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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
Downloads: 6
Uploads: 0
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I got me a FuMo and the first contact I got were identified so good by my Radarguy that on the map it showed wether it was a warship or a merchant...
not that I am complaining but this seems to be a bug somewhere either in Stock, GWX or OLC's mod I use... or I have messed up something with the little additions but none of them should alter the recognition of enemys by the Radar....:hmm: (just to asure you the targets were more then 7km away at night and not visible.) Anyone have experienced something similar with the radar being so good?
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SH3 Commander GWX 2.0 OLC GUI |
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#2 |
Grey Wolf
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If you turn off map contact updates you should get no indication of the type of ship (since theres no icon on the map).
I guess you could also replace the warship map symbol with that used for merchants, so you`d never really know what the contact was untill you spotted it. ++This is even worse in stock sh3 since the icon would show red/green/blue to indicate nationality as well as type. At least in GWX its greyed so its a little less like some kind of wonder-radar. |
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