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#1 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
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What I'd like to see is a way to have the crew do practise drills while on the way to the patrol zones. What I mean is, something to do en route rather than stare at the waves or fast forward.
Suppose you could (perhaps random chance) increase a department efficiency by running drills? Suppose each crew member in the department has a slim chance of improving experience with each drill? I'm not saying a lot of time/visuals need be spent on this, but while en route a few dives, crash dives, emergency surfaces, gun drills, torpedo loading, repair parties, fire on board, engine overhaul, torpedo overhauls, man overboard, and sonar/radar tracking of friendly ships. Each attempt could stand a chance of improving the department effectiveness and/or individual crew experience levels. More drills = more chances. I hate to go on fast forward due to boredom. ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#2 |
Subsim Aviator
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say that each crewmember has an available 250 experience points.
every time you do a crash dive, fire a torpedo, fire the deck gun etc they gain 1 or 2 experience points. SH3 already sort of works like that... and i cant imagine why SH5 wouldnt. but i think what you're saying is see an immediate effect on the crew ability
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#3 |
Watch
![]() Join Date: Jun 2009
Posts: 26
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I'd love that ! It would bring a totally new dimension that was missing in the previous games.
It would also be a great reason to spend much more time with your new modelled crew instead of just watching the boat's dot racing on the map at TC.... You would have the occasion of getting attached to your guys, see them evolve during each patrol. Great point ! |
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#4 |
Let's Sink Sumptin' !
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It's a neat idea. However, to keep players from unrealistically abusing the feature to build an elite crew overnight, it would probably be wise to build in a "point of diminishing returns" feature. Too many drills in a 24 hour period and your crew starts to resent you, resulting in a morale drop or a lessening of effectiveness. (fatigue)
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#5 |
Sparky
![]() Join Date: Jan 2007
Location: Hannover, Germany
Posts: 158
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Yes, drills would be great. Each drill should drop crews morale abit and gets them more exhausted.
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
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#6 |
Stowaway
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If this is coded right, you perform drills as needed, your men gain experience if used properly, but if misused could exhaust them, bad morale and even the posibility of a drill going bad and causing injurys and sub failures.
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#7 |
Ace of the Deep
![]() Join Date: Mar 2007
Posts: 1,288
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I'm wondering if maybe it shouldn't be the other way around. Most U-Boat crews were pretty relentlessly trained already during their workup in the Baltic. Perhaps drills could be something you must do to prevent them from losing their edge and proficency? Otherwise, on one of these long patrols to the South Atlantic your crew could build up so much experience that they'll be unstoppable pros without every having met the enemy unless it's capped in some way.
Last edited by Dread Knot; 10-14-09 at 09:21 AM. |
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