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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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Twisty-Periscope-Thingy-Mod
Adds a small detail to the periscopes on all the type VIIb/c conning tower variants (JSGME compatible). Pic: ![]() Download: http://www.savefile.com/files/929079 (Ive squeezed the file as hard as i can but its still a fairly hefty 17.9Mb, a sizeable chunk of download for such a small addition but it couldnt be avoided.) Many thanks go to DivingDuck for solving my texture problems..... also dmlavan who originally suggested modding the twisty bits long before i thought of it. |
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#2 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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REALLY PRETTY !!!
I like very much this attention to details ! ![]() P.S. : do you work on other types as well ? :p :hmm:
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#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,700
Downloads: 171
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This is great! Downloading now .....
![]() Thanks.
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Sub captains go down with their ship! Last edited by Reece; 07-30-07 at 05:29 AM. |
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#4 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,700
Downloads: 171
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Got it!
![]() ![]() Many thanks Flakmonkey. ![]()
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Sub captains go down with their ship! |
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#5 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
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#6 |
Grey Wolf
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hmmm... certainly shouldnt conflict with anything outside the turm dats.
You will always get a message from JSGME when enabling it saying it *may* conflict with any mod that also changes the turm dats (like the raised/rotating df arial, but thats included so isnt a problem.) I`ll upload the .objs + instructions so you can use pack3d to add them to your dats. Have to be tomorrow as im not home right now... |
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#7 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,700
Downloads: 171
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Sorry, problem on my part, origionally I had the stock u-boats replacing the GWX version because of the bouyancy problem, then a fix came out & I put back the GWX U-Boats with the bouyancy fix via JSGME.
Thanks & please disregard the PM I sent you FM! ![]()
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Sub captains go down with their ship! |
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#8 |
Grey Wolf
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no worries...
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#9 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,700
Downloads: 171
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Oh poo .... something has gone wrong!!:
![]() ![]() I'm sure I got everything right! ![]() I know the conning tower is more rusty now, maybe I should import the following: conning_stuff.tga NSS_Uboat7c_coning.tga NSS_Uboat7c_deck.tga NSS_Uboat7c_hull.tga Any ideas would be appreciated! Thanks.
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Sub captains go down with their ship! |
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#10 |
Medic
![]() Join Date: Apr 2005
Location: Scotland
Posts: 164
Downloads: 205
Uploads: 0
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I installed this Twisty-Periscope-thingy Mod then the BUOYS MOD via JSGME without any conflict
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#11 |
Torpedoman
![]() Join Date: Jul 2005
Posts: 117
Downloads: 1
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Really good job flakmonkey.
Thank you very much for this fine detail. |
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#12 |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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Hi flakmonkey,
like allways I love your mod but.... ![]() ![]() Shot at 2007-07-30 ![]() Shot at 2007-07-30 ....now I have "Sideradar". Tecnology contrived years later by US-AirForce:rotfl: and look at the first Flak. Wrong direction. Would it be possible to make a version for WAC. If you need files i will send you ![]() Kind regards and thank you for your great mods |
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#13 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,700
Downloads: 171
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Well I have got the GWX VIIb going ok now but the VIIC variations have now got the rotating antenna problem, I think this is a problem when trying to import using Pack3D version 2, says imported succesfully but doesn't actually do it!!!
![]() ![]() Thanks. @ A6Intruder, What happened to your WO! What a midget!! ![]()
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Sub captains go down with their ship! |
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#14 |
Grey Wolf
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![]() ![]() ![]() ![]() ![]() Ahh how can a simple mod cause sooo many problems ![]() Reece, it looks as if your boat has reverted to using the NSS_uboat7c_coning.tga in the dat (ie the stock one), it should be using the one in the tex/tnormal folder. Im using the same uboat texture and have no probs (fubars VIIb if im not mistaken). A6Intruder, sorry thats an NYGM problem, happens always with that radar ![]() Ive pulled the file untill the problems are fixed, theres no point people downloading a busted mod. |
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#15 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,700
Downloads: 171
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It's not busted, just that there are so many super mods that are different with mods like rotating antenna, Radar variations, open hatch mod with mods to move the periscope etc etc! that a fix for one wont fix all! One last queery via a PM (I think) & should have it sorted out.
![]() ![]() Thanks.
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