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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Mr. Bad Wolf
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Okay, I think your commands.cfg info there may be the key, I was looking for, not 100% sure, but I'll try add a line like MnID=........ and see what happens... btw, in commands.cfg, I have this: [Cmd131] Name=Toggle_TDC_autoupdate Ctxt=1 There's no Key=this or that and no MnID. But clicking the button in the attack map still works. So wondering now, if I should add to Cmd131 or write a new Cmd line... will try both... If it works, I'll send you one of my food pills for my aquarium fish ![]()
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#32 |
Mr. Bad Wolf
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The commands.cfg and adding MnID lines really didn't do the trick, so I looked how the dial for selecting one tube or salvo worked and then kind of copied some of that and messing with the figures and textures.
So now I have a dial showing up in the right place, and it IS sort of working, except that the dial is showing M all the time, and I should maybe reverse M and A, because the game starts on auto. So one cannot really click it so the dial moves. One has to click and drag on the dial sideways, and then you can change between Manual and Auto. So in the commands.cfg, I have this: [Cmd131] Name=Toggle_TDC_autoupdate Ctxt=1 ;MnID=0x2620D001 ;MnID=0x2820D001 Key0=0x41,Rs,"Right Shift + A" This way, you can always use the keyboard. For dials.cfg, I had to come up with a new Type, since there was no Type for the attack map autoupdate button, and it seems Type37 works, so... [Dial90] Name=Autoupdate; Carotio`s Torpedo Dials, Auto-Manuel Peri Type=37; Toggle_TDC_autoupdate Cmd=Toggle_TDC_autoupdate Dial=0x2620D002 CrtVal=0x2620D001 NewVal=0x0 DialVal=-45,45 RealVal=0,1; 0-auto or 1-manuel Circular=Yes CmdOnDrag=Yes SndStep=1 SndList=2,Menu.TDC.TorpedoSalvo_T,0.1,Menu.TDC.Tor pedoSalvo_S,1, [Dial91] Name=Autoupdate; Carotio`s Torpedo Dials, Auto-Manuel UZO Type=37; Toggle_TDC_autoupdate Cmd=Toggle_TDC_autoupdate Dial=0x2820D002 CrtVal=0x2820D001 NewVal=0x0 DialVal=-45,45 RealVal=0,1; 0-auto or 1-manuel Circular=Yes CmdOnDrag=Yes SndStep=1 SndList=2,Menu.TDC.TorpedoSalvo_T,0.1,Menu.TDC.Tor pedoSalvo_S,1, I'm too tired to experiment anymore this night, so any suggestions to how to make the dial switch from side to side by editing these lines in my dials.cfg? On screen, it looks like this for now: ![]()
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#33 |
Mr. Bad Wolf
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@any moderator
this thread should be moved to ATO forum... I use 1280*1024 I put the command to no, and I have exchanged the texture for the dial with a really small green-yellov dot, so the dial actually works as a button. Well, that is 9 out of 10 times. If it doesn't work the first time, one just has to click again. I can live with it. So one just has to click on either the green-yellow center or the back circle with the A and M written upon it, and one should be able to switch between manual and auto for range and speed of target. The bearing works with uzo and periscope when moving. So now I only need to try and put a button for open-close torpedo doors. Status: ![]()
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#34 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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Looks great
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#35 |
A-ganger
![]() Join Date: Jul 2006
Posts: 79
Downloads: 62
Uploads: 0
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any news on this supernatural mod?
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#36 | |
Mr. Bad Wolf
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![]() mostly because it's change this or that, then start game to check, then exit and correct till the effect is there. So I took a pause from it and modded something else, like textures and torpedos, to clear my mind before the last step = the open/close torpedo doors button. And thursday, I'm going away for a week to visit the family, which means no modding. When back I'll try and see if I can get back to it...
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#37 |
GWX Project Director
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Nice work as always, Sale.
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#38 |
A-ganger
![]() Join Date: Jul 2006
Posts: 79
Downloads: 62
Uploads: 0
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Rgr that! we will wait... like in the atlantic...
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#39 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Nice work as always, Carotio.
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#40 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
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Excellent job Carotio.
![]() Stay the course...
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#41 |
Mr. Bad Wolf
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Thanks for thumbs up.
I have been absent for a week, had to help my mother with her pc. The old one broke down, couldn't figure it out, so we had to go purchase a new one. Back in my own home, I have some catchup to do, also in the mod community it seems, and next week is busy IRL too. Maybe I can use an hour before bedtime each night to get this mod ship off. It's about time... ![]()
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#42 |
A-ganger
![]() Join Date: Sep 2002
Location: Germany, Niedersachsen
Posts: 72
Downloads: 70
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Any news on this?! I think it's hardly needed for SH4UBM...would be a big step forward!
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#43 |
Mr. Bad Wolf
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Sorry, I work slow and dedicated with this, when I work, and real life really hasn't permitted to give me time for it lately. But it will come, rest assured.
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#44 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
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Awww.... i scrolled the 3 pages hoping to see the release link. Too bad!
![]() Keep up the good work Carotio, i think it's an awaited one.
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#45 | |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,517
Downloads: 110
Uploads: 0
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![]() Ehehhehe! |
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