SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-07-13, 10:19 AM   #1
dharthoorn
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default Sinking ships in port

By experience I have found that as soon as I start sinking ships at port a number of unwanted side-effects WILL occur soon thereafter.

1. Strange external camera behavior.
I do have TMO installed enabled but I re-enabled the external cam. The cam fails to focus on any target whatsoever and returns errors like "out of sector" at all sorts of weird angles.

2. Performance degradation.
Especially noticeable during time compression >x1024. Frame rate gets choppy.

3. Strange behavior upon loading a game.
Whenever one or more of the above has already occurred and a game is saved and reloaded the game immediately applies what seems to be random damage to one or more (sub)systems. The damage can be repaired.

4. Crashes.
When I continue the patrol despite above errors the game also starts to crash at changing camera views (like pericope to bioculars). Memory leaks also seem to occur according to the task manager. At around 1.6Gig the game reliably crashes. Enabling LAA flag in the .exe does not seem to avoid this crash.

After ending a patrol the above seems to reliably fix itself. I can reliably replicate any and all of the above behaviors at any point during the pacific campaign. Sinking a few stationary ships at port is all it takes.

So now I don't sink ships at port anymore and it's not a big deal. This post is to inform those with similar game behavior what the cause may be.
  Reply With Quote
Old 12-07-13, 11:04 AM   #2
robustits
Watch
 
Join Date: Nov 2013
Location: Türkiye
Posts: 15
Downloads: 0
Uploads: 0
Default It's a matter of course!

Quote:
Originally Posted by dharthoorn View Post
By experience I have found that as soon as I start sinking ships at port a number of unwanted side-effects WILL occur soon thereafter.
Objects in ports have many bugs, like cockroaches, flyes. Do not be too close!
robustits is offline   Reply With Quote
Old 12-07-13, 02:25 PM   #3
merc4ulfate
DILLIGAF
 
merc4ulfate's Avatar
 
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
Default

It seems your doing many things that contribute to your own errors.

Many learned years ago that saving near large groups of vessels can cause corrupt saves. You just do not do it. Also adding a mod then changing an aspect of it can give you game play issues if you have not adjust all factors from the resulting item that you change.

Time compression is fine over long distance with little shipping traffic but around ports and convoys it is always taught that it should be avoided. Another issue that causes compression issues is what you have running on your computer along with the game. Sure we have better CPUs and ram these days but with the added load of OS's your still going to get compression issues from a game that is around 20 years old playing on a new system.

Of course if you have saved a game where you have deliberately put yourself in a situation where compression or large item mapping has to be saved your asking for trouble. It is one of the first things people are told to avoid doing when saving at sea. It is not an issue saving at port but when you pull up along side a convoy of 34 merchants and 10 escorts there is no guarantee that every single lat and longitude, speed, draft, where the wave was, where the smoke was and all of those other factors of every single vessel will be saved and then reinitialized upon resuming game play. Save in bad places will get you bad saves. Many games out there have holes where a player may fall into and then be trapped in between mapped textures and then if they save it they will not be happy when they try to play again. Same goes for SH.

You should take the time to read many dos and dont of the game ... none of these items are new to players who have been at it or years.

It sounds like it would do you well to read through a few of these threads.

http://www.subsim.com/radioroom/showthread.php?t=107783

http://www.subsim.com/radioroom/showthread.php?t=146795

http://www.subsim.com/radioroom/showthread.php?t=128517

http://www.subsim.com/radioroom/showthread.php?t=131872

http://www.subsim.com/radioroom/forumdisplay.php?f=222

http://www.subsim.com/radioroom/showthread.php?t=158234

http://www.subsim.com/radioroom/showthread.php?t=155786

Everyone one of those will have real gems in them
merc4ulfate is offline   Reply With Quote
Old 12-08-13, 11:34 AM   #4
dharthoorn
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
It seems your doing many things that contribute to your own errors.
Indeed it seems to be so. This game seems to have quite some do's and don'ts. Thanks for the useful many links and the tips already mentioned in your post.
  Reply With Quote
Old 12-08-13, 09:08 PM   #5
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Not everybody finds SH4 to be fussy. It may be due to different hardware people have.

I've had very few problems with saves, but I'll admit, I don't push the game to it's limits either. For instance, I do not use very high levels of TC, I only use the external cam sparingly, and don't make a practice of harbor raiding. I also make it a habit to make each save to a unique designation.

I will sometimes save in the presence of enemy ships, while submerged and all, SH3 bugaboos notwithstanding. However, since I do not chase after large fleets, that will usually involve only a small number of ships.


TorpX is offline   Reply With Quote
Old 12-08-13, 11:55 PM   #6
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

I run TMO, RSRD and several other mods and don't have those problems. The only time you should get an out of sector error is if you use the cam to go through the subs exterior walls.

I did play on a older system, but frames still held about 40 in ports. Now if you get around ports with lots of ships, does place a load and can slow the game down some.

I've played for years on the older system with numerous setups and as long as I use the right mod setup, never had a problem with crashes.
__________________

You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it.
Armistead is offline   Reply With Quote
Old 12-09-13, 09:22 AM   #7
merc4ulfate
DILLIGAF
 
merc4ulfate's Avatar
 
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
Default

The out of sector issue is a normal thing for any computer game when you understand that some section are not modeled and the designers never intended anyone to go to those places.

CTD happens so rarely with the game I do not even worry about it. 99% of the time it is because of bad saves. The only time the game has thrown me out due to over load would be the one time where I got to close to Truk. Prior to a certain date if I got to close there would be multiple convoys and task forces spawning at a continuous rate. The sheer number of ships in the lagoon overloaded the game engine and crashed. I think it was only when I ran the fall of the rising sun mod too.
__________________
Self-education is, I firmly believe, the only kind of education there is.
~Isaac Asimov~

Mercfulfate
将補
日本帝國海軍

merc4ulfate is offline   Reply With Quote
Old 12-13-13, 07:29 PM   #8
Father Goose
Sonar Guy
 
Join Date: Aug 2009
Location: Matalava Island
Posts: 378
Downloads: 59
Uploads: 0
Default

Quote:
Originally Posted by dharthoorn View Post
I have found that as soon as I start sinking ships at port...
Harbor-Raiding...uhg!
Father Goose is offline   Reply With Quote
Old 12-16-13, 12:44 PM   #9
Rammstein0991
Engineer
 
Join Date: Sep 2013
Location: NC USA
Posts: 219
Downloads: 164
Uploads: 0
SHO

Quote:
Originally Posted by Father Goose View Post
Harbor-Raiding...uhg!
Hey, as long as they get sunk, thats supplies the Japanese wont be getting
Rammstein0991 is offline   Reply With Quote
Old 12-17-13, 08:04 AM   #10
dharthoorn
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Harbor-Raiding...uhg!
I don't see any moral issues whatsoever with sinking ships anchored at port. As long as they are bearing enemy flag in wartime in disputed territory, that makes them active participants and thus fair game according to every rule of engagement known to mankind.

Perhaps in WW2 history it didn't happen so often because of the tactical disadvantages (even pre-MAD) involved for a sub to be in shallow coastal waters. Alternatively, I cannot think of any tactical advantages in waiting until freighters leave port with DD escorts to start sinking them. Hell, sink the DD's at port FIRST and come back later for the freighters...
  Reply With Quote
Old 12-17-13, 08:19 AM   #11
Father Goose
Sonar Guy
 
Join Date: Aug 2009
Location: Matalava Island
Posts: 378
Downloads: 59
Uploads: 0
Default

Quote:
Originally Posted by Rammstein0991 View Post
Hey, as long as they get sunk, thats supplies the Japanese wont be getting
Quote:
Originally Posted by dharthoorn View Post
I don't see any moral issues whatsoever with sinking ships anchored at port.
Apparently you skippers have never been called to the office of Admiral Armistead.
Father Goose is offline   Reply With Quote
Old 12-17-13, 12:39 PM   #12
Anthony W.
Grey Wolf
 
Join Date: Feb 2009
Location: Central Indiana
Posts: 850
Downloads: 130
Uploads: 0
Default

You can't tell me you've never been right around Saipan with no contact in days and thought, ''There's 50,000 tons in there...''
__________________
Sunken Mustangs

Proud Ford Mustang owner

"Damn the torpedoes! Full speed ahead!" - Admiral David Farragut

Run silent - run deep - keep the baffles clear - targets front and center.

Private pilot and history buff
Anthony W. is offline   Reply With Quote
Old 12-17-13, 11:23 PM   #13
MarkCt
Electrician's Mate
 
Join Date: Mar 2011
Location: Connecticut
Posts: 133
Downloads: 45
Uploads: 0
Default

The Tirante sank a ammunition ship and two escourts at anchorage in the northern shore of Quelpart island. Targets were getting scarce near the end of the war. There is even a film of it.
MarkCt is offline   Reply With Quote
Old 12-18-13, 01:25 AM   #14
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Quote:
Originally Posted by dharthoorn View Post
I don't see any moral issues whatsoever with sinking ships anchored at port. As long as they are bearing enemy flag in wartime in disputed territory, that makes them active participants and thus fair game according to every rule of engagement known to mankind.

Perhaps in WW2 history it didn't happen so often because of the tactical disadvantages (even pre-MAD) involved for a sub to be in shallow coastal waters. Alternatively, I cannot think of any tactical advantages in waiting until freighters leave port with DD escorts to start sinking them. Hell, sink the DD's at port FIRST and come back later for the freighters...

The reason many players frown upon harbor raiding, is that the SH4 game harbors have weak and puny defenses. Both sides knew that their harbors had many valuable ships and protected them accordingly. It simply isn't realistic, the way the game allows one to waltz into a base and start sinking stuff.
TorpX is offline   Reply With Quote
Old 12-18-13, 03:54 AM   #15
dharthoorn
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
The reason many players frown upon harbor raiding, is that the SH4 game harbors have weak and puny defenses. Both sides knew that their harbors had many valuable ships and protected them accordingly. It simply isn't realistic, the way the game allows one to waltz into a base and start sinking stuff.
I've tried to find evidence of what you say on the Net and Wiki but I can't find that much to support your claim. Which ASW defences *would* there have been at harbors like Saipan that would pose a serious threat to raiding subs even at night?

Planes had nothing but visual to go on at the start. I don't know if the Japanese had the resources to allow for continuous multiple DD patrols doing active sonar sweeps that would deter a sneaky sub raiding a port.

Also, even IF there would be well equipped ASW harbors I would assume not be ALL or even a LOT of them -barring perhaps Japanese Mainland ports- especially not at the start of the war (let's say pre '43).

History supports your claim in the sense that it didnt seem all that common. I just do not understand what the actual defences would have consisted of that would be so effective. Again, especially at the start of the war.
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:40 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.