazing. This will be so immersive.

Thank you!
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Old 08-22-09, 01:02 AM   #14
Captain America
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Thanks to everyone for the very nice comments.

Quote:
Originally Posted by ETR3(SS) View Post
Outstanding! Just pick another color other than sea foam green, reminds me of the engine room on my boat.
I hear you. I think I would commit suicide if I had to stay in that cabin for a long period of time. The German captains were pimpin it with all that sexy woodwork compared to the boring US subs.

I'm keeping everything consistent so all of the wall coloring will be the same off-white/yellow the game uses.


Today's minor update:

The Yeoman's office needed a typewriter. I couldn't use the one ingame because its an enigma machine and wouldn't fit in the US sub. So I stole the keys from it and made a new housing based on the brand used at that time (Underwood).


Hasn't been textured yet.


I've also added some more objects to the captain's bed...phone and bed light. I plan on making some objects clickable (more on that later).

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Old 08-22-09, 02:08 AM   #15
Captain von Keldunk
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Making history First mod for SH5

SH5 tread "hope it is possible to do US side mod"
With a new engine, how to mod it, will skwas s3d work.
is US Pacific side mod possible

@Maerean_m Location: Bucharest, Romania
"The only problem would be the sub's interior. Where would you get all the rooms from? I don't think people would like to 'ride' an uboat under the American flag . So the solution would be an official add-on. "

I hope your US sub interiors can be used for SH5 US-side mod.
So your mod is really FIRST mod for SH5 You are making history here
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