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USS Sea Tiger
08-26-08, 06:33 AM
I downloaded and installed the 3dsmax you mentioned, Very similar to Gmax still


You mentioned you imported those .X files and they remained textured. Do you have a differeing importer addition? The Stock will only allow 3ds and dfx files to import

Thanks

Mike D

USS Sea Tiger
08-27-08, 01:44 AM
your right,,

on the freeware it will not convert the .x to .3ds darn it anyway, I'll hve to do it the longgg way then, reskinning

USS Sea Tiger
08-27-08, 04:46 AM
In Blender I can open the .X files and save it as .3ds and wave .obj

I then import them into the 3dsmax.

the material editor is similar to Gmax but has other differences.

I figured out how import both models , scale and orient, and apply a texture, but the mapping is not correct,

there is the a .mtl file created by blender and I know from past attempts this file is the mapping for the .obj file.

How do I makle 3dsmax read that .mtl file to correct the texture mapping please?

thanks again