SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-28-2012, 09:33 AM   #3121
Jaeger
Chief
 
Join Date: Jul 2005
Posts: 315
Downloads: 24
Uploads: 0
Default

this sounds good, i hope he will be interested in this step.
__________________
Everything comes to him who waits
Jaeger is offline   Reply With Quote
Old 01-29-2012, 01:28 PM   #3122
Perijones
Swabbie
 
Join Date: Jan 2008
Posts: 14
Downloads: 402
Uploads: 0
Default

I don't know if this question is already answered, but i use SH3 with GWX 3.0 and can´t install the realism fix (V16A3). The message says that the Patch_SH3.bat doesn't find a compatible version of the sh3.exe. Could anyone help me?
Perijones is offline   Reply With Quote
Old 01-30-2012, 01:57 AM   #3123
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

@Perijones: It has to be an unpatched sh3.exe. That means: no 4GB patch or similar applied.
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 01-30-2012, 01:46 PM   #3124
jean74
Medic
 
Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
Default

Quote:
Originally Posted by h.sie View Post
@DepthCharger, complutum:

Currently, I am hardcoding all my last Test-Versions (TorpedoFailures, DieselDamage, CollisionDamage, BatteryDischarge, TorpedoPistolSwitchBugFix) and some minor corrections into the sh3.exe V16B. Also, the new VampireNightVisionFix will be added after an appropriate test period. After that, V16B will be released. Estimation: About 1 - 4 weeks.

Hi H.sie

I Had a test today with your CollisionDamage fix. I just let a T3 tanker ramming my sub and nothing happened.
I use only your v16a patch and your collision damage fix enabled with JSMGE
This fix is down ???

Best regards


Jean
jean74 is offline   Reply With Quote
Old 01-30-2012, 01:53 PM   #3125
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

@jean: please try to produce some sort of collision with a surface ship. can you see a message "Ping" on your console in the moment of collision? if not: something went wrong with the installation.

also, please try again with an escort or destroyer. i did not test with a tanker, since tankers only very seldom hunt Uboats.
__________________
My Mediafire page: http://www.mediafire.com/hsie

Last edited by h.sie; 01-30-2012 at 02:38 PM.
h.sie is offline   Reply With Quote
Old 01-30-2012, 02:57 PM   #3126
jean74
Medic
 
Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
Default

Hi,

Many thanks for your fast reply .

I'll try to do another tests, but tonight is late and tomorrow will be hard for me. So i will post result later.

Another time many thanks for all your impressive work !!!

Best regards,

Jean
jean74 is offline   Reply With Quote
Old 01-30-2012, 03:51 PM   #3127
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

Hi Jean,

I could reproduce the problem to a certain extent. If the tanker drove 7 knots, the collision damage was low, if he drove 10 knots, the damage was severe.

The attackers speed is strongly affecting the applied damage, and since an Uboat is rammed more likely by fast destroyers than by slow tankers, I optimised the fix for destroyer-Uboat collisions. Please focus on them. This fix is only a compromise and not important enough to spend more time for its optimisation.

But the final fix will have a user-customizeable factor that determines how much the taken damage is boosted compared to unpatched version.

h.sie
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 01-31-2012, 07:59 AM   #3128
erikdell
Watch
 
Join Date: Mar 2011
Location: Mar del Plata, Argentina
Posts: 25
Downloads: 52
Uploads: 0
Excellent work!!! Greetings from Argentina!
erikdell is offline   Reply With Quote
Old 02-02-2012, 01:29 PM   #3129
jean74
Medic
 
Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
Default

Quote:
Originally Posted by h.sie View Post
Hi Jean,

I could reproduce the problem to a certain extent. If the tanker drove 7 knots, the collision damage was low, if he drove 10 knots, the damage was severe.

The attackers speed is strongly affecting the applied damage, and since an Uboat is rammed more likely by fast destroyers than by slow tankers, I optimised the fix for destroyer-Uboat collisions. Please focus on them. This fix is only a compromise and not important enough to spend more time for its optimisation.

But the final fix will have a user-customizeable factor that determines how much the taken damage is boosted compared to unpatched version.

h.sie
Hi H.sie

I don't have free time this week and I can't do test.
Perhaps this week end but it's hard at this moment. So excuse me.

I am happy to see that you find the reason for law damage.
I will do too some tests later.

For the user-customizeable factor you are really a MASTER

Many Thanks

Best Regards from France,


Jean
jean74 is offline   Reply With Quote
Old 02-02-2012, 03:28 PM   #3130
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

Greetings back to Argentina and France!
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 02-03-2012, 04:19 PM   #3131
dom111
Seaman
 
Join Date: Jun 2006
Location: Polop, Alicante (Spain)
Posts: 36
Downloads: 185
Uploads: 0
Default

h.sie, i have patched the .exe following your instructions with no problem at the moment, great work and thanks, keep going. But i have a question, can i use the patched .exe with other mods, specifically LSH5.1???

Best regards.
dom111 is offline   Reply With Quote
Old 02-03-2012, 05:54 PM   #3132
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

Numerous people play the hardcode fixes with LSH!

Enjoy!
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 02-04-2012, 12:22 AM   #3133
dom111
Seaman
 
Join Date: Jun 2006
Location: Polop, Alicante (Spain)
Posts: 36
Downloads: 185
Uploads: 0
Default

Thank you very much, i will give it a try.
dom111 is offline   Reply With Quote
Old 02-04-2012, 03:17 AM   #3134
jean74
Medic
 
Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
Default

Quote:
Originally Posted by h.sie View Post
Hi Jean,

I could reproduce the problem to a certain extent. If the tanker drove 7 knots, the collision damage was low, if he drove 10 knots, the damage was severe.

The attackers speed is strongly affecting the applied damage, and since an Uboat is rammed more likely by fast destroyers than by slow tankers, I optimised the fix for destroyer-Uboat collisions. Please focus on them. This fix is only a compromise and not important enough to spend more time for its optimisation.

But the final fix will have a user-customizeable factor that determines how much the taken damage is boosted compared to unpatched version.

h.sie
Hi H.sie,

I did tests and of course you are right, the speed increase the damage

Do your "collision damage rate" integrate the mass of the boat which collide from ?

Best regards,

Jean
jean74 is offline   Reply With Quote
Old 02-04-2012, 06:31 AM   #3135
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

@jean: the original Collisions.act code already considers relevant parameters of the collisional objects like:
  • mass
  • armor
  • speed
  • collision impact angle
  • some randomness
So the devs made a good job in principle, but the overall effect on the UBoats pressure hull is too low IMO. So I programmed a factor of 8 (will be customizeable via .ini file) what means that the damage applied to the pressure hull (-> reduction of hitpoints) is boosted by 8. That's all. A simple factor of 8. Nothing more. But only for SurfaceShip-PlayerUboat collisions. All other collisions are not affected.


h.sie
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:20 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright © 1995- 2020 Subsim