SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-23-07, 11:57 PM   #1
Spaxspore
Sonar Guy
 
Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
[REL] SPAX's RUN SILENT RUN DEEP SH4 SOUND MOD




A SH4 Sound Mod by Spaxspore

Installation w/ JSGME:


I highly recommend you use the JSGME mod tool, because that is what this mod
is intended to be used with. Place the JSGME.exe inside

:\ProgramFiles\Ubisoft\Silent Hunter Wolves of the Pacific.

Make a folder called mods, unrar my sound mod into the mods folder, running JSGME, and activeates the mod. Run Sh4.exe

All DONE, have FUN!




Installation w/o JSGME:

Extract the data folder to your \Program Files\Ubisoft\Silent Hunter Wolves of the Pacific – BACK UP YOUR SOUNDS FIRST, extract and say yes to all if asked to copy over/replace.
Run SH4.exe, have fun and enjoy.









Sounds Replaced

Crash dive
Surface
Emergency Surface
Periscope depth
Fire tubes 1-6 (sorry no rears)
Radar Contacts
Multiple Contacts
Incoming Aircraft/Aircraft Sighted
Battle Stations
Secure From Battle Stations
Torpedo in the water (running hot straight and normal)




Amount of time it took-

3-4hrs

Testing:
SH4 Retail ver 1.1
30min


Credits:

Sound cutting/fading/redesign-
Spaxspore



Please leave questions and comments/suggestions @ subsim.com @ sh4 mod
workshop







DOWNLOAD LINK:
http://files.filefront.com/RuSilentR.../fileinfo.html


Battle Stations FIX
& Arragooo FIX
Readme-

This will fix, the battle stations sounds not working, and double arrrgahoooo during crash dive...
Please rember this is a work in process... Thank you..

INSTALL-

w/JSGME
Place the sound files in
:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\MODS\Run Silent Run Deep Sound MOD.SPAX\Data\Sound
say yes to overright


W/o JSGME
Place sound files in DONT FORGET TO BACKUP if needed
:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Sound

DOWNLOAD FIX LINK
http://files.filefront.com/Battlesta.../fileinfo.html

Thanks ALL

SPAXSPORE
__________________


Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay...

Last edited by Spaxspore; 03-24-07 at 09:00 AM.
Spaxspore is offline   Reply With Quote
Old 03-23-07, 11:58 PM   #2
Spaxspore
Sonar Guy
 
Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
Default

Btw Please Comment!!!
__________________


Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay...
Spaxspore is offline   Reply With Quote
Old 03-24-07, 01:47 AM   #3
Crosseye76
Lieutenant
 
Join Date: Feb 2007
Location: Las Vegas
Posts: 258
Downloads: 0
Uploads: 0
Default

I like this ! RSRD is one of the classic Pacific sub movies and this really does it justice. Good work !

It installs with JSGME on the Ver. 1.1 game with no problems, and runs great.


2 comments;

1. I don't hear the "Man Battle Stations" sound anymore. No gong, no voice. Same for secure from battle stations.

2. On the 'Crash dive" sound, you hear the voice and dive horn, then you also hear the SH4 horn, so you get 4 Aoooooogahs now when you crash dive.
__________________
There are only two kinds of ships. Submarines and Targets.
Crosseye76 is offline   Reply With Quote
Old 03-24-07, 08:39 AM   #4
Spaxspore
Sonar Guy
 
Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by Crosseye76
I like this ! RSRD is one of the classic Pacific sub movies and this really does it justice. Good work !

It installs with JSGME on the Ver. 1.1 game with no problems, and runs great.


2 comments;

1. I don't hear the "Man Battle Stations" sound anymore. No gong, no voice. Same for secure from battle stations.

2. On the 'Crash dive" sound, you hear the voice and dive horn, then you also hear the SH4 horn, so you get 4 Aoooooogahs now when you crash dive.
battle stations were working, now they are not... dont know why... am tryin to figure that one out. As for the crash dive it works fine for me... i put a blank .wav file where the game uses the sound effect and then the speech file that has the aoooogah takes over...


EDIT-

FIX FOR BOTH POSTED IN FIRST POST
__________________


Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay...

Last edited by Spaxspore; 03-24-07 at 09:01 AM.
Spaxspore is offline   Reply With Quote
Old 03-24-07, 11:43 AM   #5
Flybywire
Soundman
 
Join Date: Mar 2001
Posts: 148
Downloads: 83
Uploads: 0
Default

I have your mod plus the update. I am submerged and ordered periscope depth. Instead of that command I get a "Dive...Dive" call from Clark Gabel. He is confused I guess since Iwe are already submerged...this ogg file is backwards.


There is a part of the movie when they are submerged and call for periscope depth so it would be avaiable for this mod.
Flybywire is offline   Reply With Quote
Old 03-24-07, 11:45 AM   #6
Spaxspore
Sonar Guy
 
Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by Flybywire
I have your mod plus the update. I am submerged and ordered periscope depth. Instead of that command I get a "Dive...Dive" call from Clark Gabel. He is confused I guess since Iwe are already submerged...this ogg file is backwards.
Ignore that, the only perscope depth reference i could find, was him order to go to perscipe depth from the bridge, its meant to be used on surface....
__________________


Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay...
Spaxspore is offline   Reply With Quote
Old 03-24-07, 11:52 AM   #7
Flybywire
Soundman
 
Join Date: Mar 2001
Posts: 148
Downloads: 83
Uploads: 0
Default

I can find it in the movie for you and give you the location in the movie if you like? My movie is DVD so the location would be easy to find for you if I give you the time location.
Flybywire is offline   Reply With Quote
Old 03-24-07, 12:16 PM   #8
Spaxspore
Sonar Guy
 
Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by Flybywire
I can find it in the movie for you and give you the location in the movie if you like? My movie is DVD so the location would be easy to find for you if I give you the time location.

Sure, if u know where it is.. more power to ya, Just give me a time code and ill go from there
__________________


Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay...
Spaxspore is offline   Reply With Quote
Old 03-24-07, 12:19 PM   #9
Flybywire
Soundman
 
Join Date: Mar 2001
Posts: 148
Downloads: 83
Uploads: 0
Default

Roger that...will take a look right now bro.
Flybywire is offline   Reply With Quote
Old 03-24-07, 02:24 PM   #10
Blitz U-57
Watch
 
Join Date: Aug 2005
Posts: 18
Downloads: 99
Uploads: 0
Default Bug?

Congratulation. The best sound mod . But when i submerged and press "E" (emergency blow) i get a CTD. It´s mistake me or mod bug?

Thanks
Blitz U-57 is offline   Reply With Quote
Old 03-24-07, 02:31 PM   #11
FAdmiral
Pacific Aces Dev Team
 
Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
Default

Out of the 6 sound files in the DL, I only hear half of them.
The other 3 are silent (no sound) I tested this before
I installed them. Probably if the game runs a blank or soundless
file, it may cause a CTD. Always good to test sound file to
see if they work before you install them into the game sound folder.

JIM
__________________
If you\'re not taking losses, you\'re not doing enough.
RAdm. Kelly Turner, USN

**********************************
www.fairtax.org
FAdmiral is offline   Reply With Quote
Old 03-24-07, 03:09 PM   #12
Flybywire
Soundman
 
Join Date: Mar 2001
Posts: 148
Downloads: 83
Uploads: 0
Default

Here are my findings,

When on the surface and dive to scope depth...use 16:22-16:53 (this is a good one so you don't have those bombs exploding as with the current one.

Two alternatives that could also be used are found at 25:50-26:30 and 1:21:30-1:21:45.

I know you already have a Crash Dive from the surface and I think this may be the one you used found at...1:31:03-1:31:25.

Another interesting Crash Dive was use when "below" the surface found at 1:23:20-1:23:25.

All hands to General Quarters can be found at 21:22-22:10.

Rig for Silent running can be found at 1:24-30-1:24:40.

Silent Running "All Stop" found at 1:26:00.

Emergency Surface found at 26:45-27:20.

Standard Surface order from scope depth 1:16:40-1:16:48 or 1:27:50-1:28:00.
Flybywire is offline   Reply With Quote
Old 03-24-07, 03:31 PM   #13
Kruger
Commander
 
Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
Default

Great find mate. I"ll pop in the movie too....you made me droll.
Kruger is offline   Reply With Quote
Old 03-24-07, 05:33 PM   #14
Spaxspore
Sonar Guy
 
Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
Default

some are suppose to be slient, because if not your will get double the sound of the same thing IE- Crash dive, 4x arragoos ... if someone who has more experiance with makin sound mods, you have my prometion to make this better for the rest of us. Ive tested all the sounds in game and the work for me, but some times i do get some unexplained CTD's.
__________________


Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay...
Spaxspore is offline   Reply With Quote
Old 08-13-07, 02:00 PM   #15
Bear
Helmsman
 
Join Date: May 2005
Location: CSA - Confused States of America
Posts: 107
Downloads: 99
Uploads: 0
Default

I really like your mod for the most part, with the exceptions pointed by Flybywire. I had no problems with CTDs. I hope you can tweak it up a little bit I would really like to use it more. How do you rip the sound bits off of the movie into your computer?
__________________
"When you are going to kill someone, it cost nothing to be polite." CRS
Bear is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:34 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.