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Old 03-05-12, 02:53 PM   #1426
Herr Trigger
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Hi, I've disabled Dynamic Env. because of the 'Blue Sky' issue and replaced with Real Env. and all is well except for the sun. I have God Rays and reflection off the water's surface but no actual sun disc in the sky. Has anyone experienced this ?

My Current Mod List:
Accurate German Flags
Real Environment - Revision_3
Environment Sounds
sobers best ever fog V4 SH5
sobers best ever waves SH5
sobers 3D deck spray mod V7
German U-Boat Crew Language Pack
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_9_0_Real_Navigation
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Shadow Improvement ModLR
Menu - Das Boot Departure Theme
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.7
OHII Higher Tonnage Objectives for v1.7
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)
mtns - more traffic, nations and ships 1_8e
mtns - OHII&HarbourAdditon_Fix_1_7b
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional louder engine sounds
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Grossdeutscher Rundfunk
RAF Fighter Command Radio Frequency 66.00 MHz
RAF Bomber Command Radio Frequency 77.00 MHz
Luftwaffe Combat Radio Frequency 88.00 MHz
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
sobers smaller water drops
sobers rusty deck pack SH5
sobers realistic hydrophone operator SH5
smaller flags for Warships 1_0b
VII-C Skin by Naights
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
AMMO_v1.0_SH5_by_Raven_2012
sobers talking conning crew mod
IO_StrategicMap_4_6_for_TDWv690
EQuaTool 01.01 by AvM - Large Style
Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.1 _for_SDBSM
SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator

Many Thanks in advance for any feedback.
Regards,
H.T.
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Old 03-05-12, 03:04 PM   #1427
THE_MASK
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Put in this order

Accurate German Flags
Real Environment - Revision_3
stoianm colored exterior mod v2 (low color)
Environment Sounds
sobers stock fog
sobers best ever waves SH5
sobers 3D deck spray mod V7

Last edited by THE_MASK; 03-05-12 at 06:16 PM.
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Old 03-05-12, 05:45 PM   #1428
Herr Trigger
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Thanks Mr. Sober, missed that one, will try.
Regards,
H.T.
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Old 03-05-12, 05:55 PM   #1429
stratojet
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Old 03-06-12, 01:06 PM   #1430
Herr Trigger
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F.A.O. Sober,
Sorry to be an arse but the Stoianm Coloured Exterior Mod with Real Env. ?
I'm not disputing this just making sure !
Thanks,
Regards,
H.T.
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Old 03-06-12, 06:10 PM   #1431
7Infanterie19
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Default Jade Green Surrounding Water

Have a look at that top picture on page 1.

Does anyone know what causes that jade green color streak in the water around and behind the Uboat?

I use stoianm's environment mod, not this one, and experience this color difference as well (which may have nothing to do with the mod itself). I just saw W_clear's pic and realized he has it too!! Lately, I've been puzzled as to why the water's like that. Does anyone know if this is stock or is it mod related?

The foamy wake is understandable, but a brighter water color like that seems odd to me. Does a boat churn up the water enough to change it's color like that IRL?

In the high seas, it doesn't bother me as much as when you're in shallow waters where the water is clear like it came out of your tap, yet there's that jade green surrounding the boat. It kind of feels like the boat's leaking jade green oil or goop.

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Old 03-06-12, 06:27 PM   #1432
gap
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Quote:
Originally Posted by 7Infanterie19 View Post
Have a look at that top picture on page 1.

Does anyone know what causes that jade green color streak in the water around and behind the Uboat?

I use stoianm's environment mod, not this one, and experience this color difference as well (which may have nothing to do with the mod itself). I just saw W_clear's pic and realized he has it too!! Lately, I've been puzzled as to why the water's like that. Does anyone know if this is stock or is it mod related?

The foamy wake is understandable, but a brighter water color like that seems odd to me. Does a boat churn up the water enough to change it's color like that IRL?

In the high seas, it doesn't bother me as much as when you're in shallow waters where the water is clear like it came out of your tap, yet there's that jade green surrounding the boat. It kind of feels like the boat's leaking jade green oil or goop.

I think this color is coming from the parameter WaterFoamFilmColorMulti in EnvColors configuration files (Env folder). If you don't like the effect try to play with these parameters. In each cfg file there are many of them, for different weathers and hours, so make sure to edit all of them
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Old 03-06-12, 06:45 PM   #1433
7Infanterie19
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Hey gap, thanks!

Just checked and saw that there were at least 12 of those files.

I had a look at WaterFoamFilmColorMulti within one of them and saw that it equals 55EFB600, which looks like a color code, no? If yes, then that's probably the code for jade green. That means I'd have to figure out the desired colors and codes related to each zone, climate, etc. Mother of God, man! If that's the case, then I think that jade green looks good enough for me, ya? hehehe
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Old 03-06-12, 06:59 PM   #1434
THE_MASK
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\data\filters\colorcorrection\hdr_underwater
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Old 03-06-12, 07:25 PM   #1435
gap
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Quote:
Originally Posted by 7Infanterie19 View Post
Hey gap, thanks!

Just checked and saw that there were at least 12 of those files.

I had a look at WaterFoamFilmColorMulti within one of them and saw that it equals 55EFB600, which looks like a color code, no? If yes, then that's probably the code for jade green. That means I'd have to figure out the desired colors and codes related to each zone, climate, etc. Mother of God, man! If that's the case, then I think that jade green looks good enough for me, ya? hehehe


those numbers are RGB values in hex code. You can convert them with any online converter. For instance try this one:

http://easycalculation.com/color-coder.php

just input the first 6 digits: i.e. 55EFB6. The above html converter allows you to convert just from hex to RGB format. I suggested it because it shows also visually the color on the screen; anyway there are other converters for converting back from RGB to hex
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Old 03-07-12, 09:46 AM   #1436
7Infanterie19
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Quote:
Originally Posted by sober View Post
\data\filters\colorcorrection\hdr_underwater
Hey sober, you gonna leave us hanging? What does that refer to and what do we do with it?

Quote:
Originally Posted by gap View Post


those numbers are RGB values in hex code. You can convert them with any online converter. For instance try this one:

http://easycalculation.com/color-coder.php

just input the first 6 digits: i.e. 55EFB6. The above html converter allows you to convert just from hex to RGB format. I suggested it because it shows also visually the color on the screen; anyway there are other converters for converting back from RGB to hex
Thanks gap! I have a converter somewhere on my hd, but didn't want to even try it considering that the amount of work involved in getting all the right colors will kill me, so I'll worry about soup mess instead.

I checked that online converter. It's nice and simple, and I noticed there are all kinds of other useful tools on the left too, so I will bookmark it - thanks!. And yes, that color was the green I mentioned.
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Old 03-10-12, 01:49 AM   #1437
Bothersome
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With this environmental mod, and the
SIM FOR====TDW_Depth_Keeping_Problem_UHS_patch_HB_1_0_ 0
mod installed, I get excessive bobbing motion on the VII-A sub badly. The descent and rise time rate is way too fast. In fact, it is so fast that on just a surface command, it will bob back down to 10 meters depth after it has surfaced. If you come up from a ballast blow with speed set to 4 (emergency surface) the boat actually takes flight.

Should I have not installed TDW's patch?

My current mod soup is...

Remove Electric Torpedo Wakes
sobers see thru wake fix
Unterseeboot II SFX
Real Environment - Revision_3
SIM FOR====TDW_Depth_Keeping_Problem_UHS_patch_HB_1_0_ 0
CSPMagui by DrJones Beta v 2.0
CSP_MaGUI_Beata_2_0_English_Menu_txt

Thanks.

OK I think I found a nice solution. I've installed a later version of a mod from TDW. It seems to work fine except that the boat seems to sit a little low in the water for normal floating. But that can be a slight advantage at the cost of 0.5 knots speed. Maybe the enemies can't see me as well now? Thanks.

My mod list now is...

Remove Electric Torpedo Wakes
sobers see thru wake fix
Unterseeboot II SFX
Real Environment - Revision_3
CSPMagui by DrJones Beta v 2.0
CSP_MaGUI_Beata_2_0_English_Menu_txt
Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith

Later.

Last edited by Bothersome; 03-10-12 at 01:12 PM.
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Old 03-24-12, 03:03 PM   #1438
Dignan
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Is this compatible with Sobers "Best Fog Ever" mod? In other words, will it cause inconsistent spotting distances with the visible fog levels?
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Old 04-02-12, 05:46 PM   #1439
sonicboom0101
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I get how to install main mod - but half the optional mods say (don't install -read first) anyone shed light on installing all the optionals? Also is this compatable with better waves mod and the horizon II mod?
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Old 04-11-12, 11:43 AM   #1440
dbaulch
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Awesome MOD! thanks
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