SUBSIM
ReviewDangerous Waters
Review by Frank “OptimusX” Reynolds
March 5, 2005
Publisher: Battlefront.com; Developer: Sonalysts Combat Simulations
There seems to be a pattern here. Four years ago Sonalysts released Sub Command, a submarine simulation that was an entire leap in advancement over their previous title, Jane’s 688(I). Now Sonalysts Combat Simulations (in conjunction with Battlefront.com) presents the next iteration in their acclaimed series: SCS-Dangerous Waters. Once again, Sonalysts has managed to pack unheard-of levels of detail and realism in a simulation that also possess scalability--dev-speak for realism and gameplay options that offer accessibility to casual warriors who don't like manuals.
This game boasts seven playable platforms that include air, surface, and subsurface units! The familiar units from Sub Command return: the SSN-21 Seawolf class, the 688i Los Angeles class, and the Russian Akula class. The new platforms include the Oliver Hazard Perry class frigate, the P-3 maritime air patrol craft, and the MH-60 multi-mission helicopter.
I know what many people will think when they discover that they can control seven platforms: “Hmm…attack from the air, the surface, and below…sounds like some kind of survey sim.” Calling this game a survey sim implies that realism and detail is sacrificed in order to include the different types of platforms. No, this is a true command study sim…the player will find a high degree of fidelity of systems modeling for every unit. Each unit utilizes an array of tactical stations, and as in Sonalysts’ previous outings, a competent auto-crew can be assigned to each station in order to allow the player to focus on other tasks. I have to say that getting all of these highly detailed platforms in the same box is a great deal for the potential buyer!
Also see: Dangerous Waters forum
SUBSIM REVIEW'S DANGEROUS WATERS PREVIEW
SUBSIM Review's Dangerous Waters Dev Team interview
Sub Command Review
© 2005 SUBSIM Review