SUBSIM Radio Room Forums

SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Thread Tools Display Modes
Old 03-21-2008, 12:11 AM   #1
Ocean Warrior
Join Date: May 2005
Location: Săo Paulo Brazil
Posts: 2,754
Downloads: 128
Uploads: 0
Default [REL] Water Stream for Uboats!(Updated:April 9, 2008)

Update april 9, 2008
Version 4 released!

From the readme:

April 9, 2008
Water Stream for Uboats! V4
================================================== =================
This mod is compatible with GWX 2.0 and probably also with GWX 1.03
================================================== =================

This mod contain in truth 3 mods:

1. Wake bug fix for all playable uboats and also to all german Ai uboats. Exception to the playable XXI that I yet needs to look in (it uses more than one Ship Wake node...). This little mod fix that annoying "since Sh3 release broken wake texture" that was noticiable when sailing or emerging/submerging. (See the compatibility FAQ below for more informations)

2. Adjusted .sim files draught to put the uboats a bit more into the water. I also adjusted a bit the range since these uboats will now sail a bit more deep as default what means a bit less velocity/range in the end.

3. The Water Stream mod itself for all playable and AI German uboats. Exception to type XXI that needs a completely new template (to make each new uboat I need more or less +8 hours of hard work) and the AIboats XIV and XXIII (that also needs an exclusive new template). I will made then in some moment in the near future.
================================================== ================================================== ===

How this mod work?
I started this mod porting the water stream from Sh4. A lot of hard work was made to adjust each water stream (average 54 per uboat!!) in behaviour and location for each uboat hull. Also some days were spent just to find a way to have a "over water controller" to get a better behaviour on the water streams nodes for Sh3. The final result is, IMHO, better than in SH4. Note also that the most wind/bad water you have, the most water draining you will see.

Is it compatible with others mods that also uses the same files?
Well, this is a huge question.
-OLCE and RB's Fx mod are already compatible. (materials.dat). Just install then Over this mod.
-RB's exaust mod also uses .val files. So, just open RB's files with S3D, locate the ShipWake section, Height section, and adjust the MaxHeight from 0,15 to 0,45 to all uboats (save the files obviously) and you now have fixed the wake bug! Then just install RB's exaust over Water Stream mod and you now have both compatible. Tanks to PT that already made a compatible version; look for it on the main thread.
-This mod isn´t compatible out of the box with the upcoming GWX2.1 neither NYGM (i´m not sure about WAC), but the mod is obviously open for them (big mods: just read below)
-If you yet use the stock game then will be need to use the complete GWX2.0 uboats over it and then install this mod. This is untested anyway.

Any bug or problem?
The mod have not any bug or fps hit that I have noticed. But it is not perfect. It have limitations on the overall waterstream behaviour due SH3 engine limitations. I tried to make it the more smooth possible, avoiding that water jets that you see on Sh4. I also provided another more transparent water stream texture (on texture folder). Just rename and use it if you want to have a yet more smooth effect.

How to install?
JSGME ready. Can be enable between patrols (saved game).
================================================== ===================

Tomi's VIIC/41 users: this mod also adds water stream to Tomi's VIIC/41. Look for the folder "Tomi_VIIC41_WaterSTream_Ready" that comes in this package and read the readme inside to enable it correctly. You need to install Water Stream main mod, then Tomi's original files (v17 and above) and then the "Tomi_VIIC41_WaterSTream_Ready" for last. I needed to put it on a separated folder because it replaces the "stock" VIIC.
================================================== ===================

Thanks to:
Skwas by the wonderful S3D. Without S3D this mod could be never made (at least by me! lol).
Sansal by the Pack3D; its cloned function is yet a must.

Also really a big thanks for a lot of great guys from subsim that helped me so much with important feedbacks/suggestions allowing this mod to really brings to life. (I will not nominate the guys because I could forget someone and this was not good )

Any feedback is always welcome and very important!

This is a free mod. For individual use or for small new free mods, you can add or modify it for your taste without need to ask for permission. Just don´t forget to credit me by the idea and by the hard work that i had on the last past days.

Big mods: GWX, NYGM, WAC and others: if you want ANY of the features above on your mod (Water stream and Wake bug fix) please ask me first at subsim. Thanks.

Have fun!

Youtube link :
A 4min clip from the beta of the mod.
New over water controllers in action.
================================================== ========================

They are much better than the ones on SH4, no?

Here a close. This texture are from stock Sh4 but with some tweaks. In movement is really like water falling.

Each water stream have it´s own properties and slight different behaviours. So, the overall impression is really as in RL

Another close look.

Almost all the main holes will have it´s own water stream. I will use more or less 20 per side. The behaviour is very good in calm or heavy seas. Amazing when emerging!



One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve

Last edited by Rubini; 04-09-2008 at 07:07 PM.
Rubini is offline   Reply With Quote
Old 03-21-2008, 12:24 AM   #2
Sailor Steve
Too old for his own good.
Sailor Steve's Avatar
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 51,510
Downloads: 745
Uploads: 249


Looks good so far!
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 03-21-2008, 12:30 AM   #3
Join Date: Oct 2007
Location: Sisak, Croatia
Posts: 265
Downloads: 71
Uploads: 0

yamato9 is offline   Reply With Quote
Old 03-21-2008, 12:53 AM   #4
Ivan Putski
Join Date: May 2005
Location: Memphis, Tn. U.S.A.
Posts: 548
Downloads: 21
Uploads: 0

I like the effect, looking forward to it. Puts
" Is He?..........Yeah..........Nothing Moving, But His Watch."
Ivan Putski is offline   Reply With Quote
Old 03-21-2008, 02:23 AM   #5
Grey Wolf
Join Date: May 2007
Location: Periscope depth
Posts: 856
Downloads: 117
Uploads: 0

Great mod Rubini !!!

Can't wait for VIIIc

Adriatico is offline   Reply With Quote
Old 03-21-2008, 05:47 AM   #6
Sea Lord
Join Date: Apr 2005
Location: Austria
Posts: 1,842
Downloads: 100
Uploads: 3


Great addition Rubini!
HanSolo78 is offline   Reply With Quote
Old 03-21-2008, 08:30 AM   #7
Chief of the Boat
Jimbuna's Avatar
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 158,642
Downloads: 61
Uploads: 13


Looking really cool Rubini
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is online   Reply With Quote
Old 03-21-2008, 08:49 AM   #8
Seasoned Skipper
Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
Uploads: 0

love it, verry good work
mengle is offline   Reply With Quote
Old 03-21-2008, 08:56 AM   #9
Ace of the Deep
Join Date: Dec 2005
Location: Canada
Posts: 1,119
Downloads: 110
Uploads: 0


edit: BTW, the video of the French diesel boat here ... (at roughly 2-3 minutes) shows some live shots of water streaming from the casing holes ... I think you're right on.

Last edited by bert8for3; 03-21-2008 at 09:09 AM.
bert8for3 is offline   Reply With Quote
Old 03-21-2008, 09:00 AM   #10
Ace of the Deep
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0

Hey, the last reason for me to buy SH4, did just sink to the very deep Atlantic Ocean and will assumably never come back

If my messed up english distorted the sense of the sentence above: Great work so far !
ichso is offline   Reply With Quote
Old 03-21-2008, 09:01 AM   #11
It's an alpaca, ok?
Dowly's Avatar
Join Date: Apr 2005
Location: Finland
Posts: 24,800
Downloads: 32
Uploads: 0


Very nice. I take there's no way to make the water sprites flat? I mean, they act like smoke right? They rotate to face the camera all the time? A flat sprite facing only straight ahead from the hole would make it look great.
Dowly is offline   Reply With Quote
Old 03-21-2008, 09:14 AM   #12
Grey Wolf
Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0

Great mod Rubini
rulle34 is offline   Reply With Quote
Old 03-21-2008, 10:45 AM   #13
Kpt. Lehmann
GWX Project Manager
Kpt. Lehmann's Avatar
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,772
Downloads: 91
Uploads: 0


Originally Posted by Dowly
Very nice. I take there's no way to make the water sprites flat? I mean, they act like smoke right? They rotate to face the camera all the time? A flat sprite facing only straight ahead from the hole would make it look great.
Very good question. If it can be made to lay flat against the hull... this is good stuff.
(Unless there is an associated FPS hit, since it is a particle generation.)

Kpt. Lehmann is offline   Reply With Quote
Old 03-21-2008, 11:44 AM   #14
Join Date: Jan 2008
Posts: 328
Downloads: 45
Uploads: 0
Default Great

It gives the sh3 just a nice ton of reality. I cann hardly weit too see a VII series boats with u mod. Just a for great work.
LordNeuro"Serbia" is offline   Reply With Quote
Old 03-21-2008, 12:12 PM   #15
Join Date: Apr 2005
Posts: 256
Downloads: 0
Uploads: 0

Yeeeeeees, very nice work there. Much better than SH4. Please, if all goes good, squeeze it into GWX 2.1 please, Kaptain. Crash diiiiiiiiiiiive.
mkubani is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 11:32 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright © 1995- 2021 Subsim®
"Subsim" is a registered trademark, all rights reserved.