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Old 03-15-10, 02:08 PM   #1
MaciejK
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Default SHV Polish review at www.gram.pl

http://www.gram.pl/news_8QzkGue7_Sil..._recenzja.html
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Old 03-15-10, 02:09 PM   #2
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http://translate.google.com/translat..._recenzja.html
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Old 03-15-10, 02:18 PM   #3
MaciejK
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Decade and a half after the birth of Silent Hunter Romanian branch of Ubisoft raises its deadly blow. If you thought that Silent Hunter 4 was the most underdeveloped part, it is myliliście. Silent Hunter 5 is the real festival fuszerki.

If someone is a fan of the series, should keep away from this part. Although it would seem that the authors had a lot of time to draw conclusions after the release of the game Silent Hunter 4: Wolves of Pacific, it apparently had other occupations. Many of the things that irritated the previous installment left in the current and new solutions, or just make, or spoil the fun, or are critically underdeveloped ... sometimes all at once. Lastly, a controversial security by Ubisoft Game Launcher application. Summa summarum is not even bad, is indeed tragic.

It is noteworthy that our objective is not pastwienie over the game, which incidentally is to be repaired - huge patch is reportedly in the plans for the autumn. Unfortunately, some of the objections relate to the same concepts and mechanics, so the patch did not fix it. In this album just specifically and materially present, what is and what is not Silent Hunter 5: Battle of the Atlantic, wypunktowując all errors and niedoróbki. This will allow readers to assess whether they still chance and buy this defective product.

Thrown into deep water.

If you played the part of the fourth series, much of the mechanics will be familiar to you. If you do not ... Well, you have terrible luck. The tutorial does not teach you in the way of anything, that's a few Polish zatopicie freighters. Instruction includes, for example, information about personaliach crew members, but does not include a few "trivial" questions of mechanical. The information they contain is likely to come from a different version of the game, because some commands are executed somewhere else. On order worth a smile or information about the complete list of keyboard shortcuts at the end of the instructions for the Silent Hunter 5: Battle of the Atlantic. Why? Well, because it's not there.

So we must teach ourselves to our own mistakes. As in the previous section, as in Silent Hunter 5: Battle of the Atlantic are never explained details of the mission - for example, how large is the radius around the center point of which is patrolling the area? Need to experiment and see what falls the task of ... Besides, they are already in this topic, you must really have a nose for what that dumped a warship at the mission, we have classified according tonnage, but the next step in the campaign may not be if individual words in the script was not marked as a target, only case where a petal.

The game, which grew out of a series of simulation clearly stands astride between two etami consumer market. As a result, probably not satisfy anyone. Hardcore fans will be unpleasantly surprised simplifications. Players to chance, deprived of any assistance, are lost and discourage. Of both the zniesmaczy that hit store shelves a product, which should remain in the studio, a developer at least half a year, would be fit for anything.

Realism controlled

As befits a continuation of a series of simulation, we may Silent Hunter 5: Battle of the Atlantic require setting a very hardcore. Alternatively, we have the option of letting go of the level of realism. Fuel may not be completed, for light torpedoes samonaprowadzanie - and the like. Romanian programmers, however, apparently decided to go to the players hand and decide on the optimal settings. No matter because what pozaznaczamy and how we set the level of realism, the game odpali each time the same way. An intermediate level of difficulty with realism in 38%.

In the main menu, Silent Hunter 5: Battle of the Atlantic can also choose a museum. There we see a variety of ships, known to fans we have a series of identification cards. There is even information that the data from these papers may be needed for the manual input of data into the calculator torpedo. All nice, but this option does not exist in the game. Access to the papers, moreover, nowhere outside of the museum is not. And yet the whole procedure of data entry based on its own calculations the former one of the largest in smaczków - created in the same studio - the previous part ...

A feast for the eyes

In fact, the only aspect on which you can not say a bad word is visual side. In Silent Hunter 5: Battle of the Atlantic, we have a sensational day and night mode, weather effects, physics wave rolls on her knees - the water looks even better than in the previous section. Convoy sailing majestically in the background of the setting sun after almost smooth panes, or a single ship fighting with the storm waves in the pouring rain - you have to see. Of course, details of the coast are not too sophisticated, but then we usually land from afar.

However, even on this plot did not happen in the Silent Hunter 5: Battle of the Atlantic without any glitches. Purely technical. The most important is related to what the effects of weather. Well, let's say, a rainy day. We sail towards the enemy units, but for some reason we have to finish the day fun. When you later load the saved state of the game, you may find that ... it is beautiful weather. Yes, to some extent the effects of weather are subject to random permutacjom the load. It's better to play the fight when the weather favors us, and then exit the game.

Heavily advertised aspect of the game Silent Hunter 5: Battle of the Atlantic is able to pozwiedzania the ship and observe the life of the crew. Unfortunately, in terms of graphic characters do not have the impression that there is a problem for the (occasional) the image inside the U-boat. Well, sometimes that something is no longer in sync, and instead go on board, we come ... water into the ship. Or we can see through walls. Load previous save does not work without a reboot the whole environment, that is, departure and entry into the game.

Drętwa scripts, numb Gadki

Let us not be deceived by appearances, too. That Dieter Epp waving his hand and shows his finger on the horizon, something does not mean that a vessel is spotted. It just sits at the UZO and has the animation script. Just as invariably rigidly attached to the work gunners who behave the same way, even secretly meter beneath the waves. If the foreign ship's crew is that until the destruction of it, will always do the same. Standing up to his neck in water or in the midst of the flames reproduce the same script, such as conversation. Bah! Flag of the sunken vessel, although it is 40 meters under water, then briskly waving ...

Very strange war

Well, let's get to the same game in Silent Hunter 5: Battle of the Atlantic. Let us assume that it is spring 1940, and our U-boat hunting for merchant ships on the Irish Sea. The second hunt last week, yet managed to catch three freighters. But the seemingly calm waters teeming with battle groups consisting of the destroyer and V - alteration of old junk from the previous war. In principle, an area with a radius of 150 kilometers encounter a lot of them - historically speaking, half of what actually suponowała British navy (not converted them too much). Realism? Well ...

Surprisingly, there is a convoy. What it comes? Note: 40 unarmed freighters. Together in a heap, without at least one escort ship! Hunting? Where there, we influence the center, hand out eight bodies after the torpedo, with cannons dobijamy crew ... others react only when the need to change course to avoid the sinking wreck. No planes arrive, nothing happens. Laborious pounding finally ends. May be called meals? Where there ... two days waiting on the surface, and any variety of destroyers.

It is noteworthy that the damage model in Silent Hunter 5: Battle of the Atlantic is very random. P-bullet hit the water line PANC sometimes cause great explosions on board. On the other hand, direct wstrzelenie to load wybuchającym reflector on the ship did not quench it. Just as the plot does not remove the board - it will be fired for sinking. Disappeared physical model of the previous section, whereby the corresponding podziurawienie hull with sufficient weather could have led to the sinking of the individual. The holes are just decoration accompanying reception strength points (yes!) Ship.

Only a torpedo hit could damage, after which the target begins to sink. Starts, but end up too much do not want to, even with heel trzydziestostopniowym can continue to move forward with the speed of keel nodes. Interestingly, when you save and load effects caused by fires and heel trafianiem cease to exist. She simply has a smaller bar strength, but now flows straight. It is worth noting that, after loading a saved game or disappear from the map markers embedded strategic units and bear absolutely all of our compass, ruler and protractors calculation and determination.

It is safe to ...

A lot of controversy even before the release of Silent Hunter 5: Battle of the Atlantic security system Ubisoft has raised it applied. The game requires a permanent network connection, even in single player mode, and inform the appropriate notice on the box. Well, our country still powers the network should not be so short interruptions of the network, many people know very well. Internet access through mobile services to low-cost services also can not be counted. So Ubisoft Game Launcher is the best solution in Poland - if at all, wherever you are.


If only it worked perfectly secure, it may be that would survive. May. Unfortunately, not perfect, sometimes in spite of the expectation of high-speed sync dłuży a little, not so long ago for a few hours service fell entirely ... Is a little ridiculous with their clients. To how it turns out, the safety mechanism is in Silent Hunter 5: Battle of the Atlantic used in a professional degree in proportion relative to the game itself. You do not need to break the security, to play without a connection. Probably just ask, what is still a mystery why the Pirates have to learn from legitimate users? Ground that in this field odwalono fudge.

Niedoróbek list of errors and could be a long haul. Historical missions not to much to do with history. Macabre requirements. Not very stable game code. It makes no sense, however, more to dwell. Developers from Ubisoft's Romanian subsidiary exhibit in the Silent Hunter 5: Battle of the Atlantic scores corresponding to the school "dwói. There is no "pĂlya" because the graphics are really nice, and even music seduces the ear.


Advantages: superbly constructed water; generally honest and sound binding Graphics

Disadvantages: Errors and bugs, silly conversations with załogantami; lack of a good tutorial and very useful guide, no proper damage model, the settings reset problems, a lot of elements ahistorycznych, resetting the tactical map, weather changes after reload of the game, the high and unreasonable requirements ; libel for a series of

* Our rating: 2.0 / 6
* U-boat sank, the end of the trip.

I was asked a blow to the heart. So I waited to fly the U-boat in the fabulous artwork ... Also I think that is the only game in recent years too, with a call of a blue screen restartowała my computer - do not mention this in the same album, because I had no opportunity to confirm this on a different machine (demands!). Indeed, at the time of the previous release also had a lot of mistakes, but - on Neptune! - Not so much. So, I am going to sink the U-boat, let them lie on the bottom rack and striking ...
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Old 03-15-10, 02:19 PM   #4
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great, thx
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Old 03-15-10, 03:19 PM   #5
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Czytanie tranlatorowanych tekstów jest doprawdy zabawne:>
That's why I hate to read reviews. Game or movie ones. 2/6?! WTH? I do not like many of the mentioned things but I believe that with some patches and especially talented modders work this can and will be a great game. Just like SHIV.
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Old 03-15-10, 03:55 PM   #6
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The only really bad reviews I've come across as I recall, are on IMDB (Internet Movie Database) where people make outlandish claims of how bad the movie they watched were. Probably IMDB trolling.
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Old 03-15-10, 11:54 PM   #7
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Originally Posted by flymar View Post
Czytanie tranlatorowanych tekstów jest doprawdy zabawne:>
That's why I hate to read reviews. Game or movie ones. 2/6?! WTH? I do not like many of the mentioned things but I believe that with some patches and especially talented modders work this can and will be a great game. Just like SHIV.

Well, he is not reviewing modded version - just what he got in the box plus patch.

I think when reviewing it should be mentioned that the game is moddable, but one shouldn't base his or her score on mods which may never be.

Just his opinion.I'm waiting for Neal's review. Anyway, got the game already - because of modders, of course, if not for them I wouldn't bither.
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Old 03-15-10, 11:59 PM   #8
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Well, he is not reviewing modded version - just what he got in the box plus patch.
thats exactly what should be reviewed.

we cannot continue on down this path of releasing half baked products and letting the community finish it out.

i know we will always have mods and thats great.

but the game should be great out of the box by itself.
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Old 03-16-10, 07:13 AM   #9
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Originally Posted by GoldenRivet View Post
thats exactly what should be reviewed.
That's true, in the past there was a survey by Gamestar here in Germany and it showed that a majority of customers are not using mods on their games, they even not patch them if that does not automatically happend, they play the games the way they come out of the box.
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Old 03-16-10, 07:19 AM   #10
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Originally Posted by flymar View Post
That's why I hate to read reviews. Game or movie ones. 2/6?! WTH? I do not like many of the mentioned things but I believe that with some patches and especially talented modders work this can and will be a great game. Just like SHIV.
But "unfortunately" the reviewers job is to review the product on hand as is, not what it "might" become.
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Old 03-16-10, 08:03 AM   #11
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But "unfortunately" the reviewers job is to review the product on hand as is, not what it "might" become.
I dont think its unfortunate that games are reviewed as is.

Most people dont mod their games. Nor should they to get the product to work properly.
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Old 03-16-10, 09:15 AM   #12
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I still think that 2/6 is not justified.
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Old 03-16-10, 09:27 AM   #13
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I dont think its unfortunate that games are reviewed as is.

Most people dont mod their games. Nor should they to get the product to work properly.
I totally agree! That was actually sarcastic but I didn't indicate it as such... Was hoping it might be obvious but I was wrong once again.
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Old 03-16-10, 10:32 AM   #14
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Keep in mind that a lot of people, and perhaps a majority, of those that will buy those games don't know about this web site, and the kick ass mods for SH3 and SH4.

I played SH3 for over a year before I even found this place and tried a few mods, and I came to GWX less than 6 monthes ago...

I played 4/5 campains in SH4 (4 US sub, 1 German with expansion) and I only know of mods since monthes.

And I've been playing Sub games since MS-Dos and the GATO written and Basic and even older games...

The sad thing is all those that own SH3, 4 or 5 and don't know about this site and mods.

Ubisoft SHOULD tell people in the game documentation to come to Subsim.com and meet other players and expand their games with the fine Mods here.

Some that gave up on the game would rediscover that with mods, they are quite good.
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Old 03-16-10, 10:41 AM   #15
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Originally Posted by Gilbou View Post
Keep in mind that a lot of people, and perhaps a majority, of those that will buy those games don't know about this web site, and the kick ass mods for SH3 and SH4.

I played SH3 for over a year before I even found this place and tried a few mods, and I came to GWX less than 6 monthes ago...

I played 4/5 campains in SH4 (4 US sub, 1 German with expansion) and I only know of mods since monthes.

And I've been playing Sub games since MS-Dos and the GATO written and Basic and even older games...

The sad thing is all those that own SH3, 4 or 5 and don't know about this site and mods.

Ubisoft SHOULD tell people in the game documentation to come to Subsim.com and meet other players and expand their games with the fine Mods here.

Some that gave up on the game would rediscover that with mods, they are quite good.
You're preaching to the choir here. I actually posted similar feelings in another post:

Quote:
All I can say about all of this is I'm really glad I haven't bought the game. I'm on the fence about some of the choices made for this version and quite happy about others. The over whelming majority of those that say they like it is because of its "potential" and not because of what it is now. Saying that's just the way it is because 3 & 4 were that way does not make it any more palatable at all and is just a sad statement of what we have come to accept. I won't purchase and support the DRM scheme chosen but if this is true (and I have no way of knowing either way and am not calling you in to question about it):

Quote:
Originally Posted by BlueJ
There already is:
http://www.subsim.com/radioroom/show...76&postcount=1


that is just incredibly sad. Pirates get to "enjoy" the game when legit buyers can't. Also, imagine the poor sod who is new to this genre, and whom UBI has claimed to focus this release on, when they try to play this game in the state it is in... they have no clue about sites like this or that it can be modded or how to even implement mods. Do you honestly think they will come away with a positive impression of this type of game and this series in general? I don't, and I think that hurts the future of this series more than people like myself who have taken a stand against supporting OSP or even the pirates that hack the game. So in my mind, the only ones that are ultimately at fault for the fate of the game is Ubisoft because they have targeted the game towards the casual player but then give no adequate means of educating them on how to play the game (this all based on the reviews I have read to date) and released the game with too many bugs that the casual gamer will just not put up with, unlike the sort of folks who frequent sites like this and can be patient for modders to help fix things. Add to their frustration of having to deal with the OSP issues that are now at hand and you have an extremely negative imagine of the game and the company that released it. Great way to expand the game to the masses... and I see that as the main reason for its' ultimate demise, if that does in fact come to pass.
in this thread: http://www.subsim.com/radioroom/show...74#post1306174
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