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Deamon
01-20-08, 11:52 AM
As one of the forum members suggested, here is a list with indi projects known to me. If I have overlooked any or a new one pops up somewhere drop me a note:

INDI SUBSIM PROJECTS

Danger from the deep
http://dangerdeep.sourceforge.net/

This is one of the most going and promising indi developments. A very ambitious project where we can surely expect a completion.

Mikes subsim project
http://home.att.net/%7Esubbase1/ (The website is down again but i know for a fact that the project still exists)

Don't know what the name of his current undertaking is. This sim is in the making for an eturnity already. A restless project that don't seem to come to an end. I much regret that Mike switched the project from the cold war era to WWII. WWII is such a saturated market.

Anyway it was his early demo that blew me out of the water and gave me the critical courage I needed to start my own development. I wish he would have sticked to the early cold war era ( Mike, do you hear me ? :) )

Community subsim
http://www.commanders-academy.com/forum/forumdisplay.php?f=86

This is a modern submarine simulatior development led by Dr.Sid. This is also a young project but I say watch this guy. This one seems to be definetely promesing. It will probably go open source at some point and there is already a playable pre-alpha version that can be downloaded here:

http://www.commanders-academy.com/comsubsim/index.php?title=Main_Page

Thumbs up to Dr.Sid!

Linux SSN
http://linuxssn.org/index.php

An hunter killer clone for linux. Wondering whether this one is still going. Site seem still to be there.

Buoyancy - USS Holland submarine simulator
http://www.purely-games.com/unusual_submarine_game.html (http://sub-log.com/buoyancy?PHPSESSID=8841f76294f6a7e108b16feed74cc2c bA)

A little online game, which is very entertaining, however. Try to beat my score: 38370 :D

Uboat-sim
Ektopil's own browser u-boat strategy game. It's like the subwolf project where you are playing from the perspective of the BDU, except that it plays in WWI(which is very appealing to me :)). It is very simplistic and arcade at that point but i played it for a while and i must say it has an addiction factor to it. I feel this genre has an underestimated potential. It's better than you might expect. Go and give it a try(if you are not afraid of java script, that is :haha:).

Ektopil, any chance to make a downloadable version of that game ?

Gosh i just wish subwolf wouldn't have got too ambitious. Cause even in the very simplistic form the genre is so good. I hope Ektopil will push the project further than that.

Imperial U Flotilla 1914 -1918
http://www.dreadnoughtproject.org/heinrich/main.htm

Last but not least my own subsim project. :) Whereas it is not exclusively about u-boats but for some time it will give priority to u-boats.

This is a VERY ambitious long term undertaking for us. This project is done with love. We put our heart and soul into it. For me this is a life project, I fully commited my life to it. This one will take lots of time but I want to do it right. This is not a pure tactical simulator but it also includes the other side of the coin so to say. It has a strong emphasis on the first person experience and we are going into an unprecedented level of detail and authenticity on all levels of experience. Expect a complete experience and facettes you have never seen in a naval sim or even knew about.

I am confident that at the end we will push the experience on to a new level. I dare to say IUF is extremely innovative and is getting its very own unique flair but I am not going to reveal more than this, at this point. After I started to go into the details of this subject, I was just shocked how little the naval subject is exploited in the common games actually and how much it still has to offer. So here we go.
AXED AND MIA SUBSIM PROJECTS

The Type VIIC Project
http://web.telia.com/~u51008935/VIIC/The_VIIc_project.html (http://web.telia.com/%7Eu51008935/VIIC/The_VIIc_project.htmlAhh)
Ahh, this brings back memories. Leif's project was one of my biggest inspirations! This was one of the most interesting hobby projects, imo. But since years the developer is silent and as you can see the site is also gone. :cry:

Go figure. This is one of the projects I will never forget, alone for the inspiration it gave to me. I kept his inspiring videos. His game had its very own flair, imo. This is rare. If a game was made with love you can feel this. And this one was one of thous. To bad that it's gone. Anyway here is the memorial of this project:

http://www.dreadnoughtproject.org/heinrich/Media/Videos/VIIc.avi
http://www.dreadnoughtproject.org/heinrich/Media/Videos/viic2.avi
http://www.dreadnoughtproject.org/heinrich/Media/Videos/viic3_small.avi

Rohr 1... Losss!!
http://www.mp-labs.com/r1l/news.php

Manuels own ambitious VIIC project that he has abandoned after the SHIII release. This project too was an inspiration for me, back then.

Deep Six
http://www.deepsix-online.com/site/?p=4

EAST and co's own indi development of a pure online sim that went missing now too.

Iron Coffins
http://www.chadmcrae.com/

Chad's own little but ambitious development that he ren for years and looks like he finally buried it.

3DNav
http://www.jhuapl.edu/websub/

A helm station demo of an SSN. Haven't tried this one yet.
REMAKES

'Red Storm Rising' remake
http://www.kennedyapproach.com/home?action=ShowRSRNews
The remake is in the makings, yey! :sunny:

Overall this is probably the best cold war subsim ever done. This is even more incredebly when you consider that the original version was made for the C-64! :o

This game is one of the most timeless master pieces ever done! I still play it and you have to experience the quality, immersion and addiction yourself to believe it.

'Carrier Command' remake
http://homepage.ntlworld.com/martingbell/projects/

This one was one of my all time favoured, during the amiga times. This game was a revolution back then. OTHER NAVAL PROJECTS

Global Conflict Blue
http://gcblue.com/wiki/index.php/Main_Page

That is another serious naval warfare project. It's in fleet command style but it goes beyond that. Usually the open source and indi projects take an eturnity to get finishied if ever they ever get finished at all but this seems to be one of the few exceptions. Here we can expect something in a reasonable time. In fact the project seems to be interesting even for at least one navy.

Red Pill
http://www.warfaresims.com/?cat=126
Another naval/air warfare project of heavy calibre run by the former Harpoon HQ guys. This one is very similar to Global Conflict Blue. Looks like this projects were developed at the same time by different groups.

This one can definitely be expected to be finished in forseeable future. This is surely a reincarnation of harpoon so all harpoon lovers should become happy with this one. It's great to see some indi projects making it through the finish line finally.
AXED NAVAL PROJECTS
I list here only projects that have progressed significantly before they got axed.

Force 85
That was another comprehensive cold war project that I was anticipating and following with great interest. But then came a long silence and with the famous last words "This project is NOT dead!" the project site disappeared and you do not hear from them anything anymore. :lol:

But I regret its disappearence.

Subwolves
www.subwolves.com (http://www.subwolves.com/)

Now that was a special one. It was basically a BDU simulator where you play from Dönitzs perspective and command the whole german u-boat fleet, it's production and training of the crews. This is somethig many have surely waited for. But this project depended on only guy who was doing it in his spare time. The project was in an advanced state when the young developer graduated from the university and started to work overtime which finally sealed the faith of the project.

The developer certainly had the stamina to complete the project but in the end couldn't spare time anymore.
CONCLUSION

The situation is rather sobering. There are only very few projects worth the waiting. Most attempts are hobby projects and do not make it in the end. But the indies have been around for a long time and only now it seems a few projects actually do emerging. A few projects seem to be of a heavy calibre, a few projects seem to have what it takes to push it through the finish line!

U49
01-20-08, 11:56 AM
You forgot www.subwolves.com.

Or is that kind of game out of scope for your list?

Deamon
01-20-08, 01:11 PM
You forgot www.subwolves.com (http://www.subwolves.com).

Or is that kind of game out of scope for your list?
How could I forget this one ? :damn:

I must have had all the others on my mind.

sonar732
01-20-08, 07:55 PM
Thanks guys! With all the post, I just didn't know the first place to look on what's current and what's not.:up:

horsa
01-21-08, 06:58 AM
A fascinating list, Deamon.

U49
01-21-08, 02:55 PM
I suppose you keep the list up to date periodically?

If yes, I ask for to make this thread sticky!

Deamon
01-21-08, 03:19 PM
I suppose you keep the list up to date periodically? Sure. If I see something new. Although I do not actively look out for new projects.

If yes, I ask for to make this thread sticky!
I am wondering, have you noticed what the title of this thread says ?

Sticky: List Of Indi Projects
:88)

Never mind. Hey I see you are from Niedersachsen. I am also living on an isle right in the heart of Niedersaches :)

U49
01-21-08, 03:33 PM
If yes, I ask for to make this thread sticky!
I am wondering, have you noticed what the title of this thread says ?

Sticky: List Of Indi Projects
:88)

Never mind. Hey I see you are from Niedersachsen. I am also living on an isle right in the heart of Niedersaches :)

:oops:

21:36 local time ... tooooo late :damn:
You know? All the L E T T E R S ... it's too much :lol:

Isle? Heart of N? noooooo! you can't be living there .... You're kidding! Or I'm overrating the Wilhemsstein :rotfl:
:

Deamon
01-21-08, 05:02 PM
Isle? Heart of N? noooooo! you can't be living there .... You're kidding! Or I'm overrating the Wilhemsstein :rotfl:
:
I was talking about Bremen actually. Not exactly Niedersachsen but still right in the center of it. But hey Wilhemsstein look neat. That could be a good place for the future IUF dev studio. :hmm:

U49
01-21-08, 05:17 PM
Isle? Heart of N? noooooo! you can't be living there .... You're kidding! Or I'm overrating the Wilhemsstein :rotfl:
:
I was talking about Bremen actually. Not exactly Niedersachsen but still right in the center of it. But hey Wilhemsstein look neat. That could be a good place for the future IUF dev studio. :hmm:

You know that famous Uboot-Bunker "Elefant" near the little restaurant? :lol: I had capacity of 32 1000ton boats .... :rotfl:

Sorry, just kidding.. :yep:
Grüße aus der Landeshauptstadt ....

http://en.wikipedia.org/wiki/Image:Wilhelmstein_Steinhuder_Meer_Eins.jpg
http://en.wikipedia.org/wiki/Gerhard_von_Scharnhorst (was trained there)

Deamon
01-21-08, 06:41 PM
Grüße aus der Landeshauptstadt .... And which would this be ? Sorry I am still living in 1906 in Kiel, waiting till my U 1 is ready for commissioning.

http://en.wikipedia.org/wiki/Image:Wilhelmstein_Steinhuder_Meer_Eins.jpg
Just have seen this one. Neat little whole. Would be the right thing for my future IUF studio :88)

http://en.wikipedia.org/wiki/Gerhard_von_Scharnhorst (was trained there) Trained on that little isle ?

U49
01-21-08, 06:52 PM
Trained on that little isle ?

German article is a little bit mor detailed
http://de.wikipedia.org/wiki/Wilhelmstein
http://de.wikipedia.org/wiki/Gerhard_von_Scharnhorst

Yes! Starting in 1773 ... That isle was a military training school... :yep:

Onkel Neal
01-23-08, 11:37 PM
How many times have I said it? Deamon :rock: :rock: :rock:

Don't believe me? Well, maybe you'll believe Kpt. Lehmann.


.

Kpt. Lehmann
01-24-08, 12:15 AM
That is quite a list.

Quite an impressive undertaking with the Imperial U-Flotilla project too, Deamon.:up: Stay stubborn and it will see completion! Playing in the WWI environment would be a nice change of atmosphere too I think.

I've also been following the progress of the Subwolves project. I hope we will get to play out the strategic element of the WWII U-boat war someday soon.

Deamon
01-25-08, 09:31 AM
Thanks guys.

How many times have I said it? Deamon Said what, Neal ? :hmm:

Quite an impressive undertaking with the Imperial U-Flotilla project too, Deamon.:up: Stay stubborn and it will see completion! I am probably the most stubborn guy on this forum :88)

And it definately pays off! German ingenuity and russian fighting spirit. That is an combination that works :88)

Against all odds!

Playing in the WWI environment would be a nice change of atmosphere too I think. If this environment is properly implemented, yes. Important is that the game catches the WWI flair. Without it no real change, imo. But I think IUF scores well in this regards particularly. :hmm:

I am so happy with the early results alone. It don't have this "Just another sim" feeling at all. It goes its very own way. I am so happy with everything that doesn't look and feel just like the stuff we have seen time and again. Although most of the work is still ahead of us the current results let it stand out already.

Planty of time for you to get used to the idea of being an IUFX project manager, some day :-j

ReallyDedPoet
01-25-08, 09:41 AM
Wow, lot's of stuff on the go, nice list :up:


RDP

Chad
01-25-08, 10:38 PM
Nice list Deamon!

I hope by this weekend I can show off some new screenshots!

OneShot
05-19-08, 05:29 AM
Your missing the Community Submarine Simulator or ComSubSim.
There is a quite lengthy thread over in the main DW Forum and it has its own section on the CADC here : http://www.commanders-academy.com/forum/forumdisplay.php?f=86

Cheers
OS

Deamon
05-20-08, 08:48 AM
Ahh thanks OneShot

Sung
05-21-08, 04:43 AM
Deamon is your project playable? The screenshots on your site are still easy renders. Exist any ingame screenshots?

Deamon
05-21-08, 10:59 AM
Deamon is your project playable?
Playable since more than 1,5 years. Some of the members here have seen it and maybe can voice their opinion on it.

The screenshots on your site are still easy renders. Exist any ingame screenshots? http://www.dreadnoughtproject.org/heinrich/Pages/Flotilla_Album.htm

Have you seen this on my site ? This IS ingame. I actually wanted to do another update with ingame screenshots where I wanted to take a ride through the bay but at this time the world was still pretty empty in IUF so I decided to dive away again and come back when there is more to see, even if it's still provisional. Anyway I have pretty much reached this point already. If you are interested I might grant you some deeper exclusive insights.

Sung
05-22-08, 08:46 AM
Thats ingame?
The models look like a lot of polys and I saw some bad polygons for examples on the air exhausts? The ships are complete untextured? What engine is used?

DJ Funk
05-22-08, 10:54 AM
Yes, lots of polys & currently no textures & yes in game. Engine is OGRE.

Sung
05-22-08, 10:59 AM
Ah OK.
So you first finish the game mechanics and at last the Gfx?

DJ Funk
05-22-08, 11:30 AM
Well it’s more like bits & pieces here & there. We don’t have the manpower so we fix things & add features based on what seems to be the biggest bottleneck in any given time. For example a graphics update has been done lately so things look now different from the pictures you see. Also for the first time the game has proper in game audio. I don’t know what’s next but I think it may be more graphics & more sound & then tools to add & configure more playable vessels to the scene :)

Deamon
05-22-08, 12:33 PM
Thats ingame?
YES

The models look like a lot of polys Yes the models are poly heavy to several reasons. I knew from the beginning that it will take long to finish the project and when I would have choosen a polycount that would be appropriate for the time I started the project then by the time of releas years later the game would look totally obsolet. I regard visuals as very important so I was planning years ahead and choose a high polycount that will be up to date when the game is released to the public.

Also the targeted level of detail, authenticity andcertain realism features requires naturally more polygones.

Another reason the models are all polyheavy is that most if not all of the vehicles will be driveable. Of course the ship you operate should be of high quality since this is the vehicle you see from closest range all the time.

The vehicle SDK will be finished soon and then everyone can put his vehicles easily into the game and operate them. IUF is supposed to become a moders paradise at the end.

I also abandoned the idea to support the weak specs. IUF is too demanding and I want to optimize it from mid to high specs, judging by what mid to high sepcs will be by the time of release. The average hardware will get more powerfull till the release and I have planned ahead accordingly.

This is all fine cause I like to create a sim that is timeless.

and I saw some bad polygons for examples on the air exhausts? The artist who made this models for me left the team before he finished the job hense there are some errors and the models are not quite finished.

The ships are complete untextured?
Apparently they are textured but not fully. U-boats are untextured.

What engine is used? I build my own from subcomponents. For rendering I use OGRE for sound I use right now OgreAL soon more subcomponents will join the party.

Ah OK.
So you first finish the game mechanics and at last the Gfx? Well actually it started out kinda vice versa. The first things I ever did for the project were a couple of detailed u-boat models. But after the coding work started almost 2 years ago I left modeling almost completely, I still want to finish my u-boats and recently modeled the kiel bay prototype. But else I would like to focus on coding, since I am the only coder in the team and leave the artwork for future artists.

Deamon
11-11-08, 10:53 PM
I have updated the list with a new section that lists remakes. Also edited the list for better ergonomy.

Deamon
11-12-08, 05:17 PM
Very cool Deamon thanks. Regarding Mike's game, I find it strange for a WWII project to start with a type XXIII, could it be an alternate "Kriegsmarine 1946" scenario ? :)
I doubt that this is a scenario at all, as far as I understand it is just a test vehicle, one of many.

TarJak
01-15-09, 05:35 PM
Doesn't look like there is a video thread here so I'll post this here...

OK all you budding Speilbergs... Here is your shance to strut your stuff and show us how good your machinima skills are in the inaugural Annual Subsim Machinima Video Festival, SubsimMachFest 2009! (http://www.subsim.com/radioroom/showthread.php?t=146850)

Entries close 5pm AEST (Sydney, Australia), on 1 March 2009

Good luck!

Sunburn
01-15-10, 10:20 AM
Perhaps also add the Red Pill to the list of active projects:
http://www.warfaresims.com/?cat=126 (http://www.warfaresims.com/?tag=red-pill)

Deamon
01-31-10, 04:03 PM
This Red Pill game looks fantastic but is it actually an indi game at all ?

Sunburn
02-01-10, 09:55 AM
It does not have a publisher. Is this not the very definition of an indie project?

Deamon
02-01-10, 10:28 PM
If it is developed without a budget only in spare time then that would be an indi project indeed. Seems like it has been develped paralel to GCB.

Sunburn
02-02-10, 04:03 AM
If it is developed without a budget only in spare time then that would be an indi project indeed.
That is exactly the case.
Seems like it has been develped paralel to GCB.
No, GCB2 is developed by another team altogether (who BTW are also doing an excellent job on their own, be sure to check out the latest release).

Deamon
02-02-10, 02:08 PM
That is exactly the case.
Ok, then i will put it on the list.

Is there any info about this group ?

No, GCB2 is developed by another team altogether (who BTW are also doing an excellent job on their own, be sure to check out the latest release).That is what i meant. Two very similar projects happened to be in development parallel.

Just like IUF happened to be under development parallel to SOF and Project 50 or what it name was.

Deamon
02-02-10, 02:39 PM
btw: will this be freeware or payware ?

Sunburn
02-03-10, 03:22 AM
The only publicly available information on the Warfare Sims crew is here: http://www.warfaresims.com/?page_id=2

The pricing (or not) scheme is yet to be clarified.

Deamon
02-03-10, 03:59 AM
Ok, i see this are the Harpoon HQ guys. I haven't been there for a long time now. This are indies of course so i put them on the list.

This is all great and i am looking forward. I am wondering has GCB grown to a full game by now ?

Herman
02-03-10, 05:03 AM
This is all great and i am looking forward. I am wondering has GCB grown to a full game by now ?

The last time I looked at GCB, I thought it was basically functional. Personally, I would gauge it at a late-Alpha/early-Beta stage due to the significant changes that continue to be implemented.

Sunburn
02-03-10, 05:29 AM
To answer the question on the list: "Red Pill" is the current working title. The sim will probably have a different name upon release.

Also plz don't forget the link (yes, some guys are too lazy to google): http://www.warfaresims.com/?cat=126 (http://www.warfaresims.com/?tag=red-pill)

Deamon
02-03-10, 07:00 AM
Thanks Herman

Ah, the link :damn:

Blacklight
01-13-13, 09:32 PM
This list needs to be updated. Pretty much every one of these projects with a couple exceptions have completely sunk to the bottom never to return.

Deamon
02-13-13, 05:44 PM
This list needs to be updated. Pretty much every one of these projects with a couple exceptions have completely sunk to the bottom never to return.
Yeah, i guess it is time for an update. Things have happened since then. The list gets shorter and shorter. Only the dinosaurs are left.

Herman
02-13-13, 06:14 PM
you might also consider rolling the Naval War: Arctic Circle threads into this area since they are already dead in the water and only have 30 threads. Their publisher has already cut ties with them and no further development or releases are planned.

http://forum.paradoxplaza.com/forum/showthread.php?660304-The-state-of-Naval-War-Arctic-Circle

Deamon
02-13-13, 09:06 PM
You mean consider to put it on the list ? Is it even an indi game ?

Herman
02-14-13, 01:32 AM
No, I meant deleting the sub-forum for Naval War: Arctic Circle (http://www.subsim.com/radioroom/forumdisplay.php?f=256) and moving the threads over here since that game didn't even last 6 months before it was abandoned. For all intents and purposes, it resembles an indie efforts both qualitatively and lack of developer support.

Ektopil
09-12-13, 11:07 AM
I'd be happy if you could add my little broswergame to your list. I just did some bugfixing and it will not be abandoned. :)

Deamon
09-30-13, 08:16 AM
I'd be happy if you could add my little broswergame to your list. I just did some bugfixing and it will not be abandoned. :)
Done! I must say i am very positively surprised. Good shot, here.:up:

Are you still persuing it ? Any chance to get a downloadable version of it in the future ?

Ektopil
10-07-13, 04:45 AM
Thank you!

As the games bases completely on Google Maps an offline-version will not be possible.

I'm still working on it from time to time - mostly bugfixing to keep it running - but the programming possibilities are limited to what google allows.