SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-04-07, 12:31 AM   #1
Quagmire
Watch Officer
 
Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
Default [REQ] Remove land reflections on water

One thing I remember from SHIII that was so immersive was entering the wonderful ports and watching the harbor traffic go by as I made my way to the dock. However this experience is almost completely ruined by they overdone reflections on the water. Now dont get me wrong, the reflections of the dock cranes and other objects looks really great. Its the reflections of the land masses that look terrible. Here is an example:



See where I circled the choppy relfection of the beach on the water. The reflections actually crawl up and down the shoreline as the sub rolls and pitches. The effect is ABSOLUTELY ugly, rediculous and totally unrealistic. This is obviously a bug in the game or a product of my lovely x1950 card but since both arent going away I was wondering if the effect could be removed entirely?

Can you reflections modding gurus help me out? Are others having this issue?

Thanks in advance.
.
__________________
The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums

I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums

A sad day has dawned...
Quagmire is offline   Reply With Quote
Old 12-04-07, 09:27 PM   #2
Quagmire
Watch Officer
 
Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
Default

No one has any ideas? Just point me in the right direction and I will take a crack at fixing it myself. I just cant stand the "barber pole" reflection effect anymore!
__________________
The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums

I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums

A sad day has dawned...
Quagmire is offline   Reply With Quote
Old 12-04-07, 09:42 PM   #3
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

I'm assuming your a TM user?

Im going to have to make another patch tonight, and part of it, will be a new scene.dat. It is my hope that applying stock reflection values to it, will tame things down. The other part might be *some* LBO adjustments, but the bare minimum.

OR....

-You can deactivate the mod,

-copy the file sh4/data/scene.dat to your desktop. (the acutal one in the data directory, NOT the mod directory)

- Reactivate the mod, and copy this file from your desktop, back into the SH4/data directory.
Ducimus is offline   Reply With Quote
Old 12-04-07, 10:29 PM   #4
Quagmire
Watch Officer
 
Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
Default

Thanks for the reply. Yes, a TM user here. I will merge the original scene.dat into TM 1.7.1 as you suggest and see what happens.

Oh and check your TM thread. I posted the results of the NSS_Narwhal.upc edit you gave me.
.
__________________
The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums

I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums

A sad day has dawned...
Quagmire is offline   Reply With Quote
Old 12-04-07, 10:56 PM   #5
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Yeah i saw that.

Scuse me while i go hide in a corner and have a good cry now.
Ducimus is offline   Reply With Quote
Old 12-04-07, 11:11 PM   #6
longam
Admiral
 
Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
Default

And if you zoom in with you binoculars you can see a normal reflection, or in my case it was that way.

Try turning off Post Process Filters, and tweak the rest of your graphic settings while in port to tone it down.

Nvidia 7600 GTS
longam is offline   Reply With Quote
Old 12-05-07, 12:38 AM   #7
Quagmire
Watch Officer
 
Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
Default

Quote:
Originally Posted by Ducimus
Yeah i saw that.

Scuse me while i go hide in a corner and have a good cry now.
Cheer up. You are really pushing the envelope here. These blips are to be expected.

Quote:
Originally Posted by longam
nd if you zoom in with you binoculars you can see a normal reflection, or in my case it was that way.
That happens to me as well. Zoomed in reflections are fine. Reflections at a distance are terrible. I love the post process filters though. I would hate to turn them off.

The key to this is in the scene.dat, correct?
.
__________________
The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums

I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums

A sad day has dawned...
Quagmire is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:10 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.