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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jun 2017
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Subs have CavitationParameters and I am wondering what the numbers mean as I am messing around with fictional high speed subs :P
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#2 |
Sailor man
![]() Join Date: Jun 2017
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"The in-game formula for this is 'Cavitation depth = 20 * SpeedInKnots - 100'. What this means is that for every 5 knots of extra speed, cavitation happens 100 feet earlier. "
http://gameplay.tips/guides/653-cold-waters.html 20 * 5 knots -100 = 0 feet 20 * 10 knots -100 = 100 feet 20 * 15 knots -100 = 200 feet 20 * 30 knots -100 = 500 feet |
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#3 |
Swabbie
![]() Join Date: Jun 2017
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I am talking about the line in the submarines data file. It looks like this:
CavitationParameters=15,-155 And I am wondering what those 2 numbers mean and how they effect the subs cavitation speed. |
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#4 |
Nub
![]() Join Date: Aug 2008
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Based on goldfish716 post, one would guess that the parameters that you spoke of "CavitationParameters=a, b" (with a= 15, and b = -155 in your example), would be plugged into the formula "'Cavitation depth = a * SpeedInKnots - b'".
But the above is just a guess, I can't test it right now... |
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#5 |
Sailor man
![]() Join Date: Jun 2017
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Right. The first number is the number of feet you have to go (per knot) before cavitation stops.
The second number moves the whole plot up or down. Its essentially just a linear equation like you learned in school ax+b=Y. Where x is knots and y is depth. |
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#6 |
Stowaway
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So the deeper we go, the faster and the less likely for cavitation?
As where more shallow, more likely to cavitate unless slower prop rotation = slower boat speed? As in more dense the water, the less bubble creation = less noise? (for those of us that suck at ax+b=Y :-p The reverse is true that |
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