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Old 05-02-19, 09:24 PM   #31
GoldenRivet
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Certainly a long way to go. That is to be realized.

Encountered a small convoy today, it was late evening not quite dark, but the escorts spotted me and made a B-line for my position. I took it down to 60 meters and took a bit of a beating.

down to 100 meters, appears that maneuvering the boat and pointing the bow directly at the chasing escort (or stern) does reduce the active sonar precision of the attacking destroyer.

1. the destroyers were repeatedly firing star shells, that needs to be addressed

2. no pinging was ever once heard

had a great time playing cat and mouse with the three destroyers but the lack of pinging took away from the tension, seems i had a few random, out of nowhere CTDs today. not sure why since i havnt had any previously.

so in summation the game has a long way to go, but it has just gobs of potential laying around all over the place.
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Old 05-03-19, 07:06 AM   #32
CybrSlydr
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Went out on the Medium difficulty patrol today. Ran into a 5-ship Corvette/Destroyer group running interference for a tiny convoy of 2-4 ships.

I think some massaging of the "Discipline" mechanic needs some work as it seems to run low/out in a very short amount of time.

So I evaded the ships and went on to sink three ships in the convoy. I then got orders to go sink a ship with a "critical to the war effort" item in it, to destroy at all costs.

So I plotted an intercept course and engaged them at Periscope depth. I had 4 torps left - forgot to warm up two of them. One missed, one hit. Third was a dud. 4th hit but didn't sink the ship. So, I surfaced to try out the deck gun gameplay.

Yeah, that didn't go well at all. lol 6kt seas, so relatively calm, but at the distance we were trying, it was nigh impossible for them to hit it.

However, it didn't take long for the escorts to bracket me and then start putting the hurt on.

Took a few hits, started to take on water, so I closed off the bow torp room, losing a sailor in the process. Shells kept coming and eventually we took on more water than we could get rid of and sunk.

Enjoyable experience!
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Old 05-03-19, 07:51 AM   #33
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Quote:
Originally Posted by CybrSlydr View Post
Went out on the Medium difficulty patrol today. Ran into a 5-ship Corvette/Destroyer group running interference for a tiny convoy of 2-4 ships.

I think some massaging of the "Discipline" mechanic needs some work as it seems to run low/out in a very short amount of time.

So I evaded the ships and went on to sink three ships in the convoy. I then got orders to go sink a ship with a "critical to the war effort" item in it, to destroy at all costs.

So I plotted an intercept course and engaged them at Periscope depth. I had 4 torps left - forgot to warm up two of them. One missed, one hit. Third was a dud. 4th hit but didn't sink the ship. So, I surfaced to try out the deck gun gameplay.

Yeah, that didn't go well at all. lol 6kt seas, so relatively calm, but at the distance we were trying, it was nigh impossible for them to hit it.

However, it didn't take long for the escorts to bracket me and then start putting the hurt on.

Took a few hits, started to take on water, so I closed off the bow torp room, losing a sailor in the process. Shells kept coming and eventually we took on more water than we could get rid of and sunk.

Enjoyable experience!
I'm trying to figure out the correct way to organize my damage control. Currently I believe the option is to either seal off the compartment and sink because of it, or don't seal it off and let the whole sub

fill with water and sink. Last night I tried to plug a hole rather than fix it to see if that would buy me some time, but I forgot that I sealed the compartment and my engineer wouldn't enter to fix the leak

until I realized this too late. As I posted in the other thread about game play changes, I still think that right answer is to allow the player to order all bulkhead doors closed, but keep crew in that

compartment. If they need to change compartments then they would open the doors, pass through and then seal the doors behind them. Currently I can order to close the doors, but the second that any

crew member goes through that area the doors get opened and left open. This way we could repair damage (plug holes) in a compartment, but not flood the rest of the boat in the process.
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Old 05-03-19, 10:29 AM   #34
GoldenRivet
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Dont forget, you can add things to an officer's queue while paused

really helps prioritize things
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Old 05-03-19, 12:49 PM   #35
Salvadoreno
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Quote:
Originally Posted by GoldenRivet View Post
Certainly a long way to go. That is to be realized.

Encountered a small convoy today, it was late evening not quite dark, but the escorts spotted me and made a B-line for my position. I took it down to 60 meters and took a bit of a beating.

down to 100 meters, appears that maneuvering the boat and pointing the bow directly at the chasing escort (or stern) does reduce the active sonar precision of the attacking destroyer.

1. the destroyers were repeatedly firing star shells, that needs to be addressed

2. no pinging was ever once heard

had a great time playing cat and mouse with the three destroyers but the lack of pinging took away from the tension, seems i had a few random, out of nowhere CTDs today. not sure why since i havnt had any previously.

so in summation the game has a long way to go, but it has just gobs of potential laying around all over the place.
Yes agree, we can all be positive about the game and its potential but lets be real about how early this game is in production.

There is not a lot of content (of course), so be prepared for that.
There are numerous and pretty regular bugs (CTD, clunky views, destroyer behavior, frozen crewmen, etc...)
I don't particularly like crew dying/injured from depth charge attacks, the only time we should lose crew is during air attacks on the conning tower on the surface or if the hull is completely breached. Not sure whats causing "bleeding out crew" during a depth charge attack unless they are unlucky enough to catch a blown bolt through the chest... (but that's just me, it adds management to crew I guess).

On the positive side, it is going to be an amazing game! Especially come summer when the mod tools are available! With the talented folks here, in 1-2 years this game will be completely unrecognizable.
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