Atlantic Fleet Feature list
Can play air, surface and submarine components of the Battle of the Atlantic.
Units: Contains 60 ship classes representing over 650 individual ships and 350 submarines from Royal Navy, Royal Canadian Navy, Royal Australian Navy, Royal New Zealand Navy, United States Navy and Kriegsmarine. 13 playable aircraft.
30 Historical Single Battles
Custom mission for 10 vs 10 ship combat
Campaign - 50 missions for Allies and 50 for Axis.
Battle of the Atlantic Dynamic Campaign - from Sept 1939 to 1945
Individual save games for each navy and game mode so you can play all in parallel.
Submarine Warfare and Improvements from Pacific Fleet:
3 Submarine Classes: Triton, Type VII and Type IX.
Submarines can now dive to 4 different depths as well as surface.
Fore and Aft torpedoes can be fired.
Torpedo salvos can be fired in a single turn.
Torpedoes no longer drift randomly, but run over several turns to their target. Targets can evade.
Periscope view has been added (director/binoculars for surfaced submarines or surface vessels)
Wolf packs can be played and in combat you can flush merchants towards other submarines.
Sonar for surface ships to track contacts.
Realistic sonar, diving deeper increases chance to escape/avoid detection.
Multiple Anti-Submarine Weapons:Depth Charges, Hedgehog, Squid, Aerial Depth Charges, FFAR, Bombs
Exploding ASW disrupt sonar giving submarines a change to escape between attacks.
All new damage system with more subsystems which can be damaged or destroyed.
Visible damage on ships, shell holes and destructible turrets, directors.
Weapons, sensors and other subsystems can be temporarily damaged or destroyed. So unlike Pacific Fleet, ships lose combat effectiveness as they take damage.
Ability for surface warships to lay smoke screens, either to disengage or protect other ships.
The more turns you track a target, the more accurate your solution becomes. However damage to sensors degrades solution.
New splash history replaces the Pacific Fleet colored markers and is more realistic by reporting last salvo short, long or straddled.
Overview of the battle and allows moving camera between various ships.
Shot history showing firing position and hit location of last 6 shots.
Battle of the Atlantic Dynamic Campaign:
One turn = ~3.5 days.
Convoy routes, frequencies and times running are all historical.
Perma-death. Ships lost are gone forever (option available to allow AI to resurrect their ships for a more challenging campaign).
Weather patterns based on actual meteorological data with Westerlies, Trade winds, seasons etc. Poor weather decreases encounter detection chance and can be used as cover.
Air cover (provides land based air strikes in combat) historically based.
Ship damage and ammo usage is permanent and can be restored in ports.
Germany gets tender vessels for rearming at sea (but not repairing).
Norwegian and French ports open up to Germany as these invasions are completed (as per historical dates).
Germany needs 300,000 merchant tons/month sunk to win, 700,000 once US enters war as per historical amounts.
Win/Lose conditions begin to apply at the end of the Battle of Britain. If Britain is being starved of war materials at this time, she'll surrender.
Random events including convoy/merchant attacks, air attacks, mines and naval bases bombed (which delays repair of ships).