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View Full Version : Time to start merging some tweaks/mods?


etheberge
03-05-10, 02:26 AM
Gentlemen,

With the cornucopia of new mods and tweaks coming in, perhaps it's time to start thinking about merging together some of them before we start getting conflicts?

It would make things easier for everyone and could avoid people duplicating their efforts.

The idea is not for a super mod (we are miles away from that of course) but more for something akin to an Unofficial Fixes #1 package.

For example here are the mods I think would work well together as a base of must have fixes:


[REL] Free Cam Tweak
http://www.subsim.com/radioroom/showthread.php?t=162663

Some combination of this:
[REL] Advanced Shift Keys for SH5
http://www.subsim.com/radioroom/showthread.php?t=162891
and this:
[REL] Command Keys (fix-1.02)
http://www.subsim.com/radioroom/showthread.php?t=162661

[REL] Remove Into and Logo screens
http://www.subsim.com/radioroom/showthread.php?t=163079

[REL] No XO face in the Persicope Screen
http://www.subsim.com/radioroom/showthread.php?t=162992

[REL] Less Annoying Footsteps
http://www.subsim.com/radioroom/showthread.php?t=162968

[REL] Ny Hydrophone on Surface
http://www.subsim.com/radioroom/showthread.php?t=163213

[REL] No crosshair
http://www.subsim.com/radioroom/showthread.php?t=163194

[REL] Improved Engine Sounds
http://www.subsim.com/radioroom/showthread.php?t=163222

[REL] Blue underwater impurity v1.0
http://www.subsim.com/radioroom/showthread.php?t=163197

[REL]No Damn Bubbles, No Damn Halo Mod
http://www.subsim.com/radioroom/showthread.php?t=162677

[REL] Morale Mod (Your crew is actually obedient!)
http://www.subsim.com/radioroom/showthread.php?t=163091


Of course the authors would be contacted and credited or hopefully would chime in within this thread.

These mods/tweaks would also need to be checked for conflicts because I didn't try them all.

What does everyone think? Too soon maybe?

JScones
03-05-10, 02:38 AM
Conflicts are inevitable. There'll be a squillion tweaks released for SH5 over the ensuing weeks.

Further, most of the mods you've listed are subjective, ie personal choice, and not "fixes" at all.

IMHO let modders find their feet for a little while. Like the nervous system, mods will naturally evolve and synergise as we go along.

R-T-B
03-05-10, 02:42 AM
Most of those are compatable with each other fortunately, so I think we're jumping the gun a bit to make an "unofficial fix."

Not saying that day won't come (and you have permission to use my morale mod BTW), but I don't think it's here yet.

gutted
03-05-10, 02:45 AM
I was gonna say the same thing. I have 80% of those mods, and not a single one conflict. So there's no point in merging anything yet.

I do however have no use for the HotKey Commands, as i have my own version. Not really interested in the free cam tweak, as i don't have free cam enabled. And i sorta like mashing my mouse on the XO's face :D

Snake Man
03-05-10, 03:00 AM
I come from OFP/ArmA background where you can mix up addons as you please by just using command line switch, so to me the SHx "SUPERMODS" are quite horrible thing to swallow.

There is not a single supermod that I like, but there are many supermods that has many features that I like.

It would be best to let the user decide what mods he wants to install. Starting to push supermod/combined idea in the first week of editing is not a good idea.

CCIP
03-05-10, 03:04 AM
Well mind you, there is one important thing to keep in mind: cross-compatibility. It's not a "horrible thing" because often mixing mods results in catastrophic (but not always immediately obvious) game failures. But of course that's why JSGME is a blessing.

Personally, I think it's too early. There may be some good reasons to have a "mod collection" right now, but not too too many - I think the ground covered is relatively thin so we don't have much in the way of incompatibilities (meaning that generally people are pretty safe downloading and mixing/matching most of these mods for now), and there has not yet been a particular 'direction' to the modding effort, e.g. offering a "realism pack" doesn't quite make sense yet since we haven't begun addressing some of the major issue in it.

So personally, I'd rather wait for a patch or two and meanwhile keep tabs on compatibility between mods.

gutted
03-05-10, 03:05 AM
There is not a single supermod that I like, but there are many supermods that has many features that I like.

Yup. Agree 100%

I had to make quite a few edits (& merges with other newer mini mods) to my TMO 1.8 install to be completely happy with it. Not that i didn't like his work as is. It's just everyone has different opinions.

That is partly why i stopped playing SH4. I did a reformat and forgot to save my MOD folder. I really dont want to go back and make all those changes/merges again.

Kresge
03-06-10, 08:23 PM
I'm curious to see how many people are working cooperatively on SHV mods. I see a lot of duplicates so far, such as keymap editors. Plus, SHV is likely to be patched a few times soon, so it seems a bit early to start releasing mods into the pool.

Glad there is s much interest so soon though! I think this game has the potential to see something like Battlefield's Forgotten Hope mod in the future if interest holds steady.
:up: