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View Full Version : Red Storm RIsing campaign design - some thoughts...


Trout
03-01-06, 04:49 PM
I've been playing red storm - great campaign btw, but I'm REALLY stuck on the 5th mission (where the shooting starts).

I find that in other games if I have to replay a mission more than a few times, it ruins my sense of immersion in the "story" and I just give up (mostly with scripted FPS)

If you make a campaign you must WANT people to finish it so I'm wondering what it would be like to design campaign missions with fairly easy primary goals, (that let you move on to the next battle), but very challenging secondary ones (for you gung ho types!)

I really don't want to turn truth on if I can avoid it, just to complete the mission.

Anyhow, is there some way to edit this particular campaign so the goals are easier, OR, just unlock the other missions?

Trout

Molon Labe
03-01-06, 06:17 PM
Red Storm Rising is set up so that you can always advance to the next mission as long as you don't die. All you need to do is run away and abort if you can't take the heat. :smug:

The missions are also available as single missions, IIRC.

Trout
03-02-06, 11:30 AM
Thanks Molon - I did not know that!

I'm very adept at running away in other games, so once I get the hang of this one it should be the same.

I just HATE scripted games that don't let you move to the next level. Real life ain't like that. Unless you are dead you always move on!

Bill Nichols
03-03-06, 08:25 PM
Red Storm Rising is set up so that you can always advance to the next mission as long as you don't die. All you need to do is run away and abort if you can't take the heat. :smug:



Many of the missions are that way, but not all... :cool:

Molon Labe
03-03-06, 09:27 PM
Red Storm Rising is set up so that you can always advance to the next mission as long as you don't die. All you need to do is run away and abort if you can't take the heat. :smug:



Many of the missions are that way, but not all... :cool:

My bad. Which ones?

Bill Nichols
03-03-06, 10:10 PM
Red Storm Rising is set up so that you can always advance to the next mission as long as you don't die. All you need to do is run away and abort if you can't take the heat. :smug:



Many of the missions are that way, but not all... :cool:

My bad. Which ones?

The ones with "critical" objectives :-j