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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2010
Location: Switzerland
Posts: 5
Downloads: 18
Uploads: 0
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Hi all
Having picked up SH3 in a bargain bucket recently, I started to relive the 90's and the classic era of sims. My laptop isn't good enough for the super mods (with GWX no surface view gives me more than about 1 image ever 2-3 seconds, except the magnified periscope view) but with a few choice mods I'm happily playing away. As my keyboard is Swiss-French, one of my first stops was SetKey 1.3. However, I noticed as I made changes, that some commands appeared not to work for me once I'd made changes. After lots of head scratching, I've narrowed the problem down to using SetKey for a command with multiple keymaps assigned. If you then delete the first one, then the command no longer functions. Looking in commands_en.cfg I saw that in those cases, there is no Key0 listed (I actually had two Key1 listed, having added a new keymap). Making the first of these into Key0 solved the problem. So, if you've had random problems with key assignments apparently doing nothing, this may be the source of your issue! |
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#2 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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That is true; apparently, the developers use zero as the first number in a series, not one. This is true of not only the cmd files but other files also.
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Irish1958 ![]() |
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