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View Full Version : Changing depth creates detectable noise?


suitednate
06-09-17, 11:44 AM
Just a tactics question for everyone. Playing in 1968, you have to get pretty close to the enemy for your weapons to be effective whether its ASW or ASuW. This requires a lot of depth changes especially where ASuW is concerned as you have to be shallower than 100ft to use the Mk16s. Does sneaking close to a fleet at say 6-700 ft then the process of rising quickly to 90ish ft (but only at 5kts) to fire the Mk16s produce a lot of noise? Like hull popping or whatnot?

l0ckandl0ad
06-09-17, 05:48 PM
Was wondering the same, but for different reasons.

Changing depth using ballast (E/C keys) should make noise, right? If so, then how much noise exactly?

Killerfish Games
06-09-17, 08:31 PM
Noise from ballast is not modeled.
Only engine noise and transients.