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Old 07-20-19, 07:28 AM   #376
Fifi
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Quote:
Originally Posted by KaleunMarco View Post
thank you for the answers.


yes, i need chronometer/clock. the time display in the lower right hand corner is so small that i need two pairs of glasses to read it. Plus....i am used to seeing and using it. Plus it automatically displays when you reach TC 2048. Anyway, thank you for listening...


no, i do not feel guilty for not understanding enough German to play without the translations. i can speak and understand Spanish, Aramaic, and several dialects of English...and a smattering of pidgin-German, enough to travel there. But not enough to run a boat. i guess it is a short-coming that i have to live with.



thanks, again.
You know i don’t understand a single German word!
But i can’t listen English speaking in a German U-Boat...we have everything translated in the text box for understandings.

About the CLOCK, i have in my plans to get back the previous stock one, and to import a new separated U-Jagd...so everybody will be satisfied
BUT not right now...i’m Sorry mate.
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Old 07-20-19, 09:27 AM   #377
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Not that easy to capture new water effects, but here a little teaser.
Those screen shot have been enlighten because it was night ...
Wind was only around 6m/s, but over 10m/s it should be a blast
Now passing waves should be as it was in real





On this last one, we can see water flooding out the conning tower, and side way through the conning opertures:



Of course, it’s much better ingame live than on screen shots!
Hope you'll like it, but it's long to implement...IIB and VIIC has been done, still many to work on.
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Old 07-20-19, 10:45 AM   #378
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Most excelent! Now that looks realistic.

Keep at it.

Also the "Return to course" speech works on all the boats except the type II's. Don't know if that helps.

If you can, would you put in the steps on the turm's of the type II's like below.


Last edited by Templar; 07-20-19 at 02:11 PM.
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Old 07-21-19, 04:50 AM   #379
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I'm afraid not.
Too complicated for just 2 steps, not worth it sorry.
(you have to modifiy the 3D model + create new texture + new ambiant occlusion - too much work for this)
But if you want to do it, no problem with me...


I'm VERY satisfied of the new water effects!
Last tests on the third U-Boat done:








Not to say the rendering from conning deck view is amazing...only missing the sea smell and the salt on your skin!
Now navigating in rough weather will be a real pleasure!
Like in the Das Boot movie scene when they met Thomsen in rough sea

Last edited by Fifi; 07-21-19 at 05:09 AM.
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Old 07-21-19, 05:07 AM   #380
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Looking really nice!
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Old 07-21-19, 05:37 AM   #381
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Fifi I just want to thank you. Your compilation dragged me back to Silent Hunter 4 since I always prefered to play U-Boats over the fleetboats. Great work!
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Old 07-21-19, 07:01 AM   #382
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Quote:
Originally Posted by Templar View Post
Looking really nice!
Quote:
Originally Posted by SnipersHunter View Post
Fifi I just want to thank you. Your compilation dragged me back to Silent Hunter 4 since I always prefered to play U-Boats over the fleetboats. Great work!
You are welcome

SH4 is a fantastic platform for all kind of subs.
I too prefer the U-Boat side, but i was really missing the latest graphical touch of other SH, in SH4 OM. It’s on very good way now.

Furthermore, OM career layer is one of the best i’ve Ever played.
So many U-Boats, so many playable Flotillas, even training Flotillas!...all over the world (Atlantic/Pacific/Indian)

Of course still lot of work (even in career layer) to make OM perfect...don’t even know if i will see it one day

On side note, don’t remember who created the OMEGU environment but it’s one of the best i’ve Ever seen also. Sea rendering is stunning on my monitor, clouds and global sun lighting are just perfect.
It might differ from one computer to an other though...

Last edited by Fifi; 07-22-19 at 01:36 AM.
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Old 07-21-19, 08:37 AM   #383
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Nice work here
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Old 07-22-19, 01:57 AM   #384
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Quote:
Originally Posted by Fifi View Post
I'm afraid not.
Too complicated for just 2 steps, not worth it sorry.
(you have to modifiy the 3D model + create new texture + new ambiant occlusion - too much work for this)
But if you want to do it, no problem with me...
Fifi I was just talking about painting them on the skins, not making actual steps.

Keep up the good work!
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Old 07-22-19, 03:23 AM   #385
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You mean painted with photoshop like an optical illusion ?
Yes could be done with the only difficulty to find the precise place on the TGA.
I keep it in a small corner of my old brain, to eventually do it in a near future...

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Old 07-22-19, 03:37 AM   #386
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Yes exactly, I think it's like that in OM too.
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Old 07-22-19, 05:06 AM   #387
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Originally Posted by Templar View Post
Also the "Return to course" speech works on all the boats except the type II's. Don't know if that helps.
You are right! ...and thank you, that will help of course
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Old 07-22-19, 02:34 PM   #388
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Hello, unfortunately, it crashes me to the elevator after adding these mods
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Old 07-22-19, 03:35 PM   #389
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Quote:
Originally Posted by Belmondo View Post
Hello, unfortunately, it crashes me to the elevator after adding these mods
Need more than that to help you...

- mod list and order
- computer specifications (these mods need some power)
- do you have the 4GB patch?
- do you have LAA (large Adress aware)
- have you checked the mods path (mod name/data)

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Old 07-22-19, 08:59 PM   #390
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... and did you delete the Save game folder before starting OM? ("C:\Users \UserName \My Documents \SH4" by default)
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