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XabbaRus
01-29-06, 11:49 AM
Self explanatory.

Just been brought to my attention the discrepency in size between ships in DW.

Looks like there is a lot to be done.

If anyone is interested in a rolling program of 3D ship building and division of labour then post here. Like has been done for the database then same for the models. I can't be the only builder here can I?

TLAM Strike
01-29-06, 12:11 PM
Modeling, Mapping, Painting only thing I can't do is convert to .j3d. ;)

OKO
01-29-06, 12:20 PM
never did that :88)
I think I couldn't help here, just making you lost your time :dead:

Is the resize process a difficult one ?
not only to change a scale ? (see my knowledge ...)

bobterrius
01-29-06, 12:28 PM
I am interested by painting existing models but I don't know how to open the damned 3d.grp :oops:


For me only paint number of the boat or nationality mark will be good.

OneShot
01-29-06, 01:12 PM
Take a look here for all the tools you are looking for :-)

http://www.orionwarrior.com/forum/showthread.php?t=3277

UPDATE : I just added some tools for Skinning as of 1930GMT / 01/29/06

bobterrius
01-29-06, 01:22 PM
I have also download its but it doesn't function.


I go to retry and persevere if it's the good way.

OneShot
01-29-06, 01:32 PM
The Decompress.exe works ... I use it myself.

Just copy the file to the Graphics folder where 3D.grp is located and open up a CMD window (RUN -> cmd) then type decompress 3D(.grp - im not so sure on adding the extension tho).

OneShot
01-29-06, 01:54 PM
I found two Exporter for 3DSMax 6 & 7 to J3D on the net. I'm not sure if thats the right ones and if they actually work. So could please someone of the Modellers check them out. They are attached to the Mod Tools Post on the CADC. Thanks

I've posted 3ds to J3D exporter for 3DSMax 4 & 5 as well.


Cheers
OS

bobterrius
01-29-06, 01:58 PM
I'm sorry but i don't manage to do work it.


And what a draw is better that a long speech.

http://terrius.free.fr/pb%201.JPG

http://terrius.free.fr/pb%202.JPG

http://terrius.free.fr/pb%203.JPG

http://terrius.free.fr/pb%204.JPG

http://terrius.free.fr/pb%205.JPG

http://terrius.free.fr/pb%206.JPG

Ramius
01-29-06, 02:57 PM
The decompress file must be run from a .bat file (makes it easier).

The .bat file must be of the following format....


decompress 3d

If you want to extract any of the other .grp files then either replace the 3d part or add another line to the .bat file.



@Oneshot - I very much doubt the v4 and upwards J3D exporters will work as SCS only ever released a version for v3. But you never know, they might work.

TLAM Strike
01-29-06, 05:32 PM
Is the resize process a difficult one ?
not only to change a scale ? (see my knowledge ...) Well changing the scale is easy but resizing would require a rebuild of the model (hard) if I understand what you’re asking. If I had the .j3d (or .3ds) and texture maps of a ship I could rescale (unformly make bigger or smaller) the model and export it to .3ds in a few minutes baring any problems with the texture maps and the new model. Then someone just needs to convert it back to .j3d for me and boom a correct scale model.

XabbaRus
01-29-06, 05:36 PM
3DS to J3D convertor for 3DS MAX 4?

The one we have from Jamie is only for MAX ver 3.0

Oneshot where did you get it from?

If you have one for version 4 that works then I'd be well interested.

OneShot
01-29-06, 06:05 PM
Geez ... nobody really knows DOS anymore huh?

Well Ramius, you don't need to use a .bat (Batch file) all you gotta do is use the commandline. Anyway ... the file works but you were in the wrong place in the commandline.

Type :
cd \ (brings you to root)
cd Program Files (or whatever thats called in French)
cd (insert the right path to the game directory/graphics folder)
decompress 3d

Different way :
Create a file with notepad, put in the following line

decompress 3d

and save as unzip3d.bat (or whatever you wanna call it, just make sure the extension is .bat). Put that file where the decompress.exe is and excecute.

Cheers
OS

TLAM Strike
01-29-06, 11:17 PM
Ok so what ships do we really need to remodel? I compiled a short list of the really bad ones...
Fuqing AO
Charles DeGaulle (Resize)
Ouragon LSD
Type 143A (Resize)
Yugo SSM (I could make a model of a Sang-O and use that)
Gearing

One "would be nice" one is:
AI FFG7/PFG-2
>Maybe use the player verson? Or totaly redo all OHPs, they are missing some details like the sonar dome...

XabbaRus
01-30-06, 03:38 AM
TLAM you have a J3D to 3DS convertor?

aaken
01-30-06, 04:21 AM
Hi, If it helps I can make 3d models and can convert them in j3d.
I've been making a little bit of 3d modeling, mainly with autocad.
I've been working mainly with italian ships and submarines (we have a lot of drawings) but recently I made a few models of russian and american ships/submarines but with poor quality drawings so the results are not very impressive.

XabbaRus
01-30-06, 06:21 AM
Seriously I have seen some of your work and though the 3D CAD stuff is impressive it is easier and better to make models in 3DS MAX...they look a lot better.

aaken
01-30-06, 07:26 AM
As a matter of fact, I started using 3DMax, following your suggestion, but when I need a 3D model very quick I still use Autocad cause I'm much faster with it.
Anyhow, in case it's needed I'm here ;)

XabbaRus
01-30-06, 08:01 AM
That's cool .

As many people who can convert to J3D as possible is good.

To avoid duplication and also if someone has a model they really want to make i was thinking of people who are making models to post what they are working on/would like to work on.

I'll sort that out tonight.

TLAM Strike
01-30-06, 01:11 PM
TLAM you have a J3D to 3DS convertor? Yea that viewer you sent me can covert J3D to 3ds. But I need to run it though Lithunwrap to get it to appear correctly as a 3ds, and I think after that I need to mirror and reverse normals somehow...

LuftWolf
01-30-06, 03:28 PM
This is awesome. :up: :rock:

XabbaRus
01-30-06, 03:32 PM
You need to run it through Lithunwrap for it to display corerctly?

Hmm new on w to me.

You do realise that the program mirrors stuff so that everything is back to front.

TLAM Strike
01-30-06, 03:51 PM
I can simply mirror it again and invert normals with Gmax and 3D Exploration.

With out using Lith I get a format error in GMAX when I import.

But J3D to 3ds is possible, recognize this boat Xabba?
http://img480.imageshack.us/img480/4876/010wo.th.jpg (http://img480.imageshack.us/my.php?image=010wo.jpg)
Or this one...
http://img211.imageshack.us/img211/5594/0006vz.th.jpg (http://img211.imageshack.us/my.php?image=0006vz.jpg)

bobterrius
02-04-06, 10:27 AM
Geez ... nobody really knows DOS anymore huh?

Well Ramius, you don't need to use a .bat (Batch file) all you gotta do is use the commandline. Anyway ... the file works but you were in the wrong place in the commandline.

Type :
cd \ (brings you to root)
cd Program Files (or whatever thats called in French)
cd (insert the right path to the game directory/graphics folder)
decompress 3d

Different way :
Create a file with notepad, put in the following line

decompress 3d

and save as unzip3d.bat (or whatever you wanna call it, just make sure the extension is .bat). Put that file where the decompress.exe is and excecute.

Cheers
OS


Very great thanks. It works.

Amizaur
02-21-06, 01:00 PM
I have a question, in what format should be 3D model to be useable for DW ? My friend makes some 3D models lately, he made a Concorde and B-767 (painted already), he made them in Anim8tor program but should be able to export to another format.

I think he could also paint some other models if I asked him. So do we need B-767 (in polish airlines colours currently) or a Concorde (nice Mach 2 target ;-) for DW ? :-)

http://img328.imageshack.us/img328/7463/concordepablo9or.th.jpg (http://img328.imageshack.us/my.php?image=concordepablo9or.jpg)

http://img495.imageshack.us/img495/8089/b767pablo4ba.th.jpg (http://img495.imageshack.us/my.php?image=b767pablo4ba.jpg)

LuftWolf
03-19-06, 08:54 PM
Ok, does anyone want to get down to the dirty task of changing the interface graphics on the Fire Control and elsewhere so that the new weapons added in the mod show properly everywhere and the fire control screens delete the redunant commands?

I'm going to say upfront that anything to do with graphics is currently out of my skillset, so you'll have to know how to do everything and give it to me in a package with a readme using short words in english. :oops:

No hard feelings if no one desides to do it... it'd be a nice thing to have, but I'm sure it's not the easiest work. :)

TLAM Strike
03-19-06, 09:17 PM
What do you mean by "redunant commands"?

Also LW I think that changing the interface graphics is a littile too close to crossing the 'no new interfaces' line with SCS.

LuftWolf
03-19-06, 09:39 PM
What about Negr's russian interface panels? or Kegerty's MH60 16 GRAM Mod?

I seriously doubt they would mind if we changed a few words and numbers on the control panels... the names are already automatically changed in game for sensors and weapons already fired.

"Redundant Commands" such as the A/P and Pattern selectors for the 65-76 on the Akula FC panel.

TLAM Strike
03-19-06, 09:58 PM
Those didn't alter the DLLs. I think we might need to for this to work.

LuftWolf
03-19-06, 10:21 PM
Collectively, we should all look into this. This is something to come back to then in the future unless someone comes around that knows what they're doing with this. :know:

Chock
12-14-07, 07:14 PM
Is this any use to anyone? I haven't got a clue how to put it into DW.

http://i78.photobucket.com/albums/j105/AlanBradbury/Akula3-1.jpg

http://i78.photobucket.com/albums/j105/AlanBradbury/Akula2-1.jpg

http://i78.photobucket.com/albums/j105/AlanBradbury/Akula1-1.jpg

:D Chock

Fleet Command CC
09-08-08, 04:35 AM
I can simply mirror it again and invert normals with Gmax and 3D Exploration.

With out using Lith I get a format error in GMAX when I import.

But J3D to 3ds is possible, recognize this boat Xabba?
http://img480.imageshack.us/img480/4876/010wo.th.jpg (http://img480.imageshack.us/my.php?image=010wo.jpg)
Or this one...
http://img211.imageshack.us/img211/5594/0006vz.th.jpg (http://img211.imageshack.us/my.php?image=0006vz.jpg)

TLAM Strite

Can I ask would you be willing to share this viewer that can convert .J3D to .3ds please, this would be a very handy tool to have for reimporting the models I have made. :cool:

Regards,

FCCC.

monkeypilot
10-14-08, 11:41 PM
Hey guys, I have some 3d modeling skills and am wondering what format Dangerous Waters needs it to be in and what is the process of me replacing an existing model ?

( I don't mean changing the platform just updating an A.I or player 3d model with a better looking 1).

Hitman
10-15-08, 06:55 AM
Hey guys, I have some 3d modeling skills and am wondering what format Dangerous Waters needs it to be in and what is the process of me replacing an existing model ?


AFAIK there is a plugin for 3DSMax that allows you to convert the DW models to .3ds after extracting them with the uncompress tool and also convert the models you create with 3DS to a model the game recognizes. No idea who has that plugin and where to get it.