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View Full Version : [REL] 4 Men on Bridge DEMO


Heretic
03-05-10, 10:32 PM
*edit* I've released a more complete version here: http://www.subsim.com/radioroom/showthread.php?t=163591

This is a very limited demo of putting 4 men on the bridge via scripting.
The WO was moved off the UZO and all crew members have had their pointing privileges revoked. I tried to make them all use their binoculars, but the animations do not work at all the positions.

It's only set up for the Type VIIA and has had only rudimentary testing. The crewmen should behave properly submerged/surfaced. It might take a few seconds for them to transition since they must finish whatever animation they're on first. The added crewman will man the flak gun and move back to watch when flak gun is secured.

The is a DEMO only. It's just my dabblings while I learn. I have no plans to turn this into a standalone mod, although I'm sure the things we learn will be used in mods fairly soon.

Download here: *REMOVED OBSOLETE* I've released a more complete version here: http://www.subsim.com/radioroom/showthread.php?t=163591

http://webpages.charter.net/mdpeyton/SH5/crew.jpg

Frnocom
03-05-10, 10:41 PM
Simply awesome. Great photo too!

I'll give it a try.

ReallyDedPoet
03-05-10, 10:52 PM
Nice work :up:

Capt.Warner
03-05-10, 10:52 PM
Nice one mate.Looks good,will def try it out.:yeah:

Subsim Monitor
03-05-10, 11:33 PM
all crew members have had their pointing privileges revoked.


:up:

UberMatz
03-05-10, 11:38 PM
A crew on watch that are actually using binoculars??? Are you crazy? :har: Not in SHV!!
Awesome work!!! I hope it becomes a mod, or part of one soon!! Thanx for the work!!

UberMatz

gutted
03-05-10, 11:41 PM
Yes!!! You moved that asshat off of the UZO. Gah, i was about to throw his arse overboard!

fallenyggdrasil
03-06-10, 12:08 AM
Could this be a similar approach for manning the AI-boats?

GermanGS
03-06-10, 01:57 AM
What modding tools did you use and what files are responsible for making this possible. please make a totorial if you have time im very interested in this:salute:

CCIP
03-06-10, 02:05 AM
Awesome. I wish you the best and if you need any help testing or even just doing menial script work, let me know! I assume the whole sub crew is coming next :)

Highbury
03-06-10, 02:37 AM
Looks great, Thank you!

Sgtmonkeynads
03-06-10, 02:40 AM
Crew has binoculars ! Can't wait to get off work an get this.

THANKS GUYS and keep them comeing. At this rate we will beclose to a finished product.:yeah:

W_clear
03-06-10, 02:56 AM
Very real MOD:up:

remowilliams
03-06-10, 03:09 AM
Demo? :eek:

Pointing privileges revoked and UZO hogging stopped is awesome!! :up:

urfisch
03-06-10, 04:47 AM
this is awesome!!! nice one!

Highbury
03-06-10, 04:58 AM
I think that puts us up to 28 men on the boat... now we just need to find the other 24 :O:

It is ok currently for just cruising, but at Battle Stations I want there to be more bodies around like in previous games.

LukeFF
03-06-10, 05:12 AM
What modding tools did you use and what files are responsible for making this possible. please make a totorial if you have time im very interested in this:salute:

I'd like to know this as well.

Sgtmonkeynads
03-06-10, 05:25 AM
Would it be possible to have a clear the bridge order ?

Church SUBSIM
03-06-10, 06:32 AM
This is huge. Anyone else get the feeling that SHV is going to turn into a huge sim after people start really getting dirty under the hood? ;)

jimimadrid
03-06-10, 06:46 AM
You should send the bill for buying the binoculars to UBISoft. :)

Mike@UK
03-06-10, 06:55 AM
Very Nice, downloading now. :up:

The only other comment I'd make though from looking at the screenshot is that maybe have it so that the Watch Officer doesn't use his Binoculars, or find a way to remove them from his character, as he already has a pair of Binoculars around his neck, so it might look abit odd with him having two pairs.

dagamecat
03-06-10, 07:04 AM
This is huge. Anyone else get the feeling that SHV is going to turn into a huge sim after people start really getting dirty under the hood? ;)

I agree. The possibilities are making me rather excited! Great work, and so soon after release! :)

Ablemaster
03-06-10, 09:24 AM
Thankyou, excellent stuff.

Heretic
03-06-10, 10:22 AM
Could this be a similar approach for manning the AI-boats?
I don't think so. I would imagine they could have crew added the same way as other AI ships.

What modding tools did you use and what files are responsible for making this possible. please make a totorial if you have time im very interested in this:salute:
The AI files in the mod can be editted with a text editor. I used Granny Viewer (free d/l, google it) to view the body parts and animations.

Would it be possible to have a clear the bridge order ?
You can trigger things with commands so I think it would be possible.

Very Nice, downloading now. :up:

The only other comment I'd make though from looking at the screenshot is that maybe have it so that the Watch Officer doesn't use his Binoculars, or find a way to remove them from his character, as he already has a pair of Binoculars around his neck, so it might look abit odd with him having two pairs.
They are part of his torso mesh. I didn't figure out how to change body parts until this morning. You can turn attached objects, like the binoculars, on and off with scripts, so they go away when the crew is below. There are several beard meshes in the game, so it looks like they have it possible to 'grow' breads via scripting.

wetwarev7
03-06-10, 10:28 AM
Great job!

I know you said you had no intention of making this a standalone mod, but please reconsider! Not all of us like using the mega mods....

:yeah:

tommyk
03-07-10, 07:56 AM
outstanding! love it!

Heretic
03-07-10, 08:25 AM
I've released a more complete version here: http://www.subsim.com/radioroom/showthread.php?t=163591

JotDora
03-08-10, 02:26 AM
Outstanding!

Love your mod! Looks so much better now! Many thanks for that!

Question: Do you now where the texture of the binocs lenses (i hope this is the correct term for what i mean) are placed at?

I would like to change them to make the binocs look more realistic.

Maybe like this one
http://www.redensarten.net/Bilder/fernglas.jpg

Thanks in advance

JotDora

Tomi_099
03-08-10, 03:48 AM
What modding tools did you use and what files are responsible for making this possible. please make a totorial if you have time im very interested in this:salute:
..........................

:yeah:YES SIR !! !!:up:

beetle2006
03-08-10, 03:01 PM
Kann mir einer helfen ich finde den Mod nicht wo die 4 auf der Brücke stehen?

Heretic
03-08-10, 03:13 PM
Kann mir einer helfen ich finde den Mod nicht wo die 4 auf der Brücke stehen?

New version is here: http://www.subsim.com/radioroom/showthread.php?t=163591

Heretic
03-08-10, 03:18 PM
..........................

Originally Posted by GermanGS http://www.subsim.com/radioroom/smartdark/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=1297084#post1297084)
What modding tools did you use and what files are responsible for making this possible. please make a totorial if you have time im very interested in this:salute:
:yeah:YES SIR !! !!:up:


I just use a text editor. I use Granny Viewer (free D/L, google it) to view the models and animations.

I've been documenting what I've learned here: http://http://www.subsim.com/radioroom/showthread.php?t=163616

beetle2006
03-08-10, 03:30 PM
Kann da nichts finden ? New version is here: http://www.subsim.com/radioroom/showthread.php?t=163591