SUBSIM
Review
         Editorial
August 1998

Unlike Fine Wine

       Quite possibly the most popular subsim at the time of this writing is Jane's 688(I) Hunter/Killer. It's no coincidence that 688(I) is also the most recent subsim as well. And many critics, including myself, pegged 688(I) as one of the most realistic submarine combat simulations ever made. Aside from the lackluster 3D viewer, the Electronic Arts/Jane's/Sonalysts team can be pretty proud of their handiwork. But like an auto with six digit mileage, 688(I)'s charms have been marred by a host of unseemly shortcomings and outright defects.

       Once a player learned to use the various stations and systems and master the tactics required for successful gameplay, he probably began to notice 688(I) does have its rough spots. In its original form, it was discovered that the player's sub had turning characteristics more suited to a Corvette than a 7000 ton submarine. And the torpedo reload times were way off; you could reload torpedoes in the original 688(I) faster than the cook could crank out French toast. Electronic Arts quickly remedied this with the "Realism Patch", released mere weeks after the program. Pleased, everyone settled down to the business of sinking Grishas and Deltas.

       Before 688(I) was released, virtual fleets were formed to anticipate 688(I)'s unique Internet multi-play capabilities. Players indulged in eight sub melees nightly. This play and the competitiveness it evoked exposed a number of existing problems with the game. Chief among these are:

       Am I trying to bury 688(I)? No, emphatically no! I support Jane's and Electronic Arts and their efforts, which include such terrific, ground-breaking works as Seawolf SSN-21, NATO Fighters, ATF, Longbow II, and F-15. 688(I) continues to be a valid subsim, especially for the first few months of ownership. It offers so much. But I contend there is more for Electronic Arts to do with 688(I) to ensure its status as a world-class subsim and viability as a program with a long life. The long-awaited "Under the Ice" campaign disk with enhancements and bug/cheat fixes failed to materialize as promised. Has 688(I) been abandoned, left to die a premature death? I hope not. I fail to see why it should.

       I stand by my original impression and review ("a masterpiece of simulation"). But masterpiece or no, 688(I) needs a tune-up.

 

Neal Stevens
Editor,
SUBSIM Review

 

 

 

   

Return to SUBSIM Review

©1998 SUBSIM Review


Your thoughts on the subject?
I think . . .