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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
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I'm looking forward to this when it comes out....
http://www.spore.com/ It's a totally new style of gameplay.... Videos: http://video.google.com/videoplay?do...03330420559198 Last edited by Tikigod; 11-04-06 at 02:24 PM. |
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#2 |
Ace of the Deep
![]() Join Date: Sep 2006
Posts: 1,169
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GREAT GAME!!!
I have been looking toward it for quite some time now. And I have been dissapointed when they finally announced the release date. Q3 2007 (or was it Q4, can't remember). ![]() Can't wait for a demo. I'm already making plans for the "homo sapiens sapiens" evolution. ![]() |
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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Spore released today!!! (Sept. 7th) Woohoo!
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#4 |
Mate
![]() Join Date: Mar 2005
Location: Portugal
Posts: 55
Downloads: 5
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Boring game.
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A Grand Prix Legends racer ---> http://www.rscnet.org \"You are my adversary, but you are not my enemy. For your resistence gives me strength, your will gives me courage, your spirit enobles me. And though I aim to defeat you, should I succeed I will not humiliate you. Instead I will honor you, for without you I am a lesser man. \" |
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#5 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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I only really though that the first 4 phases were kinda boring and the 5th one more than makes up for it
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Current Eastern Front status: Probable Victory |
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#6 |
Stowaway
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I want it sooo bad tbh.
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#7 |
Frogman
![]() Join Date: Feb 2006
Posts: 309
Downloads: 20
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So some of you guys are playing it yeah? Overall thoughts? I was excited like 1 or 2 years ago. I dunno why, but I completely lost interest in the game over that time. I'm not even considering it now.
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#8 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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I've got it. It's alright but I wouldn't say it's been overly stunning so far. I'm not that far in to it though: I've only reached the tribal stage so far.
The creature stage is great fun, as is the creature editor. I kind of suspect that we are going to have to buy the expansions to get everything we should have - apparently they had to chop a lot out in order to meet the shipping date. We shall see. Was going to play it tonight. I might post some screenies of my evil empire if I can get around to it. |
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#9 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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The game has 2 strengths, the editing capability (EVERYTHING!), and the Space Stage, which is just that much better than the previous ones (And I agree that the Creature Stage is in 2nd place)
Oh, and prepare for a War of Spodification!
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Current Eastern Front status: Probable Victory |
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#10 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
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I've played up to the Creature Level. I enjoy it. I think the game design is brilliant.
The Tide Pool stage was fun but, you advance pretty quickly through it. The body parts that you collect and use aren't as numerous as those you get within the Creature Level (given the complexity of the organisms) I would like to hear more on why people find this game boring. I think the programming and the amount of work the developers put into it goes above and beyond most games seen in pc market today. If you are looking for complex missions and typical game genre. This game might not be for you (and you might find it boring) but, if you look into how it works you might find it more entertaining. But, like I said its how you look at the game and what you want from the game. The game is primarily developed to be an open sandbox to test what works and doesn't work in any given environment. It allows a user to design and build an organsim to overcome the challenges and obstacles they face while running around the various premade worlds. The entertainment value of the game doesn't go beyond that. The worlds that you can explore are large but, nothing that hasn't been seen already in game. The rendering looks alot like the WoW environment (Cartoon/Fantasy) with very few objects to inteact with (I think this will change later in the Civilization and Tribal Levels when you desing and use tools) The missions are very basic and simple: Hunt 5 of these creatures. Socially Impress 7 of these Creatures. Collect Parts to Evolve. Thats it. Nothing more. I would agree this seems boring at first. But, when you look at the design engine and actually start experimenting with the different creatures you can build its quite fun. The first problem I came across when designing my first creature (on creature level) was my diet. This was determined based on what I ate mostly during the tide pool level. I ate both other oganisms and plants so when I advanced to the Creature Level I could only collect and use parts related to omnivores (mostly bird type creature parts consiting of beaks and claws) If you ate primarily plants you would be limited to herbivore body parts and if mostly meat you would be limited to carnivor body parts. The second problem I came across in my design was I was too short and too slow. (To be continued..) Other Gameplay Features: There are Giant creatures (called epic creatures) that stomp or fly around hurassing parts of the planet. You can try to team up with your alleys to kill these creatures for fame. I haven't killed one so I don't know what kind of rewards you get. Environment Changes: Rain, Transitions from Day to Night, Meteor Showers (send creatures everywhere into a panic), Alien Spacecraft fly over and abduct creatures. (you later evolve to contol these craft) Last edited by Tikigod; 09-08-08 at 07:40 PM. |
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#11 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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I only find the Tribal and Civilization stages boring, they're basically your dumbed-down RTS game with the sole objective of either becoming allies or destroying all other tribes/cities
Oh, I've killed an epic creature alone in the Tribal stage, just need to swarm it with Axe-equipped dudes (There's not much point I think, might be some consequences I haven't notices) Oh, BTW, the environment isn't "large", it's enormous, wait 'till you get to space
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Current Eastern Front status: Probable Victory |
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#12 |
Ace of the Deep
![]() Join Date: Aug 2008
Location: Melbourne, AUS
Posts: 1,043
Downloads: 34
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The thing I'm looking forward to is creating a bunch of 7 creatures for the celluar stage. All based on the 7 types of GUILT you find in Trauma Center.
Well that and getting the game in a couple of hours. *Edit* Wow. Spore's proving to be harder to put away than I'd like with work tomorrow. Ah well, I'm at the tribal stage now with my 4 legged ape looking creatures. Great game so far, bit kiddy but still a great game. Last edited by Falkirion; 09-11-08 at 06:14 AM. |
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#13 |
Silent Hunter
![]() Join Date: Sep 2006
Location: Sweden (I'm not a Viking...)
Posts: 3,529
Downloads: 5
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Now I have it, and it sure is interesting. My critter ir running all over the place, killing species after species. I'm not that good on the "ally" thing yet
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#14 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
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I have Spore now too. Not sure if I like it yet, though total time is only past the cell stage.
-S |
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#15 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Cmon lets see some of your screen names so we can eat your critters too :p
Actually I kind of burned out on the game quickly never really got to the space stage Ill have to stick it out sometime and get there. Oh my screename for Sporepedia is UlteriorModem |
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