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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
Uploads: 0
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First, this is a Really awesome game, I like it alot and recommend everyone play it. Its not a sim, but its pretty challenging.
![]() Next these arent meant in a negative or harsh way, so Im not Griping. 1- Periscope is a few seconds too slow. 2-Wayyyy too many dead and Injured crewman 3-Launch Depth of torpedo's shouldn't be below 100 feet 4-Colors...the lime green...not very WWIIish. Destroyers/escorts/subchasers are fun to battle. ![]() Depth Charging..lol I swear my table is rattling. ![]() Overall A REAL HOOT! ![]() ![]()
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A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! |
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#2 |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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Thanks, glad you like it!
re: #3: Are you saying that Gatos were unable to launch torpedoes below 100 ft? I've never heard that, just that it required a lot more compressed air to clear the tubes at greater depths (which I do model in the game). Can you point me to a source for that? |
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#3 |
Helmsman
![]() Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
Uploads: 0
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I will dig, but as I recall my research from years back, the limitation is on the torpedo's, NOT the sub. The depth transducer bellows were not that strong and if exposed to too much pressure the diaphragms would rupture.
I went to MK-48 Torpedo Tech school so torpedo's interested me as I studied WWII subs & their weapons. EDIT...Page 215, step #24, the "Depth Mechanism" was only tested to 25feet of seawater. IE; Its "Test Depth" https://archive.hnsa.org/doc/torpedo/part5.htm#pg208
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A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! Last edited by Torpex77; 04-10-21 at 07:48 AM. |
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#4 |
Watch
![]() Join Date: May 2019
Location: San Francisco Bay Area.
Posts: 18
Downloads: 8
Uploads: 0
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There needs to be a targeting key for finding enemy aircraft, instead of that desperate 90 degree searching. When your gunner crew would emerge to man the AA gums they would see immediately where the attacking aircraft is. The searching now is wy too slow. A ket to trget the nearest enemy plane, that could also toggle between multiple planes, is needed.
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#5 |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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Bearing to target is called out by spotters, you can use that to quickly orient toward new planes:
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#6 |
Watch
![]() Join Date: May 2019
Location: San Francisco Bay Area.
Posts: 18
Downloads: 8
Uploads: 0
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The game will not end in the final mission around the home island in 1945 -easy level. I am unable to continue campaign (It says "Unable to continue campaign) and it will not exit and save, or end and return to base.The game just freezes.
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#7 |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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This annoying bug is fixed in the latest release (1.1.2). Your game is finished, but the bug prevents you from seeing the final score/stats and post-campaign text, which is quite the buzz-kill after all the time you put into your campaign. Sorry about that!
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#8 |
Watch
![]() Join Date: May 2019
Location: San Francisco Bay Area.
Posts: 18
Downloads: 8
Uploads: 0
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I thought it might have been to an open radio message displaying whe I tried to end. Thanks.
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#9 |
Watch
![]() Join Date: May 2019
Location: San Francisco Bay Area.
Posts: 18
Downloads: 8
Uploads: 0
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After a reinstall, with the update, when trying to load a previous save:
![]() Also, after being badly shot up (100% damage, on the ocean floor - about 100 deep) I was unable to move dead crerwmen from motors to crew quarters. It just kept resetting to have them still in motors. If I was actually destroyed (100% - good guess) the game should have ended...? |
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#10 | ||
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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#11 | |
Watch
![]() Join Date: May 2019
Location: San Francisco Bay Area.
Posts: 18
Downloads: 8
Uploads: 0
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BTW, I have to move the dead ppl myself. Am I missing something? |
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#12 |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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You can actually cheat this if you haven't started a new Campaign game yet:
1) From the main menu, select Continue Game -> View All 2) Click the Copy button at the top left. That will copy the path to your saved games to the clipboard. 3) In a Windows browser, Paste the path and hit return to open the saved games folder. 4) Open "Campaign.JSON" in a text editor. 5) Line 6 should be '"s_level" : 11,' change 11 to 10 and save the file. Now you'll be able to continue the Campaign game and view your total score and stats. No, they should have been automatically moved when they died, you did nothing wrong. |
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#13 | |
Watch
![]() Join Date: May 2019
Location: San Francisco Bay Area.
Posts: 18
Downloads: 8
Uploads: 0
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#14 |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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Send me a bug report from in-game, and I can use the debug data to check for errors.
Thanks! |
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#15 |
Bilge Rat
![]() Join Date: May 2022
Posts: 1
Downloads: 0
Uploads: 0
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Hi,
At first the game plays very well on the iPad. It would be a great adjustment when it’s possible to resupply ammo and crew in a friendly port during a mission. |
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