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View Full Version : HMAS Australia (WW1-era Battlecruiser)


linerkiller
12-08-08, 08:14 AM
If someone is projecting to add this ship to the game that might be useful:hmm:
http://www.homepages.ihug.com.au/~mabrown/w3d/gallery.html

Pablo
12-08-08, 05:23 PM
Hmm...

I'm not sure about this particular ship, since it was decommissioned in 1921 and scuttled in 1924 (see http://en.wikipedia.org/wiki/HMAS_Australia_(1911) (http://en.wikipedia.org/wiki/HMAS_Australia_%281911%29)).

Pablo

linerkiller
12-09-08, 01:17 AM
Hmm...

I'm not sure about this particular ship, since it was decommissioned in 1921 and scuttled in 1924 (see http://en.wikipedia.org/wiki/HMAS_Australia_(1911) (http://en.wikipedia.org/wiki/HMAS_Australia_%281911%29)).

PabloYeah...WWI-era battlecruiser...she din't saw WW2:up:

ivank
12-28-08, 02:19 PM
I am toying with the idea, if TSWSM v1-3 are successful, of making TSWSM v5: World War I. But I don't know yet.

iambecomelife
12-28-08, 03:56 PM
I am toying with the idea, if TSWSM v1-3 are successful, of making TSWSM v5: World War I. But I don't know yet.

I hope so - we badly need a WWI sim with graphics superior to those in Shells of Fury.

ivank
12-29-08, 01:09 AM
I am toying with the idea, if TSWSM v1-3 are successful, of making TSWSM v5: World War I. But I don't know yet.
I hope so - we badly need a WWI sim with graphics superior to those in Shells of Fury.

Agreed

tonibamestre
12-29-08, 03:59 AM
I disagree. What kind of attractive do you see on WWI naval warfare?,is just primitive.
My personal opinnion is that if you have capability and good skill to model in 3D and creating new interfaces,starting at one point like now WW2,the modding needs to go forward,step by step of course.Think about all the possibilities on a near future,just behind these esplendit mods now in progress.Early Cold War,submarine and surface,adding mods covering a decade each one,new platforms,new systems,new weapons,new and refited ports and naval bases,and why not new global topo?
Maybe this cannot be totally achieved within SH4 I dont know,but perhaps it could by the next release,who knows what is going to bring us.

linerkiller
12-29-08, 08:52 AM
I disagree. What kind of attractive do you see on WWI naval warfare?,is just primitive.
My personal opinnion is that if you have capability and good skill to model in 3D and creating new interfaces,starting at one point like now WW2,the modding needs to go forward,step by step of course.Think about all the possibilities on a near future,just behind these esplendit mods now in progress.Early Cold War,submarine and surface,adding mods covering a decade each one,new platforms,new systems,new weapons,new and refited ports and naval bases,and why not new global topo?
Maybe this cannot be totally achieved within SH4 I dont know,but perhaps it could by the next release,who knows what is going to bring us.at least the first world war had been a REAL war...personally, i hope that if UBI will ever release a sh5, this one will cover 1914-1918!:yep:

Pablo
12-29-08, 11:35 AM
Hi!

FWIW, Storm Eagle Studios has just released a new World War I surface combat simulation called Jutland. You can read more about it and check out the screen pictures at their site: http://www.stormeaglestudios.com/public/home.html.

Pablo

ivank
12-29-08, 11:36 AM
I much perfer if SH5, as the ultimate sub sim. Giving control over uboats in Europe and Asia, US subs in the Pacific, IJN subs, British subs, a Russian subs.
Then have SH6, be in WW1.
Then SH7, in the Cold war.

linerkiller
01-02-09, 11:00 AM
I much perfer if SH5, as the ultimate sub sim. Giving control over uboats in Europe and Asia, US subs in the Pacific, IJN subs, British subs, a Russian subs.
Then have SH6, be in WW1.
Then SH7, in the Cold war.Maybe, if you contact the author of that model you could get the 3d model and import it into sh4...and maybe make it playable in a (unhistorical;) ) mod...like Xantrokole's Admiral Scheer:up: