Hawk66
06-11-11, 04:29 PM
Hey guys,
still collecting stuff for my planned indie sim. Concerning sonar modelling I found a lot of information on the web (for example the Harpoon 3 sonar model) apart one thing: How long does it take to identify (classification) a contact (different phases like sub or surface to the point where a contact is classified with a high degree of probability).
If anybody has resources or ideas how to model this rougly(algorithm correlated to signal strength/time and other parameters, I'd be happy.
The AI classification in Dangerous Waters seems not to be very realistic, so I'd not like to use that approach.
still collecting stuff for my planned indie sim. Concerning sonar modelling I found a lot of information on the web (for example the Harpoon 3 sonar model) apart one thing: How long does it take to identify (classification) a contact (different phases like sub or surface to the point where a contact is classified with a high degree of probability).
If anybody has resources or ideas how to model this rougly(algorithm correlated to signal strength/time and other parameters, I'd be happy.
The AI classification in Dangerous Waters seems not to be very realistic, so I'd not like to use that approach.