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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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The stunning "16km Atmosphere "
![]() ![]() I had to take a screenshot of the mod "16km Atmosphere" ![]() Beautyful job the GWX team has done ![]() Look at those clouds , and the colour of the sea:p It's so real and natural , and lok at the long wake behind my sub ![]() All the efforts and hard works theose guys in GWX had done ![]() WE SALUTE YOU ALL ![]() ![]() |
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#2 |
Chief of the Boat
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Don't forget....OLC had a big part to play in it
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#3 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
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Big thanks to GWX team and OLC! Your hard work is appreciated.
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Last edited by meduza; 01-02-09 at 02:40 PM. |
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#4 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: San Francisco, CA
Posts: 651
Downloads: 36
Uploads: 0
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Jawohl, 16 km ROCKS! Don't leave port without it!
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![]() Dietrich Schöneboom, U-431 "Es wird klappen, Herr Kaleun. Ganz sicher." |
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#5 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Yeah, 16km atmosphere looks very well indeed.
But it would be look better with white caps of waves like in real - is it possible to create it?. Using GWX 2.1 I had enabled Sober's 3D Waves mod, which make waves better looking, but in GWX 3.0 it doesn't work so good. |
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#6 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Quote:
![]() I made the whole thing FFS. It took months! A thousand customised colours, half a dozen new environment textures made from scratch, not to mention the various graphical bug fixes... then you guys reset three things to stock values (underwater visibility distance, bumpmap scale, moon reflection) and now my involvement is "a big part"? ![]() Just messing. :p No I'm not. Yes I am. ![]() No I'm not.
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#7 |
Wild Night in Bangkok
![]() Join Date: Dec 2008
Location: Ohio
Posts: 179
Downloads: 5
Uploads: 0
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*squints* ...unless I'm blind, I don't see any image posted...
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#8 | ||
Gunner
![]() Join Date: Mar 2007
Location: Los Angeles
Posts: 99
Downloads: 82
Uploads: 0
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Are the framerates better with this new enviroment in 3.0?? They seem to be much better, especially around land. ![]() |
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#9 | ||
Lieutenant
![]() Join Date: Sep 2006
Location: UK England
Posts: 264
Downloads: 55
Uploads: 0
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![]() Quote:
As one English Gentlemen to Another Thank You for all your hard work Just messing ![]() No i am not Yes i am ![]() Your the dogs bollocks -- to those who don't know our English slang it means he is the best ![]() Again Thank You O L C Danny |
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#10 | ||
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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![]() OLCE is fundamental part of GWX 3.0, before version 3.0 was absolutely must have for many player. When I discovered your OLCE I understood how it change this game, not only in visual aspect (although it looks perfect). The most important thing for me is possibility to attack convoys on surface in deep nights without detection (only when night is really dark night), like it was in real war patrols during WW2. Thanks again. |
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#11 |
Silent Hunter
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I installed GWX 3.0 for the first time last night, as part of the testing for my mod. I got chills as I went to the external cam & looked at the horizon. OLC +GWX really captures the epic feel of the Atlantic battle like nothing else. The war rages, the Tribal's are out there somewhere hunting for you, and you may come home with 50,000 tons or not come home at all... fine work by all those involved.
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#12 |
Stowaway
Posts: n/a
Downloads:
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Yep, it is amazing how much can people do to the game with the moding knowledge and enthusiasm they have. Every time I think that it is it they reached the limit of possibilities, moders still do something unimaginable good.
All we need is good men obviuosly ![]() |
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#13 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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OLC, is it possible to add some whitecaps on waves in GWX 3.0? It would be look more real.
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#14 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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Whitecaps on wakes???
![]() ![]() Here you are : ![]() |
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#15 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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I installed GWX 3.0 for the first time last night, as part of the testing for my mod. I got chills as I went to the external cam & looked at the horizon. OLC +GWX really captures the epic feel of the Atlantic battle like nothing else. The war rages, the Tribal's are out there somewhere hunting for you, and you may come home with
50,000 tons or not come home at all... fine work by all those involved. ![]() ![]() ![]() ![]() ![]() |
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