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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Aug 2009
Location: France
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Hello
I am using silent hunter 3 with gmx 3.0 gold mod + sh3 commander 3.2 + the small patch for gwx 3 for it What is the maximum recommanded time compression value so i wont miss anything ? I can go up to 1024 and that's far enough for me. I have been using the search function of the forum but i don't get a clear answer to that question :/ What is the highest time compression level I can use (around 256 or 512 ?) so I wont miss contacts ? |
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#2 |
Captain
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128x seems to work the best for traveling for me.
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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#3 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
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yep, 128x for travelling to your grid.
32x or 64x for patrolling, and 1x for attacking or rather evading ..... but that's just my way to sim.
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#4 |
Chief
![]() Join Date: Aug 2009
Location: France
Posts: 313
Downloads: 152
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Ok. I'll use 128.
Up to know I was using x1024 until I got close to England, then x128 I need to tweak the config file to drop to x1 for some things. Thanks. |
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#5 | |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
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just a recommendation. you will define your style to play .... but I can tell, when on 1024x in one of my first careers I ran aground and haven't even known why! there's only one little spot north-west of Madeira (IIRC) and sure I was the one to hit it!! ![]() ![]() ![]()
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#6 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
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I tend to use 1024 to 4096 for crossing long stretches of open ocean where I don't expect to run into anything.
128x for patrolling in aircraft rich environments, it tends to ensure a proper amount of aircraft encounters, but gives you enough time to respond 512x when loitering at 20m for hydrophone-based hunting in shipping lanes in other areas I use 256x short bursts of up to 64x when approaching targets (gets it over with quicker) and 1x for dodging DDs ![]() |
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#7 |
Watch
![]() Join Date: Dec 2009
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Bah! You guys are women.
128x seems to be the preferred max time compression for most SH3 players here. I prefer 64x because the whole 1 hour = 1 minute (roughly) thing appeals to me.
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BrewerAlpha SH3 Midshipman 3 careers / 2 subs lost / 8,488 tonnage sunk |
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#8 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Personally I dont like to spend nearly all day travelling from one grid square to the next.Some do,some dont,simple.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#9 |
Watch
![]() Join Date: Dec 2009
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Do airplanes and things still show up in x128?
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BrewerAlpha SH3 Midshipman 3 careers / 2 subs lost / 8,488 tonnage sunk |
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#10 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
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![]() yes, in my case they do. but I don't know if the number of them decreases because of TC (I remember someone said this will happen at higher TC-settings).
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#11 |
Ocean Warrior
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Location: Sheffield, England
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My personal experience has taught me to never go higher than x32 against planes,they appear too fast and suddenly for you to safely decide what should be done,either dive or fight it out with them at high speed.The bay of Biscay is a deathtrap for anyone going higher than x32.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#12 |
Chief of the Boat
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There is a strong suspicion that tc above x128 can affect the spawning ability of some aircraft sorties.
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